December 1st News

Post/Author/DateTimePost
#1

MaximumHavoc

Nov 30, 2011 23:21:40
Dragon 406
Dragon Editorial: Touch of Evil
by Christopher Perkins

I began my gaming career as a freelancer, writing adventures for Dungeon® magazine and bombarding my editors with adventure proposals, one of which I recall was built around the premise of the characters being evil. I can’t remember whether it was Roger Moore or Barbara Young who shot down the idea, but I remember the editor’s response clearly: We don’t publish adventures for evil characters. The heroes fight evil; they are not themselves evil.

Talk about this editorial in the Discussion Thread.

 
#2

MaximumHavoc

Nov 30, 2011 23:32:36
Treasure
By Miranda Horner

You can revisit past "Treasure" articles for other ideas, or jump right in to see what three items you could potentially add to your game tonight. This time, we turn our attention to the Feywild and provide you with treasure that can help you bring Heroes of the Feywild into your game.

Talk about this article in the Discussion Thread.

 
#3

MaximumHavoc

Dec 01, 2011 15:30:35
The Dungeon Master Experience
Behind Every Good DM, Part 2
by Chris Perkins

You can learn a lot about DMing by listening to what your players have observed watching you “do your thing.”

Talk about this column in the Discussion Thread.

#4

MaximumHavoc

Dec 01, 2011 15:36:40
Dungeon 196
Save My Game: The Supporting Cast
by Stephen Radney-MacFarland

Arguably, the heart and soul of Dungeons & Dragons is combat: beating up monsters and taking their stuff. But unless you are playing a purely beer-and-pretzel game, this activity is best when framed within the context of a world, and while that world doesn’t need to be realistic (it is fantasy, after all), it is more enjoyable when the world interacts with the characters in meaningful and natural ways.

Talk about this article in the Discussion Thread.