| Post/Author/DateTime | Post |
|---|---|
| #1jmsilverwolf_dupJul 04, 2008 23:03:51 | Any word on will there will be a Mac OS version of the client applications for DDI? My decision to buy a subscription may hang on this. |
| #2EberronknightJul 06, 2008 18:38:21 | No support for Mac, you'll have to stick to pen and paper. EK |
| #3kyros_tachyusJul 07, 2008 3:11:25 | Thats true. Currently there are no revealed plans whatsover to cater to the Mac users. |
| #4lydikissJul 07, 2008 17:00:50 | This is a painful irritation for me. I am a Mac user, and I am at least partially interested in the client options for D&DI, but I can't use them. Furthermore, I love Dragon and Dungeon magazine, and I'm more than willing to pay a subscription cost for them, but no way in the nine hells will I pay for a group of products, half of which I'm unable to use. It is irritating to be sure, and I hope that they address it soon. |
| #5KentinalJul 07, 2008 20:58:40 | This is a painful irritation for me. I am a Mac user, and I am at least partially interested in the client options for D&DI, but I can't use them. The mags will be available outside of subscription, cost not determined yet however plan is non member can purchase individual completed mags. |
| #6stromboliJul 07, 2008 23:03:00 | No support for Mac for D&DI? That's not right. Why no support? So much for my excitement for D&DI. Gonna suck telling my son he can't create his character on the visualizer. Way to go WOTC - nice job. |
| #7nethergatetemplarJul 09, 2008 14:03:32 | Mac user as well here. Sucks that i will have to boot Windows on my Mac to use DDI tools. This is dangerous. Every time Windows is booted up on a Mac the user risks opening a wormhole and being sucked into another dimension. DDI should have been developed on a platform that supports Mac, Windows, and Linux. |
| #8bacon-swissJul 11, 2008 22:14:43 | If it makes you guys feel any better, we're not gonna get it any time soon, either. |
| #9epochgamesJul 11, 2008 22:21:43 | Mac user as well here. Sucks that i will have to boot Windows on my Mac to use DDI tools. This is dangerous. Every time Windows is booted up on a Mac the user risks opening a wormhole and being sucked into another dimension. Nah, that puts windows right where it belongs....inside a Mac window. I really can't understand an industry who uses primarily Mac choosing not to support the OS, especially since a simple unix code can bridge the gap........oh well |
| #10portermjJul 12, 2008 9:44:01 | Nah, that puts windows right where it belongs....inside a Mac window. If it is so simple why don't more software developers do that? If video games are any indication it is either easier or more profitable to make a game with versions that run on Windows, X-Box, PS3 or Wii than it is to make a game with Windows and Mac versions. |
| #11badger3kJul 12, 2008 17:46:20 | The windows vs mac games also had to do with the processor, but since they are all using similar chips now, it's lazy. There are groups out there that are putting up programs that do similar things to DDI that are java based, or are set with version for all three major OSs. But, they want to target what they see as the largest market share only. Out of the people I know, one uses windows vista, one uses XP, two use Mac (and I use parallels with XP - no way will I switch to vista), and two use Linux of one form or another. So, at least half have no incentive to use DDI. I map with a program that can be bought for windows, mac and (I believe) windows. I use a character builder for 3.5 that is windows based, but I really don't use it that often. This windows-only stuff will definitely keep me from buying anything like a full subscription. I saw that someone said they might offer just the pseudo-magazines? From their FAQ they have nothing on that, just that we are forced to buy things we don't want. In all honesty, the only thing we would possibly use are the articles, and I have no desire to pay $14.95 - $9.95 for all that. I am not sure what they were charging before, but I subscribe to magazine that have a physical presence and do not require me to waste my paper and ink to print up for less than that. Seriously, who thought up this business plan? I don't understand it. ![]() |
| #12stromboliJul 13, 2008 21:33:25 | Great post Badger3k - I'm scratching my head as well! I hope we receive some news soon that DNi will support mac's os. I just picked up the new PHB and really liked the setup, presentation and mechanics. All the info on DDi is just making me mad when I read it. Should say Windows only with a red & black banner (Lame Lazy Power) across every DDi support paragraph. ![]() |
| #13epochgamesJul 13, 2008 23:39:11 | If it is so simple why don't more software developers do that? If video games are any indication it is either easier or more profitable to make a game with versions that run on Windows, X-Box, PS3 or Wii than it is to make a game with Windows and Mac versions. Honestly? Because less than a 20% market share is not worth hiring someone who knows the code. Someone who understands the nuances of the Mac apps is not as highly in demand, but tends to charge a pretty penny. But, from what I have heard and seen, the new OS is actually much easier to code for than previous versions and what's holding people back is time and fear--some programmers just don't want to travel down an unfamiliar road. Further, Mac programs tend to go through a lot more debugging, which takes more time and money, because there simply isn't enough support for it. So, for that small percentage of the market, the investment isn't worthwhile for most companies. And, again, we're working with a company that has had no luck with previous computer games. I just figured of any company, one who makes their bread and butter with Mac would push toward getting the program released for it as well |
| #14porrageJul 19, 2008 17:49:44 | WotC is having trouble just getting D&Di ready for Windows, do you honestly think that they're going to make it avalible for mac, thereby increasing the amount of effort they have to put into D&Di? Remember who we're talking about, WotC hasn't been known for putting alot of effort into their games. Just look at that scrawny item list in 4th edition. |
| #15iemraelJul 20, 2008 20:03:21 | Just chiming in with disappointment over needing a particular operating system to play D&D remotely. I am sure there are many obstacles to creating a platform independent application or supporting multiple operating systems. I am not contesting that...just making a sad panda face. |