Dragon 389 - Winning Races: Minotaurs

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#1

asmodeuslore

Jul 01, 2010 8:21:00



Dragon 389
Winning Races: Minotaurs

by Matthew Sernett

To minotaurs, clan is key, but belonging to a clan is about thought as much as blood.

Talk about this Article here.

389-wr-minotaurs.jpg
#2

scorpiusrisk

Jul 01, 2010 9:22:05
I like the idea of clans of minotaurs. I've been using minotaurs in small devoted tribes for awhile now and it always worked really nicely. Lot's of fluff in this article. Would have been interesting to see more than associated skills for each clan. Maybe more tribal feats? Or link them to existing ones even.
#3

Mind_Flayer_Monk

Jul 01, 2010 19:17:37
The good: I do like the fluff.
The bad: There is pretty much nothing here for minotaur pcs. One paragon path? No feats or magic items. Its the worst of the winning race articles from a use perspective. 

I am not sure why feats/items/rituals did not make it past the editing process (or were not added in the editing process). 

What I would have liked to see:
How about alternative racial powers?  It has to be easy to make some minotaur specific head slot or foot slot items as well-and these could be very flavorful. Magic horn tips and the like. Clan tattoos.

#4

celticmutt

Jul 01, 2010 20:57:11
Its the worst of the winning race articles from a use perspective.


No, that was the pitiful excuse for a WR: Changelings article.
#5

Neutronium_Dragon

Jul 01, 2010 23:55:52
Given that the article is about social/clan issues I wouldn't expect there to be much rules-relevant material. The only issue I see is that the PP's attack powers really need to be given proper attack bonus scaling.

I think I'd have been fine with leaving the PP out if it meant that the third page could be devoted to exploring clan relationships and dynamics, since that isn't really explained in the current article. That said, the fluff here *is* good; I just wish there was more of it!