Farstriders

Post/Author/DateTimePost
#1

avendesora

Aug 17, 2009 14:26:11
Has anyone statted these guys out? If so, what did you come up with? If not, how would you do it?
#2

avendesora

Aug 17, 2009 20:00:22
How's this? I made all of them 5th level, using the NPC creation guidelines in the DMG and only chose powers and magic items* from the PH.

Edgar Sommerfield - Human Warlord 5
Str: 18, Con: 12, Dex: 10, Int: 14, Wis: 12, Cha: 14
AC: 20, HP: 52, Fort: 18, Ref: 15, Will: 16
Tactical Presence, Combat Leader, Inspiring Word
At Will: Wolf Pack Tactics
Encounter: Hold the Line
Daily: Stand the Fallen
Utility: Aid the Injured
Skills: Endurance, Heal
Attack: +11, Damage: 2d4+7
Items: +2 Glaive, +1 Reinforcing* Chainmail
(the PH didn't have a level 4 enchantment for chainmail so I chose one from PH2)

Uulath - Elf Ranger 5
Str: 16, Con: 14, Dex: 16, Int: 10, Wis: 14, Cha: 12
AC: 20, HP: 57, Fort: 17, Ref: 17, Will: 15
Two-Blade Fighting Style, Hunter's Quarry, Toughness
At Will: Twin Strike
Encounter: Cut and Run
Daily: Two-Wolf Pounce
Utility: Unbalancing Parry
Skills: Dungeoneering, Acrobatics
Attack: +10/+8, Damage: 1d8+6/1d8+4
Items: +2 Longsword, Longsword, +1 Bloodcut Hide

Reinar - Elf Ranger 5
Str: 14, Con: 12, Dex: 18, Int: 10, Wis: 16, Cha: 12
AC: 21, HP: 52, Fort: 16, Ref: 18, Will: 16
Archer Fighting Style, Hunter's Quarry, Defensive Mobility
At Will: Twin Strike
Encoutner: Disruptive Strike
Daily: Splintering Shot
Utility: Yield Ground
Skills: Nature, Stealth
Attack: +11, Damage: 1d10+7
Items: +2 Longbow, +1 Bloodcut Hide

Jen - Half Elf Warlock 5
Str: 12, Con: 18, Dex: 10, Int: 14, Wis: 12, Cha: 16
AC: 18, HP: 58, Fort: 17, Ref: 16, Will: 17
Warlock's Curse, Eldritch Blast, Infernal Pact
At Will: Hellish Rebuke
Encounter: Fiery Bolt
Daily: Hunger of Hadar
Utility: Ethereal Strike
Skills: Arcana, Intimidate
Attack:+9
Items: +2 Magic Rod, +1 Darkleaf Leather Armor

Corben - Human Fighter 5
Str: 18, Con: 14, Dex: 14, Int: 12, Wis: 12, Cha: 10
AC: 24, HP: 54, Fort: 19, Ref: 15, Will: 14
Combat Challenge
At Will: Cleave
Encounter: Sweeping Blow
Daily: Rain of Steel
Utility: Get Over Here
Skills: Athletics, Endurance
Attack:+11, Damage: 1d8+8
Items: +2 Scale Armor, +1 Terror Longsword, Heavy Shield

I tried making them in the Monster Builder but got fed up with it so if anyone wants to do that, I'd be very grateful. Like I said, I only used the PH and only gave them 2 magic items each, a lvl 6 and a lvl 4. I didn't mention all the racial stuff either.

But overall, what do you think? Do they do the Farstriders justice?
#3

rob_douglas

Sep 02, 2009 23:00:04

I statted up Edgar and Jen.  I was going to do them all, but ran out of time, so I used 2 Elf Skirmishers upgraded to 5th level, and a Human Guard also to 5th level for the other 3:


 


The Farstriders  (Bordrin's Watch, pg 26)


Hired to recover the items from Rivenroar, since the council assumes the prisoners are now dead.  They are already invested, so they decide to take the items from the party when they encounter them in room 1 on their way out.


Edgar Sommerfield Human Warlord 6 (Inspiring) Battle Champion


Uulath Elf Ranger 5, twin of Reiner


Reiner Elf Ranger 5, twin of Uulath


Jen Half-Elf Starlock 5


Corben Human Fighter 5


==========


* Edgar Elite Soldier (Leader) 6 XP: 500


STR 17 (+6) DEX 12 (+4) WIS 10 (+3)


CON 13 (+4) INT 11 (+3) CHA 17 (+6)


Init +6 (+2 to allies in 10)


Action Points: 1


HP: 122; Bloodied: 61; Surge 30; Surges: 1; Second Wind


AC 22 FORT 23 REF 19 WILL 21 Saving Throws +2


Chainmail Armor, Light Shield, Scimitar


Basic Melee: Scimitar (High Crit) +11 vs AC, 1d8+6, Crit: 14+1d8


Furious Smash: +11 vs FORT, 3 damage, ally gets +3 attack/damage on next attack vs Target


Wolfpack Tactics: +11 vs AC, 1d8+6, ally can shift before attack, Crit: 14+1d8


(En) Hold the Line: +11 vs AC, 1d8+6, adjacent ally gets +2 AC, can't be forced move, Crit: 14+1d8


(D) Stand the Fallen:  +11 vs AC, 3d8+6, allies in 10 get Healing Surge+3, Crit: 30+1d8


(Enx2, Minor) Inspiring Word: ally gets Healing Surge +1d6


(U, Minor) Stand Tough: Close Burst 5, allies get 13 HP


Skills: Athletics +11; Intimidate +11


Battle Lord Tactics: Edgar and his allies get +1d6 damage when Edgar flanks


Battle Talent: Crit on 19-20


Inspiring Assault: Allies in 5 heal 3 on Crit


==========


* Jen Skirmisher 5 XP: 200


STR 10 (+2) DEX 11 (+2) WIS 12 (+3)


CON 19 (+6) INT 15 (+4) CHA 13 (+3)


Init +4 (W/ edgar bonus)


HP: 59; Bloodied: 29; Surge 14; Surges: 1; Second Wind


AC 16 FORT 17 REF 16 WILL 15


Leather Armor, Rod


Basic Ranged: Eldritch Blast: +7 vs REF, 1d10+5, Crit: 15


Dire Radiance: +7 vs FORT, 1d6+5 radiant, if target closes 1d6+5 again, Crit: 11


(En) Scorching Burst: burst 1 in 10, +5 vs REF, 1d6+3 fire, Crit: 9


(En) Frigid Darkness: +7 vs. FORT, 2d8+3, target grants CA, -2 AC, Crit: 19


(D) Hunger of Hadar: burst 1 in 10, +7 vs FORT, 1d6+5 necrotic, Crit: 11


Zone Dark, 2d10 damage to all that start in the zone, sustain Minor


(U) Dark One's Own Luck: Reroll 1/day


(Minor)Warlocks Curse: closest enemy, +1d6 damage, pact boon when hits 0


Pact Boon: +1 cumulative to attacks before end of next turn


Prime Shot: +1 when closest


Skills: Diplomacy +8; Insight +8


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