| Post/Author/DateTime | Post |
|---|---|
| #1im_unknownJan 18, 2009 6:42:15 | It's probably been asked before, but are we going to get 4e material for Dragonlance, like the Forgotten Realms one that is out, and the upcoming Ebberon one?![]() I just ask since Dragonlance was my first encounter with D&D way before I knew it had anthing to do with it. I just read the novels (still do) and played that old NES game where you have to fly a dragon...man that's a hard game...:surrender So now that I'm about to try to play actual D&D it'd be cool to wander around Krynn:D |
| #2DragolothJan 21, 2009 11:56:11 | I sure hope they release Dragonlance. I expect the Knight class to come out as the settings class in the Dragonlance players handbook. Let's hope for 2010 or 2011. |
| #3im_unknownJan 21, 2009 20:25:51 | That'd be great, that way I've got a year or so to run some "trainer" campains and learn the game basics before trekking into Krynn! :D |
| #4_Mithreinmaethor_Jan 21, 2009 20:58:05 | And as I posted in the Dark Sun threads. WOTC has a current model of being all inclusive. So be ready for PC Gnolls and Warforged etc in your Dragonlance campaign |
| #5DragolothJan 24, 2009 1:26:08 | Rule 0, the only races allowed in a campaign are the ones a DM allows. |
| #6patwashburnFeb 07, 2009 15:34:08 | So I've got a group of players interested in 4E Dragonlance, so I'm doing some ground work for the game, this is what I have for the Knights of Solamnia so far: Feats: Knight of the Crown: Prerequisites: Human, Home region Solamnia, Fighter, Warlord, or Paladin. Benefit: When you are using a shield, apply your shield bonus to your Will Defense. Knight of the Sword: Prerequisite: Human, Home region Solamnia, Fighter, Warlord, or Paladin. Benefit: When an adjacent enemy marked by you has combat advantage on an adjacent ally, you may remove the enemy's combat advantage from your ally and apply it to yourself instead. Paragon Path: Knight of the Rose: Prerequisites: You must be a member of the Knights of the Sword. Human, Any two of Fighter, Warlord, and Paladin. 11th Level: Inspiring Action: When you spend an Action Point, an ally within 5 squares of you regains his or her Second Wind. 11th Level: Honor's Vigor: Add your Charisma modifier to all damage rolls on targets marked by you that you do not have combat advantage on. 11th Level: Rose Strike: Encounter power, Martial, Radiant, weapon Standard Action, Melee. Target: One creature Attack: Strength vs AC, Hit 2[w] + Strength Modifier Damage. If you have the target marked this attack deals radiant damage. An ally within 5 squares of you may make a saving throw with a bonus equal to your Charisma Modifier. 12th Level: Thorns of the Rose: Utility Power, Daily, Stance, Minor Action, Effect: Any enemy that starts its turn adjacent to you is marked by you until the end of your next turn. 16th Level: Honorable Warrior: If you are granted combat advantage by an enemy and choose not to take any bonuses associated with it, you gain a bonus to all Defenses equal to your Charisma modifier versus any enemy that you grant combat advantage to until the end of your next turn. 20th Level: Oath and Measure: Daily, Martial, Weapon, Target: One Creature, Attack: Strength vs Will, Hit: 2[w] + strength modifier damage and you push the target one square. You may shift into the square vacated by the target, if you do make a secondary attack targeting the same enemy. Secondary Attack: Strength vs Will, Hit 1[w] + strength modifier damage push the target one square. You may shift into the vacated square, if you do, make a tertiary attack against the same target. Tertiary Attack: Strength vs Will, Hit: Strength modifier damage, push the target 1 square, you may shift into the vacated square. What do you think? |
| #7patwashburnFeb 08, 2009 7:19:54 | Next up are the Kender. Kender will be generated using the halfling as the base with a handful of defining feats to make them more in line with what we might think of as traditional Kender. Feats: Fearless: Requirements: Halfling, Bold racial feature. When you are hit by an attack with the Fear keyword, you may make an immediate Saving Throw to avoid all effects of the attack. Taunt: Requirements: Halfling, Second Chance racial power. You may replace your Second Chance power with the Taunt racial Power Taunt: Encounter, Minor Action, Close Burst 5, Target: One enemy in Burst, Attack: Charisma + 4 vs Will, Hit: Pull target 3 squares, Target is Marked by you [save ends]. Each time the target fails to save against the effect, you may pull the target 1 square. |
