| Post/Author/DateTime | Post |
|---|---|
| #1kyremiApr 23, 2011 18:35:33 | Hi guys, A while back I posted a few screenshots of the Damage Tracker program I've been working on, and by now I've managed a working version of it which nicely tracks (and logs) damage done by various entities in a grid. I'm putting it out here since it's helped me to run encounters, and if it helps anyone else that alone is worth it. I've started developing a much more advanced (and nicer looking) version, hence this is a 'beta' run of my general idea. The zip file is uploaded here: www.megaupload.com/?d=NPGG74TT, and it's the usual thing of unzip, and run the setup.exe file. It's a Windows Forms program, so it'll need some version of .NET framework installed, but if you have Adventure Tools/Character Builder you'll probably have that already. How to use: To apply damage, click the checkboxes of the targets, and select the attacker; type in the amount of damage to be dealt, select the type, and click 'apply damage', and the number should go down accordingly. The same applies for conditions; turn on the checkboxes of the targets of the effect and click 'apply effect'. For marking, have the marking character selected. For ongoing damage, it'll say 'Ongoing damage X' where X is the number inside the 'damage' box. The 'status' field is manually editable, for removing conditions. You can sort by any column, but probably the most useful one is initiative, which is entered manually, as well as Total HP (from which Bloodied and Current HP are calculated). Healing isn't really part of this program, but it can be achieved by selecting the target to be healed and entering a negative damage value. This is all logged in the 'Combat Log' tab, which can be cleared using the obvious button. If anyone finds this useful, that's great. If not, I'm pretty sure there are better encounter tracking programs out there, but this was a basic one I made as a 'proof of concept', and it does help me during encounters. Eventually I'll release my 'proper' program, which will have full-fledged integration with .monster files from Adventure Builder, and a lot more stuff will be done automatically. And it'll look awesome, unlike any other d&d program (think 3d spaces). Obviously that's a lot harder to make so it's taking a while :P Feedback/criticism/feature requests are most welcome ![]() |
| #2WolfStar76Apr 25, 2011 16:44:51 | I may poke at this, just to see it. I want condition tracking in any combat managers I run, however, so I dunno if it'll fit my needs. |
| #3kyremiApr 26, 2011 10:31:27 | There is condition tracking, of a sort, but it's a bit manual i.e. there's a large list but they have to be removed by deleting :P It's not perfect, and in the 'proper' program I'm writing right now there'll be proper integrated hands-off condition tracking (e.g. effects that go away at the end of a person's turn). |
| #4KlaumbazMay 16, 2011 18:02:32 | have you tried the combo of "iplay4e" and "incombat4e"? |
| #5kyremiMay 17, 2011 14:39:54 | I am aware of it, but it's not at all the style of program I'm going for. I know there are programs out there that can do pretty much what I'm attempting to make, but I'm making it just to see if I can, and also because I want a flashier program, that works more how I think one of these programs would work. It'd be a bonus if anyone else liked using it :P |