D&D News - WWDDGD: DMG2 on Sept. 19th

Post/Author/DateTimePost
#1

asmodeuslore

Sep 13, 2009 23:09:07
#2

mike_conno

Sep 23, 2009 8:21:28

Did the 3rd Games Day went smoothly for everyone out there?


 


I'm just asking because it went badly for me. Or rather it didn't went at all.


It started on Friday (18th) as usual. I passed by the store to collect the material for the adventure as I usually do since I'm the DM for my group and I like to prepare in advance. The store had just received the material and I promptly asked for it. I even had the honors of unpacking it myself, being the first on the scene. I collected the heroes minis, the monsters, the two-sided-map, the poster, the things you fold into a little tent prop and put on the table, the propaganda flyer's, etc. But something was missing. Where were the characters sheets and the adventure itself? They were nowhere to be seen.


I talked to the store clerk and he remembered that he had received something by e-mail and proceeded to check what it was. It turned out to be a collection of PDF including the character sheets and a lot of propaganda. "Ok..." - I said - "...but what about the adventure itself?". A lot of shoulder shrugging ensued. We proceeded to open the other Games Day Kit Box (the store usually gets 2 to 3 boxes) but the result was the same. The Adventure was not provided. I'm not sure who made the mistake, but the truth is a mistake was made somewhere.


 


So, I'm asking if anyone experienced a flawless Games Day or did anyone else ran into problems like this?

#3

asmodeuslore

Sep 23, 2009 8:25:42

Our game shop didn't fare nearly as bad as yours.  However, it was not perfect.


We were missing several miniatures, and had to suppliment from people's personal supply.  Still, that was only a minor inconvenience, compared to what you experienced.


The biggest problem we had was getting people.  The FLGS did not do much to advertise the event, and there was a poor showing.  We only had 1 table.  Not even enough to switch DMs. Still, we had enough fun on our own to make it a good event for those who attended.

#4

mudbunny

Sep 23, 2009 8:26:34

I believe part of the DMG2 game day was that you were to design an adventure.

#5

Herrozerro

Sep 23, 2009 8:31:02


I believe part of the DMG2 game day was that you were to design an adventure.




Yes, this game day required a bit of preperation.  Either by a single DM beforehand or a design team (ie two or more tables building adventures for eachother).


We had a fun time, each of our two tables building an adventure for the other.

#6

elfwench

Sep 23, 2009 9:54:25

Ours went well.


Mike, the reason that there was no adventure is that the DM's and teams were supposed to gather to make the adventure, using the maps and minis provided. About an hour total for prep, if I recall. It went in stages.


Then the players rotated to the different DM's tables played the adventure that the other DM's created(i.e. collaborators from DM #1's table went to DM #2's table and played the mod he and his team made up). It was interesting to see what other DM's came up with.


We had plenty of minis and hand outs. Character sheets were on glossy 8.5" x5.5" cards that were printed front and back. Players ended up going home with the mini of the characters they played as well as several of the monster minis (there were roll-offs), a full set of the character cards, a map, and some other hand outs.

#7

mike_conno

Sep 23, 2009 10:51:48


I believe part of the DMG2 game day was that you were to design an adventure.




Well, now that you mention it I got to read the WotC Games Day page more carefully and it says something about that. But I still didn't see any info on how to create the adventure or any monster stats for that matter. And does WotC really expect that a DM can create an adventure while the rest of the players are sitting across the table?


As I said, I usually get the adventure the day before to be better prepared, but as far as I know I'm the only one there that does so. The others arrive on the planned day at the planned time and proceed from there.


Besides, I was under the impression that there was an adventure prepared for this Games Day called A Passage Into Mystery. What's the deal with it?

#8

mike_conno

Sep 23, 2009 11:08:05


Ours went well.


Mike, the reason that there was no adventure is that the DM's and teams were supposed to gather to make the adventure, using the maps and minis provided. About an hour total for prep, if I recall. It went in stages.


Then the players rotated to the different DM's tables played the adventure that the other DM's created(i.e. collaborators from DM #1's table went to DM #2's table and played the mod he and his team made up). It was interesting to see what other DM's came up with.


We had plenty of minis and hand outs. Character sheets were on glossy 8.5" x5.5" cards that were printed front and back. Players ended up going home with the mini of the characters they played as well as several of the monster minis (there were roll-offs), a full set of the character cards, a map, and some other hand outs.





Thanks, Elfwench


I got a little confused with this DIY adventure thing, but this was not my first GD. I got to got home with all the minis (both heroes and monsters) because that's how we always do it (since my players in the GD are the same in my group).


But as I said, the store only got the char sheets in PDF format. No 'glossy' full color cards for anyone. The store only has an old B/W inkjet printer, so thats what you got.

#9

elfwench

Sep 23, 2009 12:07:25



I believe part of the DMG2 game day was that you were to design an adventure.




Well, now that you mention it I got to read the WotC Games Day page more carefully and it says something about that. But I still didn't see any info on how to create the adventure or any monster stats for that matter. And does WotC really expect that a DM can create an adventure while the rest of the players are sitting across the table?



Well, if there was only one DM (yourself), then you were to make the adventure up ahead of time.


But if there were more DM's the idea was that you would, as I described earlier, group off into tables, collaborate with one group of players, then the players got sent off to another table to play that DM's adventure and you would end up with a fresh group of players from the other DM's table. In our case, there were 4 DMs, if I recall, and each table was full.


 


 

#10

Herrozerro

Sep 23, 2009 12:57:00

Admittedly this gameday was not a good "Sign up and Show up".  It required work either way.