4e to 5e wealth conversion

Post/Author/DateTimePost
#1

DM_Craig

Aug 20, 2015 8:15:42

Hello fellow DMs!

My 4E campaign group decided - after much persuasion on my part - to fully switch over to 5E, but rather than start over, we decided we would integrate the changeover in to the campaign. The 4E characters were level 12, which converted to Level 8 purely by XP. That was easy.

The problem I am having is with wealth conversion. For example, one character currently sits on 66pp and 20gp.

That seems a little high to me for an 8th level character in a game where magic items are not for sale. I've thought about simply transferring each character's wealth over as it is, but I'd also like to know my peers' thoughts on a) whether or not some conversion should take place, and b) how to go about calculating what the change should be.

 

Thoughts?

#2

Awakened_Gazebo

Aug 20, 2015 9:03:46

Well, 66PP and 20GP isnt even a ½ fullplate, so I dont think its too much money to be carrying around.

For instance the treasure hoard table in the DMG can easily net a result worth 1250 GP of loot for a 5th level party. Or 2100 GP if you roll for cash.

You just need to get them to have some expensive goals, so they still feel like it makes sense to accept gold as payment for adventures.

 

 

#3

Beguileuse

Aug 20, 2015 14:04:21

Depending on the campaign and setting, you can always add in things like potions/scrolls for sale to soak up some money, as well as benefits for 'living the high life' - maybe they can make some important connections in the city by throwing extravagant parties or something.

#4

WorBlade

Aug 21, 2015 14:38:22

It dpends on how much walth you gave them. 66 pp is only 660 gp, not much for an 8th level character. But 4E was balanced in the DMG tables on the assumption that players would often buy magic items and own at least one per level. 5E has gone away from wholesale purches of magic items. So it might not matter if they come straight across with their current wealth = especially if the world isn't changing. If they have enough to built a keep