| #8aradaineFeb 13, 2009 9:35:24 | It's probably been asked before, but are we going to get 4e material for Dragonlance, like the Forgotten Realms one that is out, and the upcoming Ebberon one? Wizards of the coast have already explicitly stated that they have no intentions on releasing Dragonlance or Greyhawk due to them being too similar to Faerun. |
| #9_Mithreinmaethor_Feb 13, 2009 13:47:29 | Wizards of the coast have already explicitly stated that they have no intentions on releasing Dragonlance or Greyhawk due to them being too similar to Faerun. Actually this is not correct. They let tidbits slip at Gencon last year at several junkets that both of those settings will see support. Although more was said about Dragonlance than Greyhawk. |
| #10Cpt_MichaFeb 17, 2009 9:32:03 | I've heard the same thing. No interest in doing any more settings similar to FR for the time being. |
| #11gamileoFeb 22, 2009 19:59:23 | I see more of a similarity between Faerun and Eberron than with Dragonlance. Knights don't play a dominant role in either F or E, nor do dragon riders, nor Kender, nor insane gnomes, nor the general mid to low magic feel of DL. E and F are both high magic Sorcery and Sword vs a DL Sword and Sorcery. I think there is enough of a difference for DL. Now Greyhawk on the other hand, yes, very similar to both F and E. |
| #12jiguroMar 03, 2009 7:35:36 | I think we are not going to see a release of DragonLance with books (as Forgotten Realms and Eberron). But I think (and hope) that WotC will support the setting with DnD Insider material in both Dragon and Dungeon. |
| #13sfdragonMar 11, 2009 17:54:58 | I'd like to see a 4e compliant cs for Dragonlance. but, what irked me to no ends in its 3.x compliant was that the knights of solmania prcs were all 10 lvl prcs, they should of been 5 levels or done as a Knight of Solamnia, with class features donewith lvl 1 : knight of the crown, lvl 5 or 6: knight of the sword, lvl 10 knight of the rose. it would however likely be a paragon path in 4e with similiar to what I'd liked to been in 3.x. the pp of the wizards of high sorcery will likely srill grant the choice of which order. the Knight of thorn would likely end up as a branch of swordmage.... anyway, Ihope they do not make remakes of the old campaigns, they should of made new ones..... |
| #14sirpatricshieldstrikMar 12, 2009 9:40:32 | anyway, Ihope they do not make remakes of the old campaigns, they should of made new ones..... I agree the game system that Dragonlance was based on is no longer being used, so it only makes sense to create almost a new world in order to accomodate the new game system. |
| #15guitaristjasonMar 27, 2009 6:36:37 | I agree the game system that Dragonlance was based on is no longer being used, so it only makes sense to create almost a new world in order to accomodate the new game system. If that's what you want let me take care of that for you. Another cataclysm has taken place. The old Gods are gone and new ones have found the world. A time traveling kender has altered history so no one remembers any of the stuff that happened in the setting that made dragonlance the awsome setting it is. Instead they all remember crap that happened in Faerun. Now use the Forgotten Realms Campaign Guide for specific rules. Have fun not playing dragonlance. |
| #16sirpatricshieldstrikMar 27, 2009 9:05:26 | If that's what you want let me take care of that for you. That's not what I want that's what will have to happen if they want to impose the new races and classes. The idea of the original novels came heavily from the AD&D 1 edition games that were played with the PC's being the primary characters of the book. From there both the source book and the modules were made as well as the novels. 3rd edition was adaptable because they didn't change that much in the way of races and classes or how spells work. Now we have a new version, one that only remotely resembles AD&D with new races and alternate classes that are place of the old classes. Now I am not saying it's impossible you can reflavor the character classes and races but then you have to reflavor Krynn as a whole and what's left is no longer the Krynn from the original novels up to the current ones but something new. |
| #17borrisMar 29, 2009 5:20:55 | I really don't see a problem here. Once my current campaign ends, in four months or so, I plan to start my first 4e campaign with the DragonLance Chronicles. And I'm sure everything can be done with what's in the PHB. All I need to do is change a few of the names from the PHB (and perhaps PHB2). Just like, in the Forgotten Realms, sun elves and moon elves use the stats for Eladrin, while wood elves and wild elves use the stats for Elf, I'll call the PHB Eladrin Qualinesti or Silvanesti, and the PHB Elf Kagonesti. Kenders can use the PHB stats and still keep the DragonLance flavor (though a fearless racial feat would be good), and the same goes for gnomes, or minotaurs. I'll run through character creation soon as I don't plan to use the original Heroes of the Lance, and I don't foresee any problem. The warlord and healing surges are a godsend to a party that must start without any divine character, compared to what it was in 3.5. I'm still wondering whether I should use primal classes, though. But I have plenty of time to consider it. |
