| Post/Author/DateTime | Post |
|---|---|
| #1MaximumHavocNov 30, 2011 23:21:40 | Dragon 406 Dragon Editorial: Touch of Evil by Christopher Perkins I began my gaming career as a freelancer, writing adventures for Dungeon® magazine and bombarding my editors with adventure proposals, one of which I recall was built around the premise of the characters being evil. I can’t remember whether it was Roger Moore or Barbara Young who shot down the idea, but I remember the editor’s response clearly: We don’t publish adventures for evil characters. The heroes fight evil; they are not themselves evil. Talk about this editorial in the Discussion Thread. |
| #2MaximumHavocNov 30, 2011 23:32:36 | Treasure By Miranda Horner You can revisit past "Treasure" articles for other ideas, or jump right in to see what three items you could potentially add to your game tonight. This time, we turn our attention to the Feywild and provide you with treasure that can help you bring Heroes of the Feywild into your game. Talk about this article in the Discussion Thread. |
| #3MaximumHavocDec 01, 2011 15:30:35 | The Dungeon Master Experience Behind Every Good DM, Part 2 by Chris Perkins You can learn a lot about DMing by listening to what your players have observed watching you “do your thing.” Talk about this column in the Discussion Thread. ![]() |
| #4MaximumHavocDec 01, 2011 15:36:40 | Dungeon 196 Save My Game: The Supporting Cast by Stephen Radney-MacFarland Arguably, the heart and soul of Dungeons & Dragons is combat: beating up monsters and taking their stuff. But unless you are playing a purely beer-and-pretzel game, this activity is best when framed within the context of a world, and while that world doesn’t need to be realistic (it is fantasy, after all), it is more enjoyable when the world interacts with the characters in meaningful and natural ways. Talk about this article in the Discussion Thread. ![]() |