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| #1jsaintMay 15, 2010 9:25:56 | i included a character summary at the bottom for convenience, but the short version is it appears to be applying the energized property from my main hand dagger and my off hand dagger at the same time. i am not 100 percent certain this is not supposed to happen, but if it is correct then.... damn! it is simultaenously only (and i assume correcty) applying the unerring bonus to hit from the main hand dagger and not the off hand dagger. in addition, it is not calculating my light blade expertise into my to hit at all. finally, it refuses to allow me to put a dragonshard into my dagger implement. character summary below. ====== Created Using Wizards of the Coast D&D Character Builder ====== Nuclear Danv2, level 16 Tiefling, Wizard, Crimson Hunter Arcane Implement Mastery: Tome of Readiness Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger) Arcane Admixture Damage Type: Arcane Admixture Fire Arcane Admixture Power: Magic Missile FINAL ABILITY SCORES Str 9, Con 13, Dex 13, Int 24, Wis 16, Cha 13. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 18, Wis 12, Cha 10. AC: 28 Fort: 22 Reflex: 28 Will: 27 HP: 83 Surges: 7 Surge Value: 20 TRAINED SKILLS Arcana +20, Dungeoneering +16, Religion +20, History +20, Nature +16 UNTRAINED SKILLS Acrobatics +9, Bluff +11, Diplomacy +9, Endurance +9, Heal +11, Insight +11, Intimidate +9, Perception +11, Stealth +11, Streetwise +9, Thievery +9, Athletics +7 FEATS Wizard: Ritual Caster Level 1: Arcane Implement Proficiency Level 2: Superior Implement Training (Incendiary dagger) Level 4: Implement Expertise (Light Blade) Level 6: Hellfire Blood Level 8: Primal Sharpshooter Level 10: Mounted Combat (retrained to Primal Eye at Level 11) Level 11: Improved Tome of Readiness Level 12: Arcane Admixture Level 14: Dual Implement Spellcaster Level 16: Hellfire Arcanist POWERS Primal Sharpshooter: Biting Swarm Tome of Readiness: Arcane Arrows Wizard at-will 1: Scorching Burst Wizard at-will 1: Magic Missile Wizard encounter 1: Orbmaster's Incendiary Detonation Wizard daily 1: Summon Dretch Wizard daily 1 Spellbook: Wizard's Fury Wizard utility 2: Strategist's Epiphany Wizard utility 2 Spellbook: Shield Wizard encounter 3: Fire Shroud Wizard daily 5: Summon Magma Beast Wizard daily 5 Spellbook: Stinking Cloud Wizard utility 6: Dispel Magic Wizard utility 6 Spellbook: Wizard's Escape Wizard encounter 7: Fire Burst Wizard daily 9: Summon Hell Hound Wizard daily 9 Spellbook: Wall of Fire Wizard utility 10: Blur Wizard utility 10 Spellbook: Mass Resistance Wizard encounter 13: Arcane Chastisement (replaces Orbmaster's Incendiary Detonation) Wizard daily 15: Prismatic Beams (replaces Summon Magma Beast) Wizard daily 15 Spellbook: Wall of Ice Wizard utility 16: Stoneskin Wizard utility 16 Spellbook: Fly ITEMS Spellbook, Magic Githweave Armor +3, Amulet of Protection +3, Bracers of the Perfect Shot (paragon tier), Eagle Eye Goggles (paragon tier), Siberys Shard of the Mage (paragon tier), Dragontooth wand, Magic Incendiary dagger +3, Jagged Incendiary dagger +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== |
| #2RerednawMay 17, 2010 22:11:52 | Nope you're right, I tried testing it today and Character Builder does not always recognize the implement attack bonus if you take the Implement Expertise feat. I made the exact same character (brand new vanilla sorcerer, 18 CHA, Implement Expertise (light blades) twice. On one his powers show the attack bonus is +4 total. On the other the attack bonus is +5, which is correct. |
| #3DomanillaMay 20, 2010 5:43:17 | Came here to report the dragonshard augment issue, but I see it's already been noted. |
| #4galkasaurMay 21, 2010 9:58:44 | I get the same error with the Incendiary Dagger. I was trying to figure out why I had such a high static damage mod and realized it was because I had two Incendiary Daggers equipped. As soon as I unequipped one the damage was correctly calculated. |
| #5fallenjMay 26, 2010 6:47:33 | having same prob with +1 bonus to attack not showing up when duel wielding incendiary daggers |
| #6GrimmandMay 26, 2010 18:25:54 |
This is exactly what I'm experiencing as well. Not only is the char builder adding the "energised: fire" damage bonus twice, from the MH and OH, it also seems to be increasing each amount by 1. So using two Incendiary daggers with dual-implement spellcaster at lvl-11 provides a +8 damage bonus. At lvl-21, I'm getting a +12 damage bonus from two Incendiary daggers, which means that it's now increasing both hands by +2 over what they should be. |
| #7Seth_KleinMay 28, 2010 18:06:30 | There are also similar issues with the Accurate dagger not being able to be given a dragonshard, however I was able to add a dragon shard to a mindwarp staff (which at epic levels was adding +6 damage instead of the +4 damage from Energied (psychic) and equiping two different mindwarp staffs was giving a +12 dmg bonus. Seems to be a bug in general with energied superior implements regarding the damage bonuses, and superior daggers in general seem to be bugged regarding accepting dragonshards. While superior staffs can accept dragonshards. |