| #18sirpatricshieldstrikMar 30, 2009 7:57:34 | I really don't see a problem here. Once my current campaign ends, in four months or so, I plan to start my first 4e campaign with the DragonLance Chronicles. And I'm sure everything can be done with what's in the PHB. All I need to do is change a few of the names from the PHB (and perhaps PHB2). Just like, in the Forgotten Realms, sun elves and moon elves use the stats for Eladrin, while wood elves and wild elves use the stats for Elf, I'll call the PHB Eladrin Qualinesti or Silvanesti, and the PHB Elf Kagonesti. Kenders can use the PHB stats and still keep the DragonLance flavor (though a fearless racial feat would be good), and the same goes for gnomes, or minotaurs. This is also known as reflavoring, like I said you can do it but it no longer the same Dragonlance just like Forgotten Realms is no longer the same place nor is playing the campaign the same. Imagine if you will Riverwind gets Acid sprayed on him by a Black Dragon and thanks to the healing surges he's comes back to fight and after the combat is over he's healed to his full hit points. Makes you wonder why you would need a cleric of Mishakal, period, thus changing the campaign altogether. |
| #19borrisMar 31, 2009 5:27:27 | Of course it's just reflavoring. And I don't see why it wouldn't work. In 3.5, that's what Eberron did (though in reverse), taking the exact same stats as those listed in the PHB, and ending up with completely different flavors for the core races. It has never been the rules that made DragonLance different from Greyhawk or Faerûn (except during that infamous SAGA period). It's the organizations and power play between them, the level of magic and technology, the ease of travel or the relationships between neighboring countries. That can be done with any rule system, just as it can be done with no rules at all in novels. Imagine if you will Riverwind as a NPC accompanying the party. It even works as a PC assuming the previous encounters (and they did fight an awful lot of draconians earlier that day) have forced him to spend all his healing surges. He gets acid sprayed on him by a black dragon, dropping him in negative hp. Without any healing surge remaining, or any other source of healing, his state can only worsen. Given enough time, he'll surely die. How would you save him without divine magic? I don't think that changes the campaign at all. |
| #20sirpatricshieldstrikMar 31, 2009 13:55:42 | Of course it's just reflavoring. And I don't see why it wouldn't work. In 3.5, that's what Eberron did (though in reverse), taking the exact same stats as those listed in the PHB, and ending up with completely different flavors for the core races. I agree it could work the problem is that it becomes a different setting due to the re-flavoring. It has never been the rules that made DragonLance different from Greyhawk or Faerûn (except during that infamous SAGA period). It's the organizations and power play between them, the level of magic and technology, the ease of travel or the relationships between neighboring countries. That can be done with any rule system, just as it can be done with no rules at all in novels. True, but it was the 1e rules and the game that help create the novels and Campaign Adventure settings. To not put that into the equation is just plain wrong. Magic, clerics, classes all work different in hasbro's D&D. It worked well in TSR's 1e because, that what the books were based upon. I believe they should do the same again, base the next Novel/Campaign adventure setting on 4e. Imagine if you will Riverwind as a NPC accompanying the party. It even works as a PC assuming the previous encounters (and they did fight an awful lot of draconians earlier that day) have forced him to spend all his healing surges. He gets acid sprayed on him by a black dragon, dropping him in negative hp. Without any healing surge remaining, or any other source of healing, his state can only worsen. Given enough time, he'll surely die. How would you save him without divine magic? I don't think that changes the campaign at all There in lies the crux of the issue, if I remember correctly they didn't fight, they ran, because in 1e if you were out numbered or out gunned, you ran like hell and draconians are not known for there ground speed and the companions escaped relatively unscathed from the encounter and ended up at Xak Tsaroth (going from memory with no source material I will correct this later if I am wrong) so if my memory is correct Riverwind would not run out of H.S. and would be fine after the the black dragon leaves if the same was role played. So you have to add more to the story as you had done make it fit. |
