| Post/Author/DateTime | Post |
|---|---|
| #1rosaumbraSep 28, 2012 11:32:51 | Ok, I haven't seen this as of yet...and while it may be a pipe dream, it doesn't hurt to wish... We have Drow, Adventurers, Goblins...soon there will be Undead and Orcs. What would you like to see beyond that? I know I have my own deepest wish, I'd like to see a set done based on an entry from Threats to the Nentir Vale; Dythan's Legion, a battleforce of Dragonborn! From a sales perspective, there are around 4 or 5 Dragonborn minis out there, buying them is a challenge to say the least (most of them sold as singles range from $15-$25) many players might buy the set just to have a selection of Dragonborn (like I know quite a few did to get some Drow). What do the rest of you want to see? |
| #2HrethSep 28, 2012 12:31:08 | I know I have my own deepest wish, I'd like to see a set done based on an entry from Threats to the Nentir Vale; Dythan's Legion, a battleforce of Dragonborn! I actually think that is quite awesome. I like the idea of miniatures that can also be used as adventurers in D&D games. My only challenge: How to pronounce "Dythan"? |
| #3rosaumbraSep 28, 2012 13:10:05 | You got me there! |
| #4Lord-SothSep 28, 2012 13:10:36 | How about a swamp themed set? You could have Lizard Men, Bullywugs, a Shambling Mound? Lots of cool stuff to choose from. Or they could do a tundra/arctic themed set with...a Frost Giant at least. Yeti? I especially want add on packs though! If would be so siked if they started to release small miniature/card packs. The existing warbands are great but it would be so cool to have other things to flesh them out. For instance, there is a long list of undead that you can add to the one warband. Always cool characters you could add to Heart of Cormyr. Add a handmaiden of Lolth to the drow! |
| #5darkangel1979Sep 28, 2012 13:15:52 | Tieflings suffer from the same low availability as dragonborns so I'd like a Bael Turath (or Netherese, I guess, since it appears with Heart of Cormyr that the Dungeon Command fluff is Forgotten Realms-based, and so is most of their fluff for D&D nowadays) themed pack. A bunch of tieflings, devils and related annoyances. Dragonborn army is also a decent idea, make a couple of them Adventurers too so they can supplement Cormyr bands. ![]() Feywild would be cool too but we already have a few Elves to tide us over, and it's a faction that already is well represented in the old minis. Aberrant warband with a beholder level 6+ flagship miniature. |
| #6tunafSep 28, 2012 14:26:45 | I've been wondering this myself. I've been thinking an Elf or Dwarf themed one would be logical, just to suppliment the contingent we have in the Cormyr set. A Feywild set (using Druids, Treants, and other fey creatures) was something I had figured they might do, but couldn't think of a good way to add more Dwarves or "Good" warbands. I very much wanted a Dragonborn set, but couldnt' think of a way to imlement it. Aberrant and Swamp I had not considered, but they would make excellent additions and have a ton of cool creatures that could easily be used. I was also thinking of an "Ogre" themed set, with Ogres and Minotaurs being the heavy hitters, and some other oddball creatures thrown in for measure. |
| #7rosaumbraSep 28, 2012 14:49:00 | I do like the swamp set idea (I always did like Lizard Folk, and they have plenty of models to recycle, lol)...I think there's at least one ogre in the Orcs set coming up...but a giants/ogres set would be pretty cool. |
| #8sp13215Sep 28, 2012 15:59:30 | I like kobolds. you could put a dragon, some guard drakes and order cards/ creature features that act as traps perhaps even changing the terain. I like the dragon born set too though. |
| #9rosaumbraSep 28, 2012 16:32:20 | If you can't tell from the profile pic, I love kobolds too...I guess I'm just thinking on shelfish terms...I have tons of Kobold minis...but I would love to see a battle force of them. |
| #10Fallen_Star_02Sep 28, 2012 19:34:38 | #1 Fey Heroes with fairies, wilden, satyrs, and centaurs #2 Evil Army, like the Iron Circle from Reavers of Harkenwold #3 Yuan-ti !!!! #4 Normal villagers. Not even joking. |
| #11loskiSep 29, 2012 2:14:34 | How about a swamp themed set? You could have Lizard Men, Bullywugs, a Shambling Mound? Lots of cool stuff to choose from. I second that idea.. Bullywugs ftw |
| #12swilde23Sep 29, 2012 8:12:41 | I don't know what theme exactly it would fit into, but I loved the Beholder from Deathknell. It's a pretty iconic D&D creature at this point, right? |
| #13OCAMPOSep 29, 2012 10:23:35 | Dythan's Legion and the Iron Circle would be awesome. The Legion's set could include a couple of lion drakes. We could pit both armies to fight over the Nentir Vale. Pay attention, Wizards of the Coast! |
| #14thewokSep 29, 2012 15:24:38 | The Iron Circle would be pretty great. A couple of human mooks, a human caster and maybe even a human knight accompanied by a couple of tar devils and assorted other devils. Just having the devils would make it a great pack. I'd also like to see a purely elemental pack. The elemental in Cormyr was cool, but I'd like to see more to play with, especially since my players are going to go into the Elemental Chaos eventually. I'd like some more minis for elementals. All I have now is a Magma brute and Chillfire destroyer. |
