Dungeon 162 - Winter of the Witch

Post/Author/DateTimePost
#1

asmodeuslore

Jan 13, 2009 23:15:18
Dungeon 162
Winter of the Witch

by Stephen Radney-MacFarland

A winter of deadly fury has arrived in the land. Crops wither on the vine, and the people of the land suffer horribly. The frigid air creeps inexorably southward. If it isn't stopped soon, the death toll will become staggering.

Talk about this article here.

IMAGE(http://www.wizards.com/dnd/images/162_winterwitch.jpg)
#2

Aegeri

Jan 14, 2009 1:40:50
This adventure has a few weird editing issues and it isn't clear on which encounter maps some of the battles are supposed to be on. For example, one encounter has the three ice treants from the previous encounter on it, causing some confusion. One skill challenge (the second one) doesn't give a page number and is instead @@ in the text.

Overall though this is an ok little side trek adventure for insertion into another campaign.

Edit: A deeper read reveals the Desecration creature lacks any damage, despite the description being:

Close burst 20; targets enemies; +24 vs. Fortitude; the
target is weakened (save ends). In addition, the target
loses a healing surge. Miss: Half damage, and the target is
weakened until the end of its next turn. The target does
not lose a healing surge.

Half of what damage? If it should do damage, I think (as a limited power per encounter) it should be doing about 5d10 or so (limited normal damage) for a level 26 solo controller. If it isn't supposed to do damage then it just needs a bit of cleaning up.
#3

bubblehotep

Jan 14, 2009 13:59:58
So how does an undead knight trapped in one room in an abandoned castle, find paper and ink much less a messenger to send a letter.
#4

Cinnibar

Jan 14, 2009 14:36:15
Whups, wrong post. Ignore me.
#5

remm

Jan 14, 2009 19:02:59
Did not read it yet, but I think the artwork is really nice.
#6

asmodeuslore

Jan 14, 2009 19:31:40
This adventure has a few weird editing issues

Be sure that you post these to the Article Errata forums.
#7

Cailte

Jan 15, 2009 7:00:51
While I haven't sat down and really looked at this adventure yet on the surface I really like the idea of it. Even if it seems a little like "how can we turn the idea of the Witch of Narnia into a DnD adventure" the core idea seems really good, and provides a fine foundation for a campaign that leads to this adventure.

Which is where this seems a little odd... I mean isn't H1 and so on essentially and adventure series that flows into Epic with the apparent long term/final intent of pitting the PCs against Orcus... yet here we have an Epic level adventure for use by people who played Keep....

Still I like the idea... and it fits with some of my current campaign ideas as well.
#8

Aaron_Highcolor

Jan 15, 2009 21:18:26
After a brief skim of the adventure, I like it.
#9

belile

Jan 16, 2009 4:05:14
In addition to being similar to the witch of Narnia, it also reminds me of the Menace of the Icy Spire in Dungeon 159.
#10

Cinnibar

Jan 16, 2009 14:51:10
On a humorous note, I'm getting pretty sick of all these winter adventures that occur in the middle of the... winter. Just once I'd like to see a nice warm sunny adventure in the tropics appear during the winter months of Dungeon.

Other than that, pretty decent, aside from the missing damage for the Desecration creature.
#11

phaedron

Jan 20, 2009 20:55:20
I thought this was a great adventure. I liked how skill challenges fit into the flow of the adventure and success/failure had consequences in terms of conditionally triggered encounters and mounting time pressures. It had a well orchestrated flow to it and I learned techniques that I can apply in designing adventures.

I also liked the plot ties back to H1 and am easily able to overlook details like "how did Sir Keegan send a letter".

Well done!
#12

bubblehotep

Jan 20, 2009 22:41:52
I thought this was a great adventure. I liked how skill challenges fit into the flow of the adventure and success/failure had consequences in terms of conditionally triggered encounters and mounting time pressures. It had a well orchestrated flow to it and I learned techniques that I can apply in designing adventures.

I also liked the plot ties back to H1 and am easily able to overlook details like "how did Sir Keegan send a letter".

Well done!

So am I doesn't mean it's not funny.
#13

phaedron

Jan 22, 2009 17:28:04
yes it is funny, I didn't mean to imply otherwise. My comment was my thought on the module, not a response to previous posts.
#14

bertman4

Jan 26, 2009 18:05:50
Not sure about the module itself, but the cover art by Wayne Reynolds is fantastic! If it became a print, I would buy it.
Bertman