CB Hybrid Ranger/Rogue Build

Post/Author/DateTimePost
#1

mookid77

Jan 21, 2011 9:14:42
So I created a Hybrd Ranger/Rogue build last night, printed it out and off I went.

Well I started to look over my character sheet today, and not having played a hybrid character before I noticed a lot of things didn't make it to the character builder. This is the web based character builder.  

Were do I get to choose these feature of each class?

Ranger

RANGER COMBAT TALENT
When you select this option, you choose one of the following class features.
Prime Shot: This class feature functions exactly as the ranger class feature.
Running Attack: This class feature functions exactly as the ranger class feature.

Prime Shot (Hybrid)
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. You do not gain this feature if you choose the Beast Mastery fighting style.

Running Attack (Hybrid)
This class feature replaces the Prime Shot class feature.

And for the Rogue I'm unable to choose any of of the features.

Rogue

FIRST STRIKE
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

ROGUE COMBAT TALENT
When you select this option, you choose one of the following class features.

Rogue Weapon Talent (Hybrid)
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.

Sharpshooter Talent (Hybrid)
This class feature replaces the Rogue Weapon Talent class feature.

Choose crossbows or slings. You gain a +1 bonus to attack rolls with any weapon of the chosen group. You gain Far Shot as a bonus feat, even if you don’t meet the prerequisites.

ROGUE TACTICS (HYBRID)
Rogues operate in a variety of ways. Some rogues use their natural charm and cunning trickery to deceive foes. Others rely on brute strength to overcome their enemies.     
Choose one of the following tactics below. The choice you make also provides bonuses to certain rogue powers. Individual powers detail the effects (if any) your Rogue Tactics selection has on them.

Artful Dodger (Hybrid)
You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.

Brutal Scoundrel (Hybrid)
You gain a bonus to Sneak Attack damage equal to your Strength modifier.

Cunning Sneak (Hybrid)
You don’t take a penalty to Stealth checks for moving more than 2 squares, and you take a –5 penalty instead of a -10 penalty to Stealth checks for running.

If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.

Ruthless Ruffian (Hybrid)
You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power or rogue paragon path power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.


Is this just missing from the builder?

Cj
#2

thespaceinvader

Jan 21, 2011 9:27:14
You have to take the Hybrid Talent feat to pick up most of those options IIRC.  Without taking Hybrid Talent, you only get Hybrid Hunter's Quarry, and Hybrid Sneak Attack.  And Hybrid Talent will only get you a relatively small set of options from one of your Hybrid classes.  It's the price you pay for hybridising.

From an optimisation point of view, you rarely improve things by hybridising two strikers, though.
#3

mookid77

Jan 21, 2011 9:33:38
You have to take the Hybrid Talent feat to pick up most of those options IIRC.  Without taking Hybrid Talent, you only get Hybrid Hunter's Quarry, and Hybrid Sneak Attack.  And Hybrid Talent will only get you a relatively small set of options from one of your Hybrid classes.  It's the price you pay for hybridising.

From an optimisation point of view, you rarely improve things by hybridising two strikers, though.

Yeah I realized the answer to my question right after I posted it.

Thank you for such a quick reply. Indeed combining 2 strikers does seem a bit odd.  I've sort of cornered my self in this campaign in that I'm in to using a heavy crossbow, and playing a ranger.

I decided after playing a few games with just the ranger, having a hybrid rogue would add some sneak attack dmg, and some skills our party really needs. Not to mention it's nice to have a at-will to use besides Twin Strike every round.

#4

_Mithreinmaethor_

Jan 21, 2011 13:04:55
You have to take the Hybrid Talent feat to pick up most of those options IIRC.  Without taking Hybrid Talent, you only get Hybrid Hunter's Quarry, and Hybrid Sneak Attack.  And Hybrid Talent will only get you a relatively small set of options from one of your Hybrid classes.  It's the price you pay for hybridising.

From an optimisation point of view, you rarely improve things by hybridising two strikers, though.

Yeah I realized the answer to my question right after I posted it.

Thank you for such a quick reply. Indeed combining 2 strikers does seem a bit odd.  I've sort of cornered my self in this campaign in that I'm in to using a heavy crossbow, and playing a ranger.

I decided after playing a few games with just the ranger, having a hybrid rogue would add some sneak attack dmg, and some skills our party really needs. Not to mention it's nice to have a at-will to use besides Twin Strike every round.




You could always make and play an Essentials Hunter(Ranger).  Yeah its a controller but it has nice crossbow stuff