| #15OCAMPOSep 29, 2012 16:28:34 | That's three in favour of Dythan's Legion and three in favour of the Iron Circle. |
| #16DragolothSep 29, 2012 18:57:18 | That's three in favour of Dythan's Legion and three in favour of the Iron Circle. Make that 4, I would buy two sets of each. |
| #17thewokSep 30, 2012 17:20:38 | Yeah, more dragonborn would be great, too. Hell... I'd like a tiefling set, as well. It's hard to find some good tieflings. Not quite as hard as dragonborn, though, I admit. |
| #18WesternessSep 30, 2012 18:27:32 | I would definitely buy a Dragonborn Dungeon Command set!! There aren't enough Dragonborn minis out there. I'd also love to see a Dragon/Kobold set. |
| #19kirenxSep 30, 2012 23:47:01 | I don't know what theme exactly it would fit into, but I loved the Beholder from Deathknell. It's a pretty iconic D&D creature at this point, right? Agreed, and honestly I think they need to go back to the Underdark for this one because aside from the Beholder I would like to see some Mind Flayers, Deurgar, Draegloth, and Aboleths see play. Other than that Foulspawn have more than enough units to warrent a faction pack of their own. But I think what would really make people drool is faction packs for devils and demons. |
| #20WesternessOct 01, 2012 7:05:38 | Totally agree with a Feywild set and a Yuan-ti set! |
| #21Lord-SothOct 01, 2012 7:30:50 | I don't know what theme exactly it would fit into, but I loved the Beholder from Deathknell. It's a pretty iconic D&D creature at this point, right? I agree 100% with Kirenx! I would love to see something with a beholder, mind flayers, deuger, etc. Oh yea, devils and demons would be awesome as well. |
| #22swilde23Oct 01, 2012 10:34:37 | I don't know what theme exactly it would fit into, but I loved the Beholder from Deathknell. It's a pretty iconic D&D creature at this point, right? I'd sort of forgotten about the Blood War minis (it's not like I have thousands of them in boxes in a closet somewhere >.<) But I totally agree on those thems. Demons, Devils, Archons and Angels. Any of those 4 would be great. |
| #23VaelOct 04, 2012 11:24:20 | Things I could see myself getting: 1. Dragonborn-themed. Avengers of Arkosia? 2. Eberron-themed. Warforged, Halflings with dinosaurs, Artificers and elementals. Brigade of the Last War? 3. Fey and/or nature-themed. Druids, Pixies, centaurs, treants and animals. Fury of the Feywild? 4. Kobolds and Dragons. 5. Dark Sun theme. Thri-kreen, lots of tough-looking humanoids. |
| #24mrfaloonOct 06, 2012 10:47:51 | what about the temple of elemental evil? can't go wrong with evil cultists, arch overlords and summoned things from beyond ![]() |
| #25OCAMPOOct 06, 2012 14:09:18 | Well, if we were to have an Arkhosian-themed faction, why not deliver one based on Bael-Turath as well? |
| #26PalpsterOct 06, 2012 16:12:36 | 1) Yuan-ti 2) Dragonborn 3) Feywild 4) Far Realm Maybe Shades, or Red Wizards...oh, oh! a Cult of Bane...too many good possibilities. But to be fair, I love all three sets so far, pretty sure I'll like whatever themes they'll throw at us next. |
| #27bane172Oct 07, 2012 19:45:49 | Well keeping line with Forgotten Realms since it seems to be the theme of most DC. 1) Paladins of Torm - need some more good guys and you cant go wrong with Paladins. 2) Demons - Something with a Balor in it. 3) Yuan-ti - Come on these guys are awesome 4) Towns folk - Someone else said it. I think it would be funny to see a drow army get owned by people with farm equipment lol 5) Feywild - You need some nature...and a nymph....who doesnt need a nymph...and animals 6) Cultist - Its as good as any I guess for evil humans. Doesnt really matter the diety/demon they worship but if I had to choose I would pick Asmodeus 7) Illithids - The best part is you could include Duergar, more Drow, whatever you wanted as thralls. 8) Golems - Warforged, golems, clockwork type things. perhaps created by gnomes. (just thinking about the Reaper Clockwork Dragon on their kickstarter its awesome) 9) Lizardfolk - Perhaps kobolds and lizardmen who worship the a typical red dragon. 10) Beholder - You do some Gauth and thralls for a beholder army. So many set ideas so little time. |
| #28truthspeakerNov 15, 2012 14:23:55 | 1. Fey (centures and satyrs amoung others) 2. Dragonborn (I don't know about Forgotten Realms dragonborn, but they ought to be honorable) 3. Villagers (with some help from angels; preferably some of the villagers would be unarmed for role playing purposes. Perhaps the villagers could have access to wisdom order cards; the concept being that three level two villagers pray and they can use a wisdom order card that is level 6. Random vilagers could have extra abilites. The village mayor could have charisma. A village mother might have either constitution or strength. The village beauty might be able tap one or more male humanoids. The crying girl might be able to summon villagers or angels directly to herself.) 4. Adventurers (this set should focus more on charisma or wisdom and could be made up of a wide array of races) I mostly know about Eberron so I would prefer that faction packs from there, but since that is not likely I would just recommend that minis be compatible with Eberron. |
