Feral Armor problem

Post/Author/DateTimePost
#1

Kurama_Youko

Jan 31, 2010 13:22:12
When you equip Feral Armor, you gain a claw weapon, light military blade 1d8 damage +3 proficiency bonus plus the armors enhancement bonus as a attack and damage bonus. This is all fine a good, but you can equip the claw in your main hand slot, this prevents you from gaining the proper bonuses when feats like Two Weapon fighting come into play. if i were a ranger and used the claw and wanted to equip a short sword in my off hand, the short sword would default into my primary hand. This causes me to not count ad dual wielding and thus benefits circulating that are not taken into account.
#2

Kurama_Youko

Jan 31, 2010 16:19:38
i was kind of wrong certain things are still possible like gaining the benefits of two weapon fighting feats, but is the main hand slot suppose to be free? it allows for equiping other weapon still is that normal?