Clerics removed or missing

Post/Author/DateTimePost
#1

wolf_shade

Jun 26, 2011 10:20:38
In the character builder and compendium Cleric does not show up as a class any longer.  A player in my games had a Cleric built, and upon loading her it turned her into a Templar and removed all of her feats.  Cleric powers still show up in the compendium as Cleric powers.  So do feats with the Cleric requirement.  You can even create a  hybrid Cleric in the character builder if you choose hybrid, but Cleric itself is gone.  I searched the forums and did not see a previous mention of this, and I tried to submit a bug report the link appears broken.
#2

Plaguescarred1

Jun 26, 2011 10:45:05
The Templar is the PHB Cleric Build . They started to rename Classes with the introduction of subclasses. Ex. The Warpriest and the Templar of two subclasses of the Cleric. 

This question was answered on 4/18/11 in the Rule of Three.

Why is the Player’s Handbook fighter now referred to as the weaponmaster, and the warlord as the marshal?

In order to keep things clear and to make feats such as the multiclassing options work smoothly, we retroactively applied Heroes of the Fallen Lands-style names to the existing classes that have been updated via Dragon. These names allow us to make a distinction between an option for all fighters and one aimed specifically at a weaponmaster, knight, or slayer. The name change has no mechanical impact on your existing character.

#3

wolf_shade

Jun 26, 2011 11:13:10
Thank you for the info.  If their intent was to keep things clear, they failed.  It muddled the waters more.
#4

Mindforge

Jun 26, 2011 21:52:32
Our group went to play today and we use the character builder for all the characters so we can use the Virtual Table for some combat (especially dungeon crawls)... well, we have two clerics, it confused us for a second but a Templar is basically just the cleric from PHB, not sure why the name change happened though, a bit confusing.
#5

warrl

Jul 03, 2011 22:13:08
Thank you for the info.  If their intent was to keep things clear, they failed.  It muddled the waters more.

I think that's the main effect Essentials has had.

There is very little in Essentials that is a truly bad idea, and quite a lot that might be a good idea... but IMHO several things in it needed to be introduced at the start of a new edition, not something crammed into the middle of the life-cycle of an existing edtion. The class-subclass-build structure, if they stay with it, is one of those things.

#6

Tolanis

Sep 06, 2011 6:36:26
well seems its not same classes...
#7

MalakLightfoot

Sep 06, 2011 13:37:04
well seems its not same classes...



You have made this claim elsewhere.

In the face of the fact that it is the same class, perhaps you could tell us why you think it is not (provide some detail please). Some of the powers have received errata, but that does not "not the same class" make, otherwise the Fighter would have ceased to be the Fighter when Cleave was errata'd in fall of 2008 (IIRC).