| #29rosaumbraNov 15, 2012 17:57:45 | And easy theme to do as far as beholder/illithids go would be Aberrations...a Far Realms invasion...it could include a Beholder, Foul Spawn of various types, Gibbering Mouther or Chaos Beasts, Illithid, etc. A villager/angel set could be interesting, but since they mostly seem to be focusing on re-hashes of old minis with just 1 or two new sculpts it would be tricky since about the only 'villager' minis they already made are the bar brawler, thug, and farmer! Quite frankly the Cormyr set was mainly adventurers. |
| #30truthspeakerNov 15, 2012 18:42:35 | Quite frankly the Cormyr set was mainly adventurers. Yes. The point is that I want to have more adventurers. It would make the commander Valnar Trueblade more useful, since he allows his adventurers to tap for an extra move. I don't nessessarily think that I need a new faction pack with half the figures to be adventurers; I would be happy with at least a few more; but I would prefer a lot more. I really like my villager idea, however it does seem more silly than serious, while dungeon command isn't meant to be humorous. The main reason that I want the villagers is so that I can have unarmed miniatures. It is nice for dnd players to be able to tell the difference between a weaponless bystander, a ruthless villain, and a town guard. |
| #31rosaumbraNov 15, 2012 18:58:13 | I completely understand the idea behind why people would want a villager set...I have always liked to have bystander minis for set ups (which is why I value my drunks, farmers, and slave figures!). I just doubt that WOTC would make it as a Dungeon Command set. More adventurers over all would be nice (there are a few in the other sets, very few though if you wanted to focus on that mechanic...of course there's also the level up power...if only the set came with more than one). |
| #32truthspeakerNov 16, 2012 0:29:47 | I can see how how a bunch of unarmed villagers don't really fit in with any of the sets so far. After all, how can some untrained and surprised humans stand up to the undead, drow, or goblins. However, ther contrast between good and evil or vicious and vulnerable would be accute and might just lead to decent sales. Though even I would tend to think the odds would be against profitability. |
| #33rosaumbraNov 16, 2012 8:12:25 | true, we can hope the pre-painted mini market picks up again! |
| #34truthspeakerNov 16, 2012 14:47:16 | There are around four unarmed miniatures from the Rise of the Runelords set, which came out a few months ago. They are Lucrecia (pale red headed woman with a cup), Aldern Foxglove (pale black haired main with a small fancy cane), Denizen of Leng (I cannot tell what he is suppose to be be; maybe human of a strange culture), and Harpy (she has nothing in her hands). I include the harpy because in the world of Eberron monstrous creatures often live in the city and/or are peaceful. The first pathfinder set had some unarmed miniatures also. Over all though, I am more impressed with the Dungeon Command miniatures than I am with the Pathfinder miniatures. However, there are some pathfinder miniatures that stand out. The Lizardfolk miniature is my favorite. He is from the first set and his coloration is what makes him best. The pathfinder miniature in the new set thatI have my eye on is Mokmurian. I love his sphere of blue fire and his gold clothing. When I buy him I also plan to get his two henchmen: Stone Giant and Stone Giant Champion. |
| #35argemonNov 17, 2012 13:19:04 | I can think of two possibly interesting warbands: 1) Outsiders. Centred around Illithids and their "Pets". 2) Githyanki: A race of Astral pirates that consider raiding encampments (especially Illithid ones) a right of passage. I also think maybe some "Tiny" creatures would be interesting. For those that don't know D&D rules, tiny creatures can enter an opponent's space and indeed have to in order to attack. That also means they can stop on the same space as an ally. Or maybe some Swarm creatures that takes less damage from direct attacks, but full from AoE. |
| #36mowaghNov 18, 2012 9:11:06 | I definitely would like to see more female creatures. Goblins and Orcs have no females and I believe Cormyr only has one. I would kill for Medusas, Hags, Lamias, or Mariliths. As for factions: Feywild, definitely. I wouldn't want them to go strictly heroic route with it, though. Just defenders of the Feywild banding together to fight the others (Pixies and Dryads allying with Fomorians and Hags). I think the "ordinary human villager" set sounds pretty cool and could be taken seriously if the set wasn't just ordinary humans. Like someone said before, angels would go along perfect with them, as one of Magic: The Gathering's most recent expansions proved. I personally want to see a barmaid who kicks some butt. |
