character builder is making a lot of mistakes with my superior implement incendiary dagger

Post/Author/DateTimePost
#1

jsaint

May 15, 2010 9:25:56
i included a character summary at the bottom for convenience, but the short version is it appears to be applying the energized property from my main hand dagger and my off hand dagger at the same time.  i am not 100 percent certain this is not supposed to happen, but if it is correct then.... damn!  it is simultaenously only (and i assume correcty) applying the unerring bonus to hit from the main hand dagger and not the off hand dagger. 

in addition, it is not calculating my light blade expertise into my to hit at all.

finally, it refuses to allow me to put a dragonshard into my dagger implement.

character summary below.

====== Created Using Wizards of the Coast D&D Character Builder ======
Nuclear Danv2, level 16
Tiefling, Wizard, Crimson Hunter
Arcane Implement Mastery: Tome of Readiness
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Arcane Admixture Damage Type: Arcane Admixture Fire
Arcane Admixture Power: Magic Missile

FINAL ABILITY SCORES
Str 9, Con 13, Dex 13, Int 24, Wis 16, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 18, Wis 12, Cha 10.


AC: 28 Fort: 22 Reflex: 28 Will: 27
HP: 83 Surges: 7 Surge Value: 20

TRAINED SKILLS
Arcana +20, Dungeoneering +16, Religion +20, History +20, Nature +16

UNTRAINED SKILLS
Acrobatics +9, Bluff +11, Diplomacy +9, Endurance +9, Heal +11, Insight +11, Intimidate +9, Perception +11, Stealth +11, Streetwise +9, Thievery +9, Athletics +7

FEATS
Wizard: Ritual Caster
Level 1: Arcane Implement Proficiency
Level 2: Superior Implement Training (Incendiary dagger)
Level 4: Implement Expertise (Light Blade)
Level 6: Hellfire Blood
Level 8: Primal Sharpshooter
Level 10: Mounted Combat (retrained to Primal Eye at Level 11)
Level 11: Improved Tome of Readiness
Level 12: Arcane Admixture
Level 14: Dual Implement Spellcaster
Level 16: Hellfire Arcanist

POWERS
Primal Sharpshooter: Biting Swarm
Tome of Readiness: Arcane Arrows
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Summon Dretch
Wizard daily 1 Spellbook: Wizard's Fury
Wizard utility 2: Strategist's Epiphany
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Fire Shroud
Wizard daily 5: Summon Magma Beast
Wizard daily 5 Spellbook: Stinking Cloud
Wizard utility 6: Dispel Magic
Wizard utility 6 Spellbook: Wizard's Escape
Wizard encounter 7: Fire Burst
Wizard daily 9: Summon Hell Hound
Wizard daily 9 Spellbook: Wall of Fire
Wizard utility 10: Blur
Wizard utility 10 Spellbook: Mass Resistance
Wizard encounter 13: Arcane Chastisement (replaces Orbmaster's Incendiary Detonation)
Wizard daily 15: Prismatic Beams (replaces Summon Magma Beast)
Wizard daily 15 Spellbook: Wall of Ice
Wizard utility 16: Stoneskin
Wizard utility 16 Spellbook: Fly

ITEMS
Spellbook, Magic Githweave Armor +3, Amulet of Protection +3, Bracers of the Perfect Shot (paragon tier), Eagle Eye Goggles (paragon tier), Siberys Shard of the Mage (paragon tier), Dragontooth wand, Magic Incendiary dagger +3, Jagged Incendiary dagger +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


#2

Rerednaw

May 17, 2010 22:11:52
Nope you're right, I tried testing it today and Character Builder does not always recognize the implement attack bonus if you take the Implement Expertise feat. 

I made the exact same character (brand new vanilla sorcerer, 18 CHA, Implement Expertise (light blades) twice.  On one his powers show the attack bonus is +4 total.
On the other the attack bonus is +5, which is correct. 
#3

Domanilla

May 20, 2010 5:43:17
Came here to report the dragonshard augment issue, but I see it's already been noted.
#4

galkasaur

May 21, 2010 9:58:44
I get the same error with the Incendiary Dagger. I was trying to figure out why I had such a high static damage mod and realized it was because I had two Incendiary Daggers equipped. As soon as I unequipped one the damage was correctly calculated.
#5

fallenj

May 26, 2010 6:47:33

having same prob with +1 bonus to attack not showing up when duel wielding incendiary daggers

but also its showing a +4 to dmg/+8 when dueling wielding at lvl 11+ when the description says its only +3 dmg

thx,
jc

#6

Grimmand

May 26, 2010 18:25:54

having same prob with +1 bonus to attack not showing up when duel wielding incendiary daggers

but also its showing a +4 to dmg/+8 when dueling wielding at lvl 11+ when the description says its only +3 dmg




This is exactly what I'm experiencing as well. Not only is the char builder adding the "energised: fire" damage bonus twice, from the MH and OH, it also seems to be increasing each amount by 1. So using two Incendiary daggers with dual-implement spellcaster at lvl-11 provides a +8 damage bonus.

At lvl-21, I'm getting a +12 damage bonus from two Incendiary daggers, which means that it's now increasing both hands by +2 over what they should be.

#7

Seth_Klein

May 28, 2010 18:06:30
There are also similar issues with the Accurate dagger not being able to be given a dragonshard, however I was able to add a dragon shard to a mindwarp staff (which at epic levels was adding +6 damage instead of the +4 damage from Energied (psychic) and equiping two different mindwarp staffs was giving a +12 dmg bonus.

Seems to be a bug in general with energied superior implements regarding the damage bonuses, and superior daggers in general seem to be bugged regarding accepting dragonshards. While superior staffs can accept dragonshards.