Beast master and Lolth's Blessing

Post/Author/DateTimePost
#1

mythologicore

Apr 20, 2013 17:37:12
Can you have Multiple "Beast Masters" and "Lolth's Blessings" stacked on to one Character?  Also if you have 4 Beast Masters in play, would you be adding +40 to all beast? say it ain't so! these scuttling Spiders are rolling over my crew..
#2

Ultiville

Apr 20, 2013 19:34:42
Can you have Multiple "Beast Masters" and "Lolth's Blessings" stacked on to one Character?  Also if you have 4 Beast Masters in play, would you be adding +40 to all beast? say it ain't so! these scuttling Spiders are rolling over my crew..



That appears to be the official ruling, yes.

Personally I suggest house ruling it, unfortunately - it's pretty dumb. 
#3

thereisnotry

Apr 20, 2013 19:42:57

Apr 20, 2013 -- 6:37PM, Mythologicore wrote:
#4

Ultiville

Apr 20, 2013 20:22:15

I think it's balanced with some of them, but Beastamster is just ridiciulous if you can drop a bunch.  (Goblin War Cry is pretty good but I find it significantly more beatable).  I go back and forth on the card draw stuff.

My feeling from Beastmaster is that they just didn't really test the set for constructed to speak of.  It's fine in Orc box play, but if you do the obvious thing with it (ie, stick it in the Drow Priestess deck) then it just becomes way over the top. 
#5

Style75

Apr 20, 2013 20:37:51
Agreed. It's time for WotC to swing their nerf bats and start the errata train rolling. This problem should be first up against the wall.

That is, of course, if WotC still cares about this game at all. The complete and utter silence from them since BoG dropped is very scary.
#6

comradeone

Apr 21, 2013 1:05:51
Stacking cards is fine but beast master should be a standard IMO 
#7

Ultiville

Apr 21, 2013 1:34:42
Stacking cards is fine but beast master should be a standard IMO 



That's also an acceptable fix I'd think, or at least a fine place to start.  It's kind of absurd that Beastmaster is a Minor but Overseer's Whip, which is way worse, is a Standard.
#8

comradeone

Apr 21, 2013 2:51:23
Yeah I think that so many games are over in so few turns that forcing players to choose between another stack of Lloths or another stack of beastmaster per turn is a good way to go. 
#9

thechico

Apr 21, 2013 20:18:20
Definitely dumb.  I like ComradeOne's idea of making them standard actions to tone them down.  It's an easy errata to make and should significantly reduce the ridiculous nature of these cards.  I played against a friend last weekend and he dropped 2 Beastmasters off a Scheme onto an Orc Druid (who already has the other 2 attached)  in the final turn which sealed the deal.  Ouch!

I think another card that should be high on the errata list is Magic Short Sword.  Make it limited to the first melee each activation or something, because with the Orc Barbarian and Bugbear Berserker, it's also ridiculous. 
#10

thereisnotry

Apr 21, 2013 22:54:25

Definitely dumb.  I like ComradeOne's idea of making them standard actions to tone them down.  It's an easy errata to make and should significantly reduce the ridiculous nature of these cards.  I played against a friend last weekend and he dropped 2 Beastmasters off a Scheme onto an Orc Druid (who already has the other 2 attached)  in the final turn which sealed the deal.  Ouch!

I think another card that should be high on the errata list is Magic Short Sword.  Make it limited to the first melee each activation or something, because with the Orc Barbarian and Bugbear Berserker, it's also ridiculous. 

+1 to both of these suggestions.
#11

swurvDESN

Apr 22, 2013 1:20:53
My friend who I play 99% of dc just got his hands on 3 magic shortswords and bugbear beserkers combined with level up, heroic surge and ritual in his adventurer deck. I responded with playing 4 dispel magics. Dispel wipes the grin off his face pretty quickly when his beefed up troops suddenly deflate.
#12

Ultiville

Apr 22, 2013 1:37:05

I actually like the basic idea of that short sword change a ton!  Easy to track too - just change it to something to the effect of "tap this card when you make a melee attack to make damage from that attack unpreventable".