| #37truthspeakerNov 19, 2012 1:09:43 | I think the "ordinary human villager" set sounds pretty cool and could be taken seriously if the set wasn't just ordinary humans. Like someone said before, angels would go along perfect with them, as one of Magic: The Gathering's most recent expansions proved. I personally want to see a barmaid who kicks some butt. The idea of a group of of villagers killing undead attackers feels so right. The main question might be: Can a customer look at a villager faction pack and envision a battle between ourmatched humans and the forces of evil? The concept ought to have the same sort of appeal as the story of David and Goliath. Ideally, the game designers would focus on types of villagers that you wouldn't expect to fight (boys, girls, old men, young women, mothers, cripples). I am not against seeing some conventional village fighters, I would just rather that they were the exception. The whole point of the set is to portray the vulnerabilty of a village to the attack. Of coarse the angels are the opposite, since they would be composed of all the high level creatures in the set. They would explain why the seemingly vulnerable have an equal footing. Also there ought to be some mechanic that makes the angels and villagers compatible on the field together. Perhaps some of the humans can use standard actions to pray for the angels to be healed. Or maybe the angels have charisma order cards that they can use to enhance the villagers. |
| #38truthspeakerNov 25, 2012 1:36:34 | I like to look at the order cards for ideas on what new faction packs might look like. For example, Sneak attack has a picture of a dragonborn. Also Nimble Strike portrays a lizardfolk. Either faction pack would please me. I don't have a whole lot reptile miniatures. Hopefully some of them will be adventurers. |
| #39Fallen_Star_02Dec 01, 2012 17:47:45 | #1 Fey Heroes with fairies, wilden, satyrs, and centaurs I didnt think of it at the time, but Argemon is right #5 Githyanki. |
| #40tunafDec 02, 2012 12:14:00 | I'm hoping that if they release another "Good" set like Heart of Cormyr, that the D&D Board Game cross over cards includeds new Players and Spells instead of Allies. |
| #41VyceGrimDec 02, 2012 13:04:13 | Feywild please. Please? |
| #42kingofodonataDec 07, 2012 1:39:12 | I just got three different sets of the game (all but Cormyr) and got a good, long, first game in yesterday. I've also been reading up on it quite a bit. I am highly impressed with the game and I would love to make it my primary competitive game, with hopefully sanctioned events. And since this wishlist is general, I'm going to put all the ideas that I have and would like to see. Some of what I'll be saying has been said and I'm just voicing my support for those ideas:
I could go on with the War-band lists and may get back on here and post some more ideas. But, this is my general wish list so far. I'm open to all criticisms or comments. I'd love to see what people think. |
| #43kingofodonataDec 07, 2012 2:15:53 | Another idea: Obstacle Markers. Certain creatures could actually place obstacles onto the field (or even rough or hazardous terrain-I could see a Fire Elemental leaving trails of fire). We could also have Destruction Markers to place over Obstacles to remove them from the printed board. |
| #44UltivilleDec 07, 2012 2:46:25 | Dungeon Command tournaments are already sanctionable, though I agree some prize support would be nice ![]() I've also found Int to be well-supported at this point. I have a pretty successful deck ATM that uses Int as the primary attack. It is difficult to do out of just one of each set, though, unlike Dex/Str, since most of the creatures are 1-of's in their respective decks, which I agree is too bad. There are also no int-based creatures that use melee attacks right now, which is fair since they're all traditional wizards, but it'd be cool to see a Bladesinger or something; Dimension Door would be much cooler if heavy hitters could use it easily. But yeah, this is one of the best designed recent releases, I hope it keeps getting support. |
| #45reynakDec 07, 2012 22:53:54 | i recently used dimension door with my dragon knight by utilizing the arcane scroll card. It was highly amusing. Of course my opponent didn't think so. |
| #46kingofodonataDec 11, 2012 22:04:56 | Another new idea I'd like to see more of. To help mitigate some of the hand lock-up you can have from draw a hand full of one ability while your creatures are another, they need to make more cards like Arcane Scroll. But, I'd like the cards to be permanent to allow a bit more use. Maybe that would be too much. But, I imagine at least Arcance Scroll like cards for all the other ability scores. I do think the treasure thing with random amount can be problematic and may need to be errated. Unless you're playing a scenario, the amounts should be equal for all players. Or, alter what treasure can give, as I mentioned in previous posts. I could see opening up Treasure some to allow card drawing or Leadership increase. If players are dealt the low Treasure Chests in the zone close to them, they have a lot less options to pick up. I know it takes time to pick them up, but early game is a build up phase anyway so you have time. Maybe they could even make Treasure Cards that can be picked up, who knows. Some generic that all could fine (like different weapons). |