| #21Marcus_MajarraApr 06, 2009 21:19:42 | Imagine if you will Riverwind gets Acid sprayed on him by a Black Dragon and thanks to the healing surges he's comes back to fight and after the combat is over he's healed to his full hit points. Makes you wonder why you would need a cleric of Mishakal, period, thus changing the campaign altogether. The flaw in your logic here is that you're trying to equate the game mechanics to the story in the novel. The Dragonlance Classics modules didn't feature Khisanth using her breath weapon specifically on Riverwind's character only to have the power of Mishakal restore the fallen plainsman. In fact, the only instance of raw divine power in the module was when Goldmoon's character smashes the Blue Crystal Staff against Khisanth to slay the dragon, and this goes beyond the rules anyway. In any case, there is more to the power of the Gods in Dragonlance than mere magical healing. It's the entire idea that mortals are not alone and that their Gods haven't abandoned them as much as they abandoned the Gods themselves. The quest for the Disks of Mishakal and the Gods of Light goes beyond mere magical healing. It's a matter of bringing hope to mortals and giving them a chance to stand against the forces of Takhisis and her dragonarmies. In any case, if the only problem with this issue is about Riverwind barely surviving Khisanth's attack, then you can borrow a page from the Dragonlance Classics modules and house rule that, for that specific attack of Khisanth's, only healing surges spent through powers with the Divine keyword can help Riverwind recover. You still get to keep all the oomph about magical healing without making the point of the return of the Gods of Light a mere matter of magical healing. |
| #22sirpatricshieldstrikApr 07, 2009 6:27:54 | The flaw in your logic here is that you're trying to equate the game mechanics to the story in the novel. The Dragonlance Classics modules didn't feature Khisanth using her breath weapon specifically on Riverwind's character only to have the power of Mishakal restore the fallen plainsman. In fact, the only instance of raw divine power in the module was when Goldmoon's character smashes the Blue Crystal Staff against Khisanth to slay the dragon, and this goes beyond the rules anyway. I am not equating game mechanics to the story, that's already been done by Margaret Weis and Tracy Hickman. The Dragonlance classic module didn't have the heroes face Khisanth, your right. That's because when they ran the module the first time, as it was written, Khisanth killed all the heroes which is why the book was written as it was and why the module was written without Khisanth facing the heroes, but if I wanted it to be more authentic I could change it to be exactly as it was written in the book. Also the The Blue Crystal staff hitting Khisanth and Khisanth being destroyed does not go beyond the rules. I do not remember in Advanced Dungeons and Dragons where you could not build an arifact or magical device with divine magical abilities that could kill a dragon. As a DM if I wanted to I know I could, because if that was the case, and you could not, then there wold be no, Staff of Magius, Dragonlances, Theros Ironfelds arm, Wyvernslayer, the Dragon Orb, The Time Travelling Device, and so on and so on. It's also true that divine healing isn't the entire point of that part of the series ( even though proof of divine healing gave proof to the gods returning, thus the hope needed to overcome, overwhelming odds) but it is important if you roleplayed those characters in Advanced Dungeons and Dragons when facing those odds. It wasn't impossible to run without a cleric but it would have been alot tougher and your characters would have had to wait to heal longer. Again you are correct if I reflavor the power and call it something different then what it is, I can recreate the same scenario or I can not run the same scenario and hope a new world is created that is better suited for Hasbro's version of D&D with new characters, classes and game mechanics to back it up much like they did with the original and Advanced Dungeons and Dragons. Note :certain aspect were written in the book from the module but the book was not written on what happen during game play. |
