| Post/Author/DateTime | Post |
|---|---|
| #1asmodeusloreSep 16, 2010 7:30:48 | Winning Races: Muls, Beyond the Desert by Robert J. Schwalb Muls may be iconic of Dark Sun, but they can appear in other worlds. Talk about this Article here. ![]() |
| #2the_ubbergeekSep 16, 2010 16:18:01 | I like the idea of half-dwarves, and while it is not as grimcool as in Dark Sun, they are a part of my setting, especially in the Tieflings and Dragonborns highdays past and the Yama Kingdom currently. Mine are not necessarly bald, though. |
| #3ColdbrandSep 16, 2010 23:37:09 | Bladelings still have a single feat and we get winning races dwarves straight into muls. Nice. |
| #4celticmuttSep 17, 2010 11:42:19 | Bladelings are not an official race. They are still the equivalent of a race out of the MM. Even with the one feat, they are an NPC race. |
| #5ArtifactSep 18, 2010 22:37:46 | Muls are common race in my v3.5 homebrew. So, I kinda like this article ;), as it that explores ideas for the race beyond Dark Sun. My Homebrew It's basically a knights-in-shinning armor setting. There's an empire of dwarves known as the Citadel, and much of the realm is under its totalitarian control. Muls being common promotes the idea of dwarves as a dominant race. Eves tend to stay to themselves, so half-elves are rare (and then, not as a race, only in name and appearance). So, muls supplant half-elves (in theory at least ;)). Humans are given some leeway. They see dwarves not as conquerors but as champions who saved their lands from cataclysm (they just don't see the tyranny of the Citadel). War and conquest isn't a focus of the setting; its mostly backround flavor. Its about knighthood, chivalry, all that. The setting also has warforged (as an uncommon or supplemental PC race), who fight a genocidal war against their former dwarven masters. |