| #47darkangel1979Dec 12, 2012 9:27:43 | To help mitigate some of the hand lock-up you can have from draw a hand full of one ability while your creatures are another, they need to make more cards like Arcane Scroll. But, I'd like the cards to be permanent to allow a bit more use. Maybe that would be too much. But, I imagine at least Arcance Scroll like cards for all the other ability scores. I see it like I see multicolor decks in Magic: The Gathering: it's a deck building issue, not an issue with the game system. Making it too easy to combo cards across abilities dilutes the personality of the different abilities and makes 'mono-color' decks less attractive. If you want diversity in your abilities you should be paying a cost in consistancy. I like the Cormyr commander that lets you ditch an Order card to draw a new one, and using abilities in exchange for an extra card like Arcane Scroll is fine, but giving that ability permanently is a bad idea IMO because it makes it too easy to just jam every ability into one deck. I do think the treasure thing with random amount can be problematic and may need to be errated. I don't. There are two ways to define the map: start tiles on opposing corners or start tiles face to face (they can be either on the far end or on the side too, but that is less of a consideration). When the start tiles are on opposing corners, each player has their start tile, one tile that is one tile away from their start and three tiles from their opponent's, and every other tile is the same distance from both players. In which case the maximum divergence in treasures in your area of influence is 2 (you have a 1 tile, he has a 3). When the tiles are across each other, you can have up to 4 differential but your starts are so close that if you go aggro they probably can't even spend the time to actually pick up the treasures. If treasures were predictable the game would unfold very predictably. Each combo of tiles would have optimal configurations and would have battles always occuring in the same spot of the map. Instead you get more chaotic situations under the current system, because sometimes you have to mount an offensive prematurely or, vice versa, you have to sit tight even though your warband is better for the aggro game. |
| #48kingofodonataDec 12, 2012 10:14:16 |
I'd agree it is a similar situation to Magic and generally it comes down to deck building. The issue with Magic is they have made it too easy in recent years to play multicolor, or have even over stepped the boundaries of the color pie. But with Dungeon Command, since I've seen just with out-of-the-box games, players get stuck with so many cards they can't use at the beginning of the game or later. True, you can build your Band to only use one or two scores, though it's not as interesting as having a little variety, like an actual Adventuring party. I'm not saying they should make a lot of cards that add on ability scores, but its a largley untapped design space and is necessary to work at to allow some interesting combinations or to maybe help those bad hands (the reason they created Arcane Scroll). I don't see it as breaking the game, especially if they only go down the Arcane Scroll style route. You'd actually need three cards in hand/play to make these type of cards work anyway, as compared to the normal two (Creature with matching Ability Order), so it is still not as efficient. But, it would allow for some interesting variety that may otherwise go unusued due to the ability restricition-just don't make it too easy to add on the abilities. |
| #49Style75Dec 12, 2012 13:41:43 | New treasure options. Maybe instead of just a 1,2, or 3 there could be a bonus tile that lets you draw a card from your deck, increase your creature hand size, or some other bonus. This would make the treasures much more exciting than just one bump on your morale. |
| #50Style75Dec 12, 2012 13:42:48 | With regards to new sets, I'd like to see a Fey set or a dragonborn set. A force of classic D&D heroes would also be fun. We need more good archetypes to go up against all these bad guys. |
| #51kingofodonataDec 12, 2012 13:58:49 | New treasure options. Maybe instead of just a 1,2, or 3 there could be a bonus tile that lets you draw a card from your deck, increase your creature hand size, or some other bonus. This would make the treasures much more exciting than just one bump on your morale. Yeah, I mentioned this earlier and think it would be a great addition. For one, extra draws are already quite rare. Also, to kind of fit the idea of different types of treasure, I'd think having different types would be good. Maybe when you get treasure you can choose what it is, Morale, Card, or Leadership. This could go a long the lines of either finding unique items, or selling the treasure for these other effects. |
