Rules for 4E

Post/Author/DateTimePost
#1

conteur

Apr 12, 2009 23:18:20
I play Dragonlance since 1E and recently began the Key of Destiny in the 4E (still playing other Campaigns in 3.5 Pathfinder). So my thread is not about if, but what to do while it is undone for the 4E (DD4E is only rules, Dragonlance is a setting, so why recreate a 4E book about it when we already have it?).

I was thinking about the Kender:
PatWashburn;17812672 wrote:
#2

conteur

Apr 15, 2009 20:59:13
Draconian Baaz Level 2 Soldier
Medium magical natural humanoid (dragon) XP 125
Initiative +1 Senses Perception +6 Darkvision & Low-Light
HP 30; Bloodied 15; Immune to disease
AC 18; Fortitude 15, Reflex 14, Will 13
Speed 6
Longsword (standard; at-will) +4 vs. AC; D8 damage or Claws +4 vs. AC; D4 damage or Bite +4 vs. AC; D3 damage.
Glide: They are immune to falling damages.
Inspired by Dragons: When led by a chromatic dragon, they receive a +1 morale bonus to attack and saving throws.
Death Throes: When a Baaz dies, he turns to stone instantly. If the opponent dealt the killing blow with a slashing or a piercing manufactured weapon, that opponent must make a DC12 Dexterity check. If he fails, his weapon is stuck in the petrified draconian. The Baaz crumbles to dust D4 minutes after his death.
Low Metabolism: Draconians can survive on one-tenth the food and water it takes to sustain a human.
Skill Bluff+6, Intimidate+6
Alignment Any Languages Common, Draconic
Str 11 (+1) Dex 11 (+1) Wis 8 (+0)
Con 13 (+2) Int 8 (+0) Cha 10 (+0)
Equipment longsword, chain shirt, 15gp


So, that's my first try at creating something in the 4E. Why did the Dragons have lost their traits (Immune to sleep and paralysis, Blindsense and Scent)?