Default Initiative for new monsters

Post/Author/DateTimePost
#1

RedSiegfried

Oct 18, 2011 21:30:26
According to the document I have (DMG July 2010 update), monster initiative bonuses should be as follows:

Skirmisher +2
Brute -+2 (I guess they mean -2?)
Soldier +4
Lurker +0
Controller +0
Artillery +0

However, in the MB if you create a new monster, Brutes default to +0, Soldiers default to +2 and Lurkers default to +4.  Anyone else seeing this?  Am I correct in what I think the default bonuses should be?

(Then there's the default damage values which I discussed in this thread but that's another discussion.)

Didn't see any problems in anything else I tested yet though!
#2

Huscarl

Oct 19, 2011 13:31:05
That document is out of date. You can grab the current version from the archive.

The correct numbers are


  • Artillery, Brute, Controller = +0

  • Skirmisher, Soldier = +2

  • Lurker = +4 


Steve
#3

RedSiegfried

Oct 19, 2011 13:40:58
Excellent.  Thank you, Steve!  Got the new document printed for quick reference now.