| Post/Author/DateTime | Post |
|---|---|
| #1MarandahirFeb 16, 2010 23:16:02 | Scales of War Adventure Path Final Part: Last Breath of the Dragon Queen By David Noonan “Last Breath of the Dragon Queen” is an adventure for five 30th-level characters. By the end of the adventure, the characters should have saved the universe, slain a god, and achieved their epic destinies, thus ending the campaign. This adventure is the final chapter in the Scales of War adventure path, the culmination of events that started thirty levels ago. “Tiamat who formed all things, made in addition weapons invincible; she spawned monster-serpents, sharp of tooth, and merciless of fang; with poison, instead of blood, she filled their bodies. fierce monster-vipers she clothed with terror, with splendor she decked them, she made them of lofty stature. whoever beheld them, terror overcame him, their bodies reared up and none could withstand their attack.” Talk about the final adventure in the Scales of War Adventure Path here. ![]() |
| #2Janx_14Feb 16, 2010 23:42:44 | While I don't plan on using it, it is a great inspiration for the final adventure of a campaign. |
| #3AegeriFeb 17, 2010 0:28:58 | This is really well done and has given me numerous ideas for running a final in a campaign actually. The encounters were interesting as well. The Dragon-Eye Disintegrator Beams are the most hilarious thing published in 4E. Just please wizards for the love of god, give us tagless maps for this. |
| #4MustrumRidcullyFeb 17, 2010 7:05:28 | While I don't plan on using it, it is a great inspiration for the final adventure of a campaign. I agree. The way their achievements change the campaign world is interesting, and appropriate for the ending of the epic world. One thing occured to me: If a PC would have the Avatar of Io Epic Destiny (I think it was the Dragonborn Handbook that introduced this one), this might be a great way to fulfill his destiny - Tiamat's death could resurrect Io. This might, of course, also change the outcome of the scenario. Her portfolio might move directly to him.. |
| #5VaultDwellerFeb 17, 2010 10:51:58 | All I've done is skim the article, but I can't help but think that there seem to be an awful lot of solo enemies. |
| #6widdershinsFeb 17, 2010 13:59:17 | I really liked the advice that in the final adventure you can just pull out the stops and drown the players in loot if you want, and throw traps at them that just flat out kill them (because once a day when, they die..), but I did feel there was something anticlimactic about this whole adventure. First, your players are running around in Tiamat's lair killing her brood mothers, and she's really just going to ignore them because she's talking on the phone? Secondly, the pacing didn't seem frantic enough. Reading it, I felt my players would probably kill a solo, extended rest, repeat. That combined with the heavy handed railroading of the central trap made it seem more like a computer game then the grand finale. But mostly, the stakes just didn't feel high enough. I just feel in the final adventure of a campaign everything should be riding on the players shoulders; If they fail, the world suffers incredible torment, or even ends. But this adventure was more of an anticlimax. They already defeated her war machine in the last adventure, so this adventure was just finishing the job. If the players succeed, yeah a god will be dead, but if they fail, whats the big deal, the world is as it was before, with Tiamat just a little weaker for a while. |
| #7ZetesofosFeb 17, 2010 16:33:05 | I think in the case of this one, it needs to be stressed that this Window that you can assult Tiamat is just as much a miricale as Bahamut lays out. Maybe some history on the last time there was an opening (or wasn't for that matter) may help hit home that urgancy. My two cents anyways. |
| #8beej_silverFeb 19, 2010 9:15:36 | Not really a player of Scales of War here, though I've thought about running the scenario more than a couple of times (I just couldn't find the time @__@) My comment on this last scenario is this: It reminds me of Dr. Wily's castle, where you have to defeat all the boss monsters before you can get to Dr. Wily himself. I'm not sure if that's a good thing or a bad thing. ![]() |
| #9ShimrathFeb 20, 2010 0:32:26 | The adventure is entitled The Last Breath of The Dragon Queen, but the webpage for the download has it as Last Breath of Tiamat, which is a little more of a spoiler. Perhaps somebody should change the webpage. |
| #10laredricFeb 20, 2010 9:26:01 | You know I did not like it, and for reasons which go beyond the adventure or campaign itself. The whole design of recent adventures and campaigns have been getting stale. The authors keep inventing all these elaborate reasons to get us to traipse through their dungeons, but the end of each one still feels the same: kick in the door and kill what ever boss is WAITING there. My god, does not evil know how to be proactive? Why is it that evil is not kicking in the door while the protagonists are waiting? I suggest, in no order, some ideas. 1. "Run, Hide, or Die" A heroic level party getting chased by something too big or powerful to confront directly. Their mission, just to get from here to there while tricking evil to go the other way. 2. "The siege" The characters own the strong point. They set up in a fortified spot while evil attacks. Maybe it is lots of evil, maybe just one big bad evil. 3. "Ambush" good hides and waits for evil to walk by. 4. "Coalition of the Willing" the adventure consists of encounters, maybe skill encounters, to build an alliance so that in the final battle it is good and all of good's friends vs evil. The problem with all these ideas is that good needs to be trained in alternative tactics than "ohh, lets kick in the door and kill the bad guy" |