| Post/Author/DateTime | Post |
|---|---|
| #1cashtoolJun 29, 2013 1:28:45 | Top Ten Order Cards |
| #2KhaysunJun 29, 2013 9:21:30 | "(3) laugh maniacally when you’ve drawn your entire deck" That deserves HAHHAHAHAHAHHAHAHA.... oh, that was funny when I read it. I just love ending a game using terrifying revelation, I did that twice against my opponent. Quick jab, cure serious wound, sneak attack, spring attack, overseer's whip, uncannny dodge, magic short sword, and faerie fire are good order cards. Hmmm... constructing a good warband seems more difficult than I imagine, but finding an opponent who's worthy of a custom warband is even more difficult considering where I live ![]() But I have two unrelated questions: What bonuses should I give to my opponent if he/she happens to play badly, and I want to improve against future challenging opponents? Would any be okay? And do you have any feedback on my guide in the Alliance forums? (I really need to know how I'm doing). |
| #3deadfreddyJul 22, 2013 20:31:21 | But I have two unrelated questions: How about this as a handicap option: Your opponent gets double the morale boost each time he gathers treasure. |
| #4SilvarionJul 27, 2013 11:32:07 | Or how about: Give a handicap of "N" rating to starting players. Where "N" is the number of extra morale and leadership they get to start with. I was thinking of a starting handicap of 3 for the first game, which is then lowered by 1 each further additional game. Until you reach 0 after 3 games. |