| Post/Author/DateTime | Post |
|---|---|
| #1revampJun 07, 2011 2:52:26 | I dunno about other people, but i find it a lot of fun to open the DDI Character Builder (or the previous downloadable version) and make characters. My favorites to play around in are the Wizard and the Fighters, as theres a lot of customization that can be done even at level one. For example, in a weaponmaster fighter there are six starting features to chose. One of the ones i like to try to min/max often is a Polearm or spear fighter. There are any number of ways to do this. for one, you could chose the Arena Training and then go a true weapon master path by taking master at arms for the first feat and using arena training to gain proficency with a halberd and a glaive. That gives you a pole arm and heavy blade, or a polearm and axe to work with. On top of this you can also take the feat extended arena training at level 2 or as a human feat, which allows an additional 2 weapons to be chosen. Then you proceed down the tree toward the Polearm paragon path, and there and beyond you have great time customizing. You save it then and make the character again, but instead this time choose the battlerager vigor character option. at level thirty, following all basic maxes, you compare the two. Thats my kind of fun with it, what about you lot? Favorite classes to mess with, or even just why you like to play around on the builder? |
| #2weishuiJun 07, 2011 3:36:45 | I dunno about other people, but i find it a lot of fun to open the DDI Character Builder (or the previous downloadable version) and make characters. My favorites to play around in are the Wizard and the Fighters, as theres a lot of customization that can be done even at level one. For example, in a weaponmaster fighter there are six starting features to chose. One of the ones i like to try to min/max often is a Polearm or spear fighter. There are any number of ways to do this. for one, you could chose the Arena Training and then go a true weapon master path by taking master at arms for the first feat and using arena training to gain proficency with a halberd and a glaive. That gives you a pole arm and heavy blade, or a polearm and axe to work with. On top of this you can also take the feat extended arena training at level 2 or as a human feat, which allows an additional 2 weapons to be chosen. Then you proceed down the tree toward the Polearm paragon path, and there and beyond you have great time customizing. You save it then and make the character again, but instead this time choose the battlerager vigor character option. at level thirty, following all basic maxes, you compare the two. CB is a lot of fun, totally. while it's convenient to build a simple and able character in just a few minutes, to customize an optimized character in CB is enjoyable experience too, and there are just infinite possibilities, worth to dig and spend a lot of time. And im satisfied with the combination of 4e and essential product line, the 4e provides huge number of options to mess with; and essential is simple and stylish, classes have more unique personalities. My current character is a cavalier(paladin)(essential), the call celestial steed ability is so exciting, allowing me to feel the way of 3rd version. It may not be optimized, but it amuses me pretty well. My favorate character is a 4e two-blade ranger(non essential) who can send out monstrous damage, I spent really some time on it, and it pays me back in my game sessions, totally worth it. To tell you the truth, I sometimes build 5~6 characters and DM myself with published adventures, just to try new classes and builds. it's a lot of fun, though a bit exhausting. And without CB, one can never try out so many interesting characters by him/herself. |
| #3revampJun 07, 2011 12:00:27 | i agree, completly! my favorite essentials class is the sentinel, its somewhere between a druid and a beastmaster ranger. the only part about essentials that irks me slightly is that they aren't counted as seperate enough that you can use them in the Hybrid character builder. I'd really like to see what kind of things i could do with a sentinel beastmaster ranger hybrid, but i don't know if i'll ever get to. as for the running a complete game yourself, i don't think i could do that! i can't even run the DND solo adventures, since i always end up trying to meta game and I hate metagaming in myself. |
| #4sromanderJun 07, 2011 12:32:58 | I dunno about other people, but i find it a lot of fun to open the DDI Character Builder (or the previous downloadable version) and make characters. My favorites to play around in are the Wizard and the Fighters, as theres a lot of customization that can be done even at level one. For example, in a weaponmaster fighter there are six starting features to chose. One of the ones i like to try to min/max often is a Polearm or spear fighter. There are any number of ways to do this. for one, you could chose the Arena Training and then go a true weapon master path by taking master at arms for the first feat and using arena training to gain proficency with a halberd and a glaive. That gives you a pole arm and heavy blade, or a polearm and axe to work with. On top of this you can also take the feat extended arena training at level 2 or as a human feat, which allows an additional 2 weapons to be chosen. Then you proceed down the tree toward the Polearm paragon path, and there and beyond you have great time customizing. You save it then and make the character again, but instead this time choose the battlerager vigor character option. at level thirty, following all basic maxes, you compare the two. That's funny you say that, I use excel to make a map, then boot up iPlay4e and inCombat and do skirmishes with my 5-6 characters and the monsters. It's an amazing time sink, although probably faster than playing with 5-6 other people. Worked all the way through Keep on the Shadowfell and most of Thunderspire. I consider it prep-time for my tabletop games. It's not weird at all.... |
| #5x3nth10nJun 07, 2011 19:01:50 | Hybrid. I spend a lot of time trying to come up with weird combos through the hybrid rules. I already understand all of the in-class builds as I have been keeping up with them as they came out, but hybrids can produce some really fun mixes, if not always optimal. |
| #6weishuiJun 07, 2011 21:34:20 | That's funny you say that, I use excel to make a map, then boot up iPlay4e and inCombat and do skirmishes with my 5-6 characters and the monsters. It's an amazing time sink, although probably faster than playing with 5-6 other people. Worked all the way through Keep on the Shadowfell and most of Thunderspire. well I use excel to track initiatives and team loots, and Maptool for maps exported from dungeon magazines. Mainly to test the adventures I translated and find bugs, and of course, have some fun. My robots smashed through LVL 1~8 in Scales of War, Keep on the Shadowfell, and that kobold adventure in the DMG. I havent done this for quite a while, maybe this Sunday... |
| #7robertread3Jun 09, 2011 18:39:09 | hybrids and the newest classes i can find i find the challange of making classes to fit concepts or making the crappiest classes in the game (vampire and assassin) workable characters |
| #8thespaceinvaderJun 16, 2011 17:01:04 | E-classes in general are my most common things to play about with. I like taking them and forcing them to do things they really didn't ought to/weren't designed to (usually with Half-Elves, as it happens) - there's something satisfying about taking something more constrained and making it do something mechanically unusual. That being said, I generally prefer messing with Defenders and Leaders, overall, they tend to have more flexibility in build structure and secondary roles in general. |