| #52PalpsterDec 12, 2012 14:17:38 | A sidedeck with item cards randomly accesible by both players when picking up treasure! *drool* (quite hard to control the balance of this I would imagine, but I really like the idea) |
| #53kingofodonataDec 12, 2012 14:33:20 | A sidedeck with item cards randomly accesible by both players when picking up treasure! *drool* I thought of something like that before. I think to make it work, the cards need to be simple, and in a default deck that everyone pulls from. Also, maybe the items could be dropped when killing the creature using it. Or, the items could just be expandable uses or something (maybe potions and stuff). This type of stuff is actually the only thing they really left out of the game-magical or unique items. This sort of treasure stuff is a big part of D&D so kind of surpising it was left out. I know we have cards that attach, but not a lot, or at least not many that represent items. Though, items could be a whole new thing and could actually have tokens that represent them. So when the creatures dies, the items could be dropped. Also, items could be passed between creatures. That would be a pretty cool thing I think. |
| #54kingofodonataDec 12, 2012 14:38:46 | Here is another creature type I'd like to see a lot of: Insects (Vermin beyond Spiders). Things like giant ants and giant beetles, amongst many others. Even Centipedes and Scropions. Also, swarms would be cool to see. And the miniatures would be quite useful beyond DC, since giant insects are common, especially if you're a summoner. I know we all could probably go on for ever on Warband ideas, but, unfortunately, until we see if this game gets the support we desire, the wishes could be all for naught. |
| #55UltivilleDec 14, 2012 1:13:21 | A quick note on tournament support: Not only is DC sanctionable, I forgot to mention last time that I've been getting occasional promo shipments ever since the release event; they seem to correspond with each set release. We got Mirror Image for Tyrrany of Goblins (meh) and Magic Short Sword (!!!) for Curse. I assume this is because we sanctioned the release, since I haven't been doing anything in WER to request them, but if you're doing weekly or monthly tournaments, you should tell your store to contact their WPN rep to set it up. I can't imagine you couldn't get on the list. |
| #56whoabearsDec 17, 2012 3:13:10 | I'd really love some sort of "booster pack" support. I'd love to be able to pick up say, a couple dwarven clerics and feral trolls (plus some sensible synergistic order cards) without having to buy 2 -3 whole sets of HoC and ToG. |
| #57UltivilleDec 17, 2012 3:20:48 | I'd really love some sort of "booster pack" support. I'd love to be able to pick up say, a couple dwarven clerics and feral trolls (plus some sensible synergistic order cards) without having to buy 2 -3 whole sets of HoC and ToG. Unfortunately the inclusion of minis would probably make that very costly to set up, so I can see why that's not what they're doing. That said, it's easy to solve on a TO/store level; I both sell singles through my store and use product for prize support. That's perhaps a bit excessive since the latter undermines sales of the former, and I do it mostly because I really like the game and want it to succeed, but doing one or the other should be pretty reasonable if the store's willing to support OP at all. |
| #58joe92580Dec 28, 2012 23:39:21 | Has anyone said Ravenloft yet? I think this could be an awesome st! |
| #59jzizzlertizzle1Dec 31, 2012 11:51:19 | My Wish Hoard of the Dragon Minatures would include several kobolds (the level 1 and 2 minis), a few dragonborn or dragonspawn (levels 3 and 4) and a pair of dragons (level 5 and 6 - one would be "young"). The dracogonborn and dragonspawn would all have the dragon keyword, increasing the usefulness of dragon affinity cards that already exist. The dragonborn would have the adventurer keyword. The order cards would naturally play off of various dragon themes. Most importantly, I would hope to see cards that do novel things with treasure. For example, a "dragon's curse" interrupt could be played when an enemy picks up treasure on the board that attaches and decreases health, damage... Other cards could be played that would increase a monster's power based on how many treasures it has gathered. I would also hope for more "magical tiem" type cards. Finally, I like the idea of a "Add Rider" type card- it would attach to an existing creature (wolf, dragon, giant spider for example) and give them the rider ability (on death deploy a humanoid creature in this square). It might also give the creature the humanoid keyword, opening up some interesting possibilities. The chief design goal would be to provide support for a heavy-hitting dragon warband, give more adventurer/humanoid options and as stated above make treasure a little more interesting. |
