Playing Order Cards without LOS + other Questions.

Post/Author/DateTimePost
#1

guest790758853

Jul 01, 2013 18:02:04
Over the weekend i bought all 5 sets of DC. Awesome game with lots of strategy.
So many questions about certain rules of the game. First, how do i link cards on the forums?

Can you play Order Cards on creatures without LOS?
for instance some say shift another ally creature or shift target ally creature within 5 squares

If a card says to "shift 6 spaces" do you have to move all 6 spaces?

Does Fire Trap work through walls?

If you slide an enemy creature into a hazard do they take damage immediately or on their activation?
And is that 1 damage for being there at start and 2 if they remain there?

Does Faerie Fire stack? And does Shield block stack?
Explain to me how faerie fire works. And why do i have a level 1 and a level 2 one in my Lolth set.

Can the Umber Halk slide enemy cratures that he can't see?

Thanks in advance!



#2

comradeone

Jul 02, 2013 17:03:00
You always need LOS to your target squre unless it says that you don't (dimension door) or you're not targetting a square (terrifying revelation)

The ones that let an ally shift I would say you don't need LOS to because they provide their own LOS?

But then on the other hand death sentence definitely needs LOS. Death sentence does say that you're essentially targetting an ally howerver.

Fire trap does not work through walls, either targetting it or the explosion radius damage.

Enemies slid into dangerous terrain (costs two points of sliding remember as its a type of difficult terrain) take 10 damage both upon entering the terrain aka when you slide them there AND if they chose to end their activation there (unlikely) so usually just 10 damage.

Fire fire stacks because it's not a named effect

Effects that do not stack include "block 10" and "regenerate 10" as these are called "named effects" and therefore do not stack. However if it doesn't have that funky text then multiples will stack eg/ lloths, beastmaster, fury of gruumsh

Faerie fire makes it so that whenever the enemy creature you attached it to as a minor action using a level 2 or higher drow and or int creature (the level 1 is a misprint, should say 2) is attacked, add 10 damage to that attack for each copy of faerie fire attached to that enemy.

So typical example, your drow wizard runs up, gets within 10 range, attaches the card to a hobgoblin soldier as a minor action, then shoots for 20 + 10 = 30. Then your drow blademaster moves into range and makes a melee attack for 20 + 10 = 30. If the damage goes through (isn't cowered or blocked by an order card) then the flashing blades ability would trigger and do 10 damage, barely killing the hobgoblin soldier. FF does not count for the flashing blades power since it's not an attack.
#3

guest790758853

Jul 02, 2013 17:15:57
Okay thanks for the imput.

Can't think of any more questions right now.