| Post/Author/DateTime | Post |
|---|---|
| #1hellmuteAug 29, 2008 21:07:04 | From my reading of The Dragon from the DMA CD-ROM, there seemed to be a lot of generic information, and then lots of things for the DM. Monsters, treasure, items, plot hooks, ecologies, etc Dungeon contained mostly DM related things such as adventures...go figure. Has this changed for the current formats of Dragon and Dungeon? What would you like to see in Dragon and Dungeon in the way of providing material for players and DMs since they are a bundled deal for D&D Insider? Dungeon for DMs? Dragon for players? Both for both? |
| #2NeconilisAug 29, 2008 21:31:10 | From my reading of The Dragon from the DMA CD-ROM, there seemed to be a lot of generic information, and then lots of things for the DM. Monsters, treasure, items, plot hooks, ecologies, etc The first thing that comes to mind for me is since there's no longer an option to get Dragon and not Dungeon (or vice versa) they should try and make the material more universally appealing. There will always be limits to that, a ready made adventure is never going to make a person who only plays super excited to be paying for it, but if his DM is running that adventure then ready to print player handouts, supplements, or adventure fluff suitable for a player to read and know might be interesting and at least make that product seem like less of a waste. As for Dragon, a lot of those articles are going to be more aimed at someone who has to invest in creating a world and running a game, and there are only so many new rules options that they can put out in Dragon if they intend to keep selling books. However, I think the inclusion of comics, fiction, and stuff that everyone would at least enjoy reading would be beneficial (the best examples of the latter that I can think of right now would be monster ecologies or in depth looks at obscure aspects of published campaign worlds). The DM will always get more articles aimed towards him because he has to do most of the work to make the game work, and the more help he has the better the game for everyone. However, I see the point that if I'm paying for something I at least want something out of it. So try and add more generic features, a number of which can be taken from old Dragon. A DM will always find both mags more useful, but you can certainly add articles interesting to players as well that aren't mini splat books. Finally, on that note, if Dragon became nothing but the mini monthly splat, that would pretty much kill any interest at all that I still have in it. My opinion of course, but take it for what it's worth. |
| #3asmodeusloreAug 29, 2008 21:42:42 | My understanding is that Dungeon is mostly adventures, and Dragon is anything else. |
| #4tufratSep 03, 2008 16:14:54 | I too am a little perplexed by the blending of the two magazines...for example, the Bloodghost syndicate article would seem to belong in Dungeon for DMs to ponder and use. Why would it be in Dragon? |
| #5NeconilisSep 03, 2008 16:23:43 | I too am a little perplexed by the blending of the two magazines...for example, the Bloodghost syndicate article would seem to belong in Dungeon for DMs to ponder and use. Why would it be in Dragon? Dungeon was never a magazine with 'DM stuff', it was a magazine with premade adventures and occasionally some unrelated maps. Dragon held everything else, with a lot of articles focused on running a better game and other DM specific features. In short, my point is that WotC never said they were reworking the content expectations of Dungeon and Dragon and the way things are now is certainly nothing new. However, could they be better served by changing these expectations? That I don't know. |