| #23qstorApr 07, 2009 18:40:39 | They've said that there will be a brand new setting released as well. But I think that Dragonlance will come out for 4e eventully with dragonborn and tieflings as PC races. Mike |
| #24sirpatricshieldstrikApr 08, 2009 11:42:54 | They've said that there will be a brand new setting released as well. But I think that Dragonlance will come out for 4e eventully with dragonborn and tieflings as PC races. Then that's good news I could see them putting the new standard races in a new setting. |
| #25Marcus_MajarraApr 08, 2009 13:49:24 | I am not equating game mechanics to the story, that's already been done by Margaret Weis and Tracy Hickman. The Dragonlance classic module didn't have the heroes face Khisanth, your right. That's because when they ran the module the first time, as it was written, Khisanth killed all the heroes which is why the book was written as it was and why the module was written without Khisanth facing the heroes, but if I wanted it to be more authentic I could change it to be exactly as it was written in the book. This still doesn't change the fact that the module was written excluding the encounter with Khisanth because this part of the novel doesn't translate well into actual play. And not including the encounter doesn't make the game feel any less like Dragonlance. What's even more interesting is that 4E dragons are not necessarily overkill for PCs of low level, which makes re-enacting the encounter more feasible in 4E than in previous editions. In any case, we're getting off-track here. My point was that magical healing was not the single defining aspect of the divine. It served as a great plot device at the time because healing spells used to be exclusive to clerics and druids before 3E, but it doesn't have to be this way. As long as you can show that divine power is both incredible and can bring hope to a darkened age, then you're pretty much capturing the spirit of Dragonlance in the War of the Lance era. Also the The Blue Crystal staff hitting Khisanth and Khisanth being destroyed does not go beyond the rules. I do not remember in Advanced Dungeons and Dragons where you could not build an arifact or magical device with divine magical abilities that could kill a dragon. As a DM if I wanted to I know I could, because if that was the case, and you could not, then there wold be no, Staff of Magius, Dragonlances, Theros Ironfelds arm, Wyvernslayer, the Dragon Orb, The Time Travelling Device, and so on and so on. I know about artifact rules in AD&D. However, the staff's ability to slay Khisanth with one strike was never documented in any AD&D book except for the Dragonlance Classic module in question. Here's the powers entry from the Tales of the Lance sourcebook, regarding the Staff of Mishakal (page 148): "This staff is sentient and of Lawful Good alignment. Its Intelligence equals 13 (empathic with user) and its Ego is 10. It can control the actions of a user whose combined Intelligence, Charisma, and level (-1 per 5 wounds) is less than 23. Lawful Good characters may use the staff; others suffer 4d6 points of electrical damage if they try. The staff strikes as a +3 weapon, adding +3 to all attack rolls. For each attack the user can choose to spend 1, 2, or 3 charges to inflict +3, +6, or +9 (respectively) to damage. The staff can cast any of the following priestly spells (cost of 2 charges per spell level): 1st: command, cure light wound, remove fear 3rd: continual light, cure blindness, cure disease, remove curse 5th: cure critical wound, raise dead, teleport (15 charges) 7th: restoration, resurrection deflect dragon breath (10 charges) The staff holds up to 20 charges and regains 1 charge per day in moonlight." As you can see, there is no mention of the staff being able to slay dragons in one strike, which is why I'm advancing that this particular aspect of the staff was creative reflavoring in the module in order to give divine magic a bigger oomph. It's also true that divine healing isn't the entire point of that part of the series ( even though proof of divine healing gave proof to the gods returning, thus the hope needed to overcome, overwhelming odds) but it is important if you roleplayed those characters in Advanced Dungeons and Dragons when facing those odds. It wasn't impossible to run without a cleric but it would have been alot tougher and your characters would have had to wait to heal longer. Actually, this is a false difficulty. It's false because, on one end, it only results in slowing down the pace of the action as opposed to making it more difficult (kinda like a sort of Nintendo Hard) and, on the other end, the Dragonlance Classics modules actually expected the DM to provide the blue crystal staff to one of the PCs (and this artifact can carry