| #60gcn_jimJan 04, 2013 0:33:17 | Instead of booster packs that contain minis, couldn't we get packs of cards that have alternate stats for minis that are already in the game? I dont see any reason why they couldnt print higher/lower lvl versions of the creatures that are currently in-print. No, it isnt as good as getting brand new minis and stat cards, but its better than nothing. Just a thought that I wanted to share. |
| #61m4rtst3rJan 06, 2013 13:25:27 | I have envisioned them (don't believe I'm the first) coming out with "Trasure" booster packs. Wouldn't it be great if treasure tokens would allow you to also draw from a deck of treasures that once drawn, are placed with the looting creature's card? They could even be tailored to your opponent like a sideboard. Fighting a Goblin Zerg, then swap in some "Longsword +1, +2 vs. goblinoids" into your treasure deck for round 2. |
| #62raistlinroxJan 07, 2013 20:47:55 | How about a few Dragonlance sets? Heroes of the Lance, Dragonarmies, Knights of Takhisis/Neraka, and Lord Soth's Retinue? |
| #63DragolothJan 07, 2013 23:36:53 | I would love to see a warforged/Eberron set. Even if it takes two sets, one warforged/constructs and the second Heroes of Eberron. |
| #64kingofodonataJan 07, 2013 23:55:37 | I would love to see a warforged/Eberron set. Even if it takes two sets, one warforged/constructs and the second Heroes of Eberron. Basically, what we are all saying here, is this game is amazing and we want to see Wizards give this game the support it deserves. D&D is such a rich property with tons of history, stories, people, and monsters that could be wonderfully translated into Dungeon Command. I've already given my lists of Warband ideas, so I won't post those here. I do love the idea of some Constructs. I doubt they would do a pure Construct set, but they could do a basic dungeon crawling set and through in a golem or two, along with some Dire Rats, swarms, Gelatinous Cubes, Hook Horrors, Myconids, Cloakers, etc. Maybe somehow incorporate a Fear mechanic into the game. Maybe something like this: Fear: Whenever another creature takes damage from this creature, put a Fear token on it. It cannot attack creatures with the Fear keyword. The creature with the token can take a Standard Action to remove the token. They could do this sort of thing with a lot of other cool mechanics. Poison or Disease could do damage over time. Or, instead of doing tokens, they could make extra Attachment cards. This way, it still work with cards from the previous set to remove cards from creatures. They could also have effects that Slow (Reduce creatures speed by 1 for each Slow card). Just some of the many ideas I have for this amazing game. |
| #65swurvDESNJan 14, 2013 1:46:06 | Dragonborn set. They can use re-casts except for a bat rider like the ones in Tymanther. 50% CHA order deck and the rest split between STR and Con, adventuer/dragon keywords, the whole enchilada. |
| #66hautamakiJan 14, 2013 6:09:24 | I think it would be cool if wizards just made some additional order cards to sell separately. That would be a lot cheaper/easier than releasing whole new faction boxes. In particular I'm sure we can all agree that the game needs a lot more Wisdom-based cards. In addition I think there's plenty of room for more 'Any' cards. How about something like Potion of Strength lvl 1, Any minor Attach this card to a creature. The creature does +10 melee damage and gains the STR attribute. Potion of Vitality lvl 1, Any minor Attach this card to a creature. The creature gains +20 max HP and the CON attribute and so on. |
| #67rpgchicagoJan 14, 2013 17:05:22 | More than any of the above, I want to see an in-store organized play program... heck, any sort of organized play program. Increase interest for the game, offer promotional materials as incentives (unique tiles, commanders, order cards... none of which cost much to print and distribute) and maybe a periodic *exclusive* prize. Hobby gamers are attracted to exclusives, so having something cool that is only available through playing Dungeon Command would do a lot to get new players to at least TRY this great game. |
| #68hautamakiJan 14, 2013 19:25:26 | Yup, have to agree with RPGChicago, the game needs to be promoted to pick up a larger fan base first and foremost |
| #69axethrowerJan 16, 2013 18:39:12 | Ok, I haven't seen this as of yet...and while it may be a pipe dream, it doesn't hurt to wish... I think that I am not alone in wishing I had a few core Dragonlance miniatures that haven't been made yet (a kender, a bozak draconian, a dragon highlord, a Solamnic Knight on a good dragon, Irda, etc.). I would like to suggest that you make two Dungeon Command packs that have a Dragonlance theme--I think there would be lots of fun and interesting options for the game, plus you would draw in all of the Dragonlance fans. Maybe Dragons of Desolation/Dragons of the Dark Queen for the dragonarmies and Champions of Ansalon/Council of Whitestone for the good races?I believe a dragon-themed pack would be a good addition, plus you could have great iconic Commanders and possibly even try a unique miniature or two. Axethrower (Also posted this as its own post, then realized it would probably fit even better here.) |
