Feature: Non-Static Minion Damage

Post/Author/DateTimePost
#1

P1NBACK

Jul 25, 2010 15:43:12
I can't stand static damage for minions.

When I try give minions a dice damage according to their weapon, it works fine. Until I reload the minion. Then it seems to automatically reset the minion to static damage.

I've had to do a workaround where I just set the monster's HP to 1, but then I have the problem of not seeing "minion" on the side.

Is there a way to de-select the automatic math for some creatures?
#2

AvonRekaes

Jul 26, 2010 11:44:36
I can't stand static damage for minions.

When I try give minions a dice damage according to their weapon, it works fine. Until I reload the minion. Then it seems to automatically reset the minion to static damage.

I've had to do a workaround where I just set the monster's HP to 1, but then I have the problem of not seeing "minion" on the side.

Is there a way to de-select the automatic math for some creatures?

Not sure of a sure-fire fix, but another work-around you may want to try is selecting None as your damage, and filling in the description with your damage dice. Then it's just text.
#3

P1NBACK

Jul 26, 2010 11:46:41
I can't stand static damage for minions.

When I try give minions a dice damage according to their weapon, it works fine. Until I reload the minion. Then it seems to automatically reset the minion to static damage.

I've had to do a workaround where I just set the monster's HP to 1, but then I have the problem of not seeing "minion" on the side.

Is there a way to de-select the automatic math for some creatures?

Not sure of a sure-fire fix, but another work-around you may want to try is selecting None as your damage, and filling in the description with your damage dice. Then it's just text.



That's a good idea! Thanks.