a lot more punch than a 5th-level cleric). Again you are correct if I reflavor the power and call it something different then what it is, I can recreate the same scenario or I can not run the same scenario and hope a new world is created that is better suited for Hasbro's version of D&D with new characters, classes and game mechanics to back it up much like they did with the original and Advanced Dungeons and Dragons. And here's the deal-breaking question: what's more important in the long run, if you want to re-enact 4th Age Dragonlance? The themes, mood, and spirit of that time or the mechanics that happened to coincide with the game's initial release? I don't know about you, but what matters to me is the former and, like Borris, I would have no problem in working out 4th Age Dragonlance with 4E material. |
| #26sirpatricshieldstrikApr 09, 2009 13:32:57 | This still doesn't change the fact that the module was written excluding the encounter with Khisanth because this part of the novel doesn't translate well into actual play. Right again not including the encounter doesn't make the game feel any less like Dragonlance. I won’t go into the rest because I do not want turn this into and edition war. In any case, we're getting off-track here. My point was that magical healing was not the single defining aspect of the divine. It served as a great plot device at the time because healing spells used to be exclusive to clerics and druids before 3E, but it doesn't have to be this way. As long as you can show that divine power is both incredible and can bring hope to a darkened age, then you're pretty much capturing the spirit of Dragonlance in the War of the Lance era. I think it is stretching to say that the staff was changed in characteristic or predominant quality, just because in one source book that particular power was left out. It could have been left out for a number of reasons one of which may have been a clerical error (no-pun intended) or it could be that outside of the module ( which Later in the development process it was decided that a trilogy of fantasy novels would be released with the modules. Originally an external writer was hired, but the design group found themselves more and more disillusioned with his work. At this point it was suggested that Hickman and Margaret Weis, an editor in TSR's book department who had become involved with the project, ought to write the books. They wrote the five chapters over a weekend and were given the job to write the accompanying novels based on that. The first Dragonlance novel Dragons of Autumn Twilight was written after modules DL1-4 were completed. However as Hickman and Weis felt this was too constraining and made the novel feel too episodic, they reversed the process for Dragons of Winter Night and Dragons of Spring Dawning and completed the books before the related modules. Dragons of Autumn Twilight parallels the events in DL1 Dragons of Despair and DL2 Dragons of Flame. The events of DL3 and DL4 are not detailed in the novels but are consistent with leading up to the start of Dragons of Winter Night, which covers the events of DL6-10 and parts of DL12. The authors were very careful to make sure that while the locations and settings of the novels coincided with the modules, and they equally made sure not too much was given away about the modules by deliberately changing some details about the modules. One of the purposes of the novel was to give Dungeon Masters a "truer feeling for the game world. This is hard to get across in the often dry, reference format of a game adventure module. Player's the games can recall how something similar happened to their group as they read the book. Or alternately someone who has already read the book now playing the game can say lets see what happens if I take a different choice to what was done in the novel. ) if you wanted to use the Blue Crystal staff in another campaign or campaign setting those were the stats so that the balance of the game wasn’t compromised ( Party get’s attacked by Tarasque, quick use the kill anything feature with your staff).Like I said there could be multiple reasons. Actually, this is a false difficulty. It's false because, on one end, it only results in slowing down the pace of the action as opposed to making it more difficult (kinda like a sort of Nintendo Hard) and, on the other end, the Dragonlance Classics modules actually expected the DM to provide the blue crystal staff to one of the PCs (and this artifact can carry a lot more punch than a 5th-level cleric). It’s not a false difficulty if in Dragons of Despair you have a finite amount of time to find the disks. If your party members take 3 to 4 days or longer to heal their wounds each time