| #2crazy_monkeySep 28, 2012 20:09:24 | Dungeon 206
Pg. 11 Eye on the Ball Skullport Mercenary's Net attack's Range should be 2/5. The effect is also unusual. I believe i should either Grab (until escape DC 16) or Immobilise (save end) or until start/end of next turn.
Pg. 16 Eye on the Ball Death Husk Stirges Nimble Wing Power's Action should be Move or Minor Minor action. It currently has 2 Standard action section.
Pg. 19 Eye on the Ball Agent of the Eye lacks a creature type (Human?).
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