| #70zenirvanaarchonJan 18, 2013 23:22:01 | My personal wish list would include a booster pack for Heart of Cormyr that consisted of the following level 6 paladin with STR, WIS, CHA and adventurer key word and a new CHA order cards with a matching theme level 5 elven bladesinger with STR, INT, DEX and adventurer keyword with a new INT order cards with a bladesinger theme level 4 half elf or human cleric WIS adventurer keyword with WIS orders cards such as divine shield and healing level 4 human rogue STR, DEX with adventurer keyword |
| #71comradeoneJan 19, 2013 14:01:05 | I've been playing around with the idea of a halfling psychic in my head for some time now with an inbuilt confusion bolt type thing... like tap as a standard action to make a ranged attack against a target within 5 squares and then shift it 3 squares. Level 2, int/cha, 30 hp, (5)10/10, 6 speed halfling, adventurer, humanoid |
| #72hautamakiJan 20, 2013 8:08:40 | That's a pretty cool idea. A nice utility/support character at only 2 levels is a new niche that hasn't been filled. |
| #73hautamakiJan 20, 2013 8:10:03 | One thing I didn't like about the halfling sneak--I'd have thought he should have a power related to getting treasure. It would be cool if he could open chests as a minor action for example. |
| #74ElleronJan 24, 2013 12:11:07 | It would be nice to have a Wisdom card that read: Level 3 - Immediate WIS Trigger: You lose morale You lose 1-3* less morale *I think any number between 1 and 3 would be acceptable. Prevent all morale loss sounds better, but I feel it unbalances the game if you lose a creature that's level 6. |
| #75hautamakiJan 24, 2013 19:27:05 | Seems to me we're missing a lot of WIS cards; basically the entire Cleric spell list. Divine Shield, Standard--target creature gains attachment, block 10 Cure Serious Wounds, Standard--target creature recovers ALL HP Cure Light Wounds, Immediate--target creature recovers 20 HP Divine Smite, Minor--range (5) attack that deals 20 damage, or do +20 damage on your next melee attack Resurrection, Standard--Resurrect the last one of your creatures to die; it appears in a square adjacent to the Cleric with 10 HP; gain Morale equal to the creature's level. Just a few off the top of my head |
| #76mrfaloonJan 25, 2013 18:06:10 | really looking forward to wisdom options, but guess it will be a while before that can be a main stat in a deck am thinking mechanics-wise could be more themaatic for orcs to have cleric set up ongoing zones that move with him and buff orcs in the zone could be nice to have banishing cards vs. undead or devils, but not expecting that in orcs two other mechanics I'd like to see are the good old 'counterspell' and maybe some order retrieval or is that a bit too broken given cards like behind enemy lines and killing blow? maybe a standard that attached and could be removed to untap could be a good wisdom card too? and, of course, who wouldn't want a weapon that gave a creature either reach (requires STR), or a ranged basic attack (requires DEX or INT), or even threatening reach or 'set vs. charge' (can make basic melee attack vs. mounted enemy if they move adjacent, mabye requires STR and CON) and, of course, we have no adventurers with CHA yet, how did that happen? where are the bards and sorcerors? what about a card that befriends an enemy (pacifies or even makes them attack former allies for a turn) spells that create either difficult or hazardous terrain (walls of fire or entangle spells) - but that would require extra cards for terrain what would be great would be a polymorph spell to swap a creature on table with one in hand (following Ld max, of course) - would love to see look on opponant's face after they killed a big critter but the a mage turns an elf archer of gobbo cutter into a dragon or devil... could also work in reverse - as a big critter is close to death swap out for small critter (with no morale loss as not destroyed) but then redeploy a new one at end as Ld on table had gone down, then increased at end...could be very interesting mechanic |
| #77hautamakiJan 26, 2013 0:38:15 | An untapping card would be a great CHA or INT card actually. CHA: Inspired Surge, Standard--Untaps and allows re-activation of a target tapped allied creature. or INT: Haste, Standard--the same Love all those ideas. More attachments would be good in general I think, especially for WIS as it ought to be a buffing thing imo. WIS: Divine Wrath, Standard--Attach to any creature within 5 squares. Remove if creature takes damage from any source. Target creature does +20 damage with all melee attacks. WIS: Divine Protection, Standard--Attach to this creature. All creatures within 2 squares of this creature recover 10 HP during the refresh phase. |