| #1tomjimFeb 11, 2012 17:20:21 | Hello,
My Name is TomJim. My group and I are still playing 3.something
I've written in Visual Basic, a dice application, that will roll not only checks but combat rolls as well.
Ive tried to make it as intuative as possible. Revision / Changelog notes will be in post 2
I am looking for feedback , UI or Mathmatical issues.
I've noticed a lot of people have looked....feedback? please?
---------------------------------------INSTRUCTIONS------------------------------------------
YOU MUST UNINSTALL THE OLD VERSION BEFORE INSTALLING THE NEW ONE!!! I will use the image below as a refrence
Top Left menu "Dice" is for single type dice rolls. The number of dice rolled is controlled by the number box below labled 'How Many' . You can easily roll 1 or 100 d20's and get a total result at the top of the window in the total box (white box inbetween 'Dice' and 'Option'
Options, currently only contain a single feature, which is 'OnTop'
Turning this feature on will make the dice bag remain as the Top Most application on your desktop meaning, it wont go behind any other window, so you can always see it.
Combat roller - The Combat roller works in a series of steps based on the entered attack then threat range, multiplier and ac to hit.
Attack - --/--/--/--/--/-- Your attacks, in thier total for go here . For instance , a fighter at level 1 with a strength of 18 (+4) would put in
05/--/--/--/-- This will roll a single attack, with a d20 + 5 the result will be comparted to the 'AC to Hit'
Threat, Multiplier and AC to Hit Threat range is the threat on the weapon if your threat is 20 then type in 20, if your threat is 15 to 20 put in 15. This field will default to 20 if no value is entered
Multiplier - is the critical multiplier of the weapon, a short sword is times 2, where a great axe is times 3. This field will default to 2 if no number is entered
AC to Hit - This is the AC of the creature, person, object that you are attacking, for this program to work you will need that information from your DM.
Damage rolls - There are three lines of damage rolls. STANDARD DAMAGE (line 1) - this is damage that comes right from the weapon or character/monster. This damage will be multiplied on a critical hit. #d##+## = should be typed in 1d08+02 .... Even if there is no modifier on the roll (meaning 02 is 00) you must type in 00 leaving the ## there will cause an error (this is being worked on)
Non -Standard Damage(line 2) - This is Enchantment damage, sneak damage or any other damage that is not multiplied on a critical hit #d##+## = should be typed in 1d08+02 .... Even if there is no modifier on the roll (meaning 02 is 00) you must type in 00 leaving the ## there will cause an error (this is being worked on)
Burst like damages(line 3) - This is damage that only happens on a critical hit, this damage is not multiplied. EX: Bow with Flaming Burst - on crit does 3d10+00. Even if there is no modifier on the roll (meaning 02 is 00) you must type in 00 leaving the ## there will cause an error (this is being worked on)
Please provide me with feedback, issues and errors. Thank you --------------------------------------------------------------------------------------------------
No, my project is not open source at this point. My program does require .net 4.0 Looking for a server to host my application as well, if anyone knows somebody
www.mediafire.com/?q4a7wnbyc2279ia I've of course scanned this on my pc with avast before uploading, please use your own scanner.
Final - |
| #2tomjimFeb 12, 2012 9:53:27 | CHANGE LOG -------------------------------------------------------1.0.0.8 Added line for burst like damages (only will work on crit) Added Verification for fields, leaving them blank will promt a input box for values Added group box to contain combat roll
CHANGE LOG -------------------------------------------------------1.0.0.10
Added a catch for exceptions on the attack button Message Box as temp fix WIP - Fix null values, EX: 1d10+## will cause an error the ## need to default to 0 Fixed dice rolls to total up, total in top box
WIP - Two Weapon fighting solution
CHANGE LOG -------------------------------------------------------1.0.0.11
Added Two Weapon Fighting
Made form size correctly for each style of fighting
[WIP] Saving your combat in a CSV or other format CHANGE LOG -------------------------------------------------------1.0.0.12
Fixed math error in two weapon fighting
Seperated Main hand and Off hand damage displays
[WIP] Saving Combat [WIP] Saving entered attack info to a weapon
CHANGE LOG-------------------------------------------------------1.0.0.13
UI Overhaul(new picture later)
-dice now along top row -Total topleft -Menu for topmost on the right -Weapons each have there own toolstrip for loading saving and deleting
-ADDED saving your weapons and the attack configurations they are in file (its an XML file) ((One handed or for TWF))
-ADDED deleting weapons (One handed or for TWF)
-ADDED loading weapons (One handed or for TWF)
CHANGE LOG-------------------------------------------------------1.0.0.14
Final UI changes
Menu Changes
Minor code fixes
XML file cleaned
AS of this point I will no lonfer continue any more work on this application until more feedback is recived |