Edited monster loses recharge data

Post/Author/DateTimePost
#1

Penthau

Jul 21, 2010 20:23:17
If you copy a monster with a recharge, all of the recharge information disappears. For example, if a power was recharge on a 5,6, it just says recharge in the copy. 
#2

AirPower25

Jul 22, 2010 13:05:00
If you copy a monster with a recharge, all of the recharge information disappears. For example, if a power was recharge on a 5,6, it just says recharge in the copy. 



In the box to the right of where it says recharge, type in the number 5.
#3

AvonRekaes

Jul 22, 2010 19:16:51
That doesn't exactly address the issue of the recharge data being lost in the first place.
#4

darklyte

Jul 23, 2010 10:35:54
I've noticed this as well and it seems to be more than just when copying.  One of my custom creatures keeps losing her recharge numbers and it seems its every time I look at her.  I'll try to figure out more precisely what is causing it.
#5

Dara_Kanan

Jul 23, 2010 15:19:54
I've noticed this as well and it seems to be more than just when copying.  One of my custom creatures keeps losing her recharge numbers and it seems its every time I look at her.  I'll try to figure out more precisely what is causing it.

They are loosing the damage dices making an average damage (for example if if the mob do 4d6 + 30, when i reload it says 1d6 + 41). the resistances, the speeds, the recharges...
#6

Jack99

Aug 01, 2010 5:36:54
Yep, I have the same problem. Monsters with custom hit points, custom damage expressions and recharge powers all screw up when you close the MB.

The hit points change completely (haven't seen a pattern yet) and custom damage mostly (as noted above) change to another damage expression with the same average, but sometimes, it's to something completely different (as in 1d12 + 546 damage).

Technically the recharge powers look fine, but when you copy it (to say Paint) the recharge number disappears. And yes, it's still there, just not in the exported stat block.

#7

Penthau

Aug 04, 2010 21:44:00
Unreal, all of the bugs that were reported over the last month are still there. If I released 2 versions in a row like that to production, I would lose my job. So do we have to wait another month to hope that the software we are paying for every month gets the many bugs fixed?
#8

ryukatana

Aug 13, 2010 21:55:41
"The Adventure Tools are still labelled as beta... Maybe for precisely these reasons, they aren't really done with it. Plus, they are focusing on other things..."
#9

Joe_Pacelli

Aug 14, 2010 8:49:17
Wizards needs to address this immediately. It's not only the Custom monsters but also the Offical ones which you can not edit and fix. You would need to copy it and edit it to now fix it leaving the Offical useless. And unless you look at every stat before closing a monster and then reopening how many things are we messing up.
#10

frothsof

Aug 15, 2010 9:18:35
its not just the recharge but triggers are messed up too. PLEASE fix, i have to track down sources for all monsters to fill it out and some are random rpga and droagon mags and it takes forever and defeats the purpose. PLEASE fix