DMEH - Yet another encounter tracker application

Post/Author/DateTimePost
#1

clausy

Jan 08, 2010 17:48:12
Heya,

I'm working on this for quite a while for my 4E campaign, but never figured to come here until now . It appears that lots of other fellow players already did this, but i'm posting this anyway, cause it somehow turned  into my spare time hobby (i'm not a "real" programmer, I just do it cause I like it) . It all started after 2 years of having little sheets of paper for each encounter in 3.xe

It all began around one year ago, maybe some of you guys will like my approach of the idea of a digital encounter tracker. 

It's based on the fact that you don't use any of the online tools (although the current version lets you load CB, MB an Compendium entries). It mainly tracks the initiative order, ready/delays, rounds, defenses and NPCs' hp, xp and conditions. It's not an encounter simulator, it's more of a digital scratch-pad. You are required to push minimum amount of buttons to get things accomplished. Also, the program is biased more on the NPCs, the PCs are there just to see what defenses you are attacking (it gets boring to ask them everytime: "What's your Reflex again?") and to build the initiative order.

You just set up an encounter and hit the Start button. Damage NPC by typing a value and pressing Enter (heal them using a negative). On the right of the initiative list you have End Turn/Delay buttons ... and right click anywhere inside the window will bring you a context menu with different options.

There is no Help for it atm, but you can read the tooltips and/or the changeLog you can find here: dmeh.sufx.net/changes.txt

There is also a review of an older version written by CzarAlex here: www.czaralex.com/blog/?p=682

And here is the download link: dmeh.sufx.net/dmeh_v0.7.zip

Read more about it on the official ENWorld thread here: www.enworld.org/forum/4e-fan-creations-h...