they get into a fight that’s going to greatly impact the game. So if by the time you find the disks the Dragon armies have taken over Palanthas and decimated the knights you lose even if you manage to find the disks. But it is correct to say that the point of the first module is to have the Staff. And here's the deal-breaking question: what's more important in the long run, if you want to re-enact 4th Age Dragonlance? The themes, mood, and spirit of that time or the mechanics that happened to coincide with the game's initial release? I don't know about you, but what matters to me is the former and, like Borris, I would have no problem in working out 4th Age Dragonlance with 4E material. To answer your question, it really depends on how authentic of an experience you want. With Hasbro’s D&D you are going to lose much of the true flavor of the first modules as they were written. The themes, mood and spirit can be used even in a different format if that is what is truly important. For me it’s the entire package. It’s wanting to experience how Jeff Grubb or Douglas Niles played the game or trying a different direction then the original novels. So you are right if you want mood, theme and spirit that can be accomplished using almost any game system, but if want to play Dragonlance as it was designed you have to go back to AD&D. |
| #27kalstrandApr 09, 2009 22:17:39 | If I remember right in the annotated Chronicles they say that when playing the modules Tanis fell down the well in the courtyard and died then the dragon killed everyone else. They realized at that point the novels and modules needed to be seperate entities. |
| #28sirpatricshieldstrikApr 10, 2009 6:00:07 | If I remember right in the annotated Chronicles they say that when playing the modules Tanis fell down the well in the courtyard and died then the dragon killed everyone else. They realized at that point the novels and modules needed to be seperate entities. I believe he was hoisted on a rope and dropped down into the well with the Blue crystal staff and the dragon came and game over and yes they realized that you cannot base the novels on what they were doing in the game. It would have made for a short book. |
| #29Marcus_MajarraApr 10, 2009 12:56:16 | To answer your question, it really depends on how authentic of an experience you want. With Hasbro’s D&D you are going to lose much of the true flavor of the first modules as they were written. We're going to have to disagree then. What you lose on when playing Dragonlance in any other edition than AD&D are the mechanics. The flavor can be applied regardless of the mechanics, as evidenced by the 3E modules Dragons of Autumn, Dragons of Winter, and Dragons of Spring, which are evidently endorsed by Margaret Weis herself. Furthermore, the Dragonlance Classics Silver Anniversary edition also contains rules for playing the entire War of the Lance using the SAGA system, in addition to standard AD&D rules. It’s not a false difficulty if in Dragons of Despair you have a finite amount of time to find the disks. If your party members take 3 to 4 days or longer to heal their wounds each time they get into a fight that’s going to greatly impact the game. So if by the time you find the disks the Dragon armies have taken over Palanthas and decimated the knights you lose even if you manage to find the disks. If that were the case, then I would agree with you. However, I see no timeline constraints in my Dragonlance Classics modules. In fact, the first time I saw a clear mention of the timeline was in the 3E module Dragons of Autumn, which allowed a full nine days to the parts of the module that covers Dragons of Despair as well as the 3E's version of the Blue Crystal Staff, which allows the use of cure minor wounds at no cost in charges. Healing 10 HP per minute means you'll rarely need more than half an hour to get the party back into shape. |
| #30sirpatricshieldstrikApr 13, 2009 8:28:10 | We're going to have to disagree then. What you lose on when playing Dragonlance in any other edition than AD&D are the mechanics. The flavor can be applied regardless of the mechanics, as evidenced by the 3E modules Dragons of Autumn, Dragons of Winter, and Dragons of Spring, which are evidently endorsed by Margaret Weis herself. Furthermore, the Dragonlance Classics Silver Anniversary edition also contains rules for playing the entire War of the Lance using the SAGA system, in addition to standard AD&D rules. I have said all I wanted to say but just want to add thanks for a great argument and some well written posts |
| #31Marcus_MajarraApr 13, 2009 20:10:34 | I have said all I wanted to say but just want to add thanks for a great argument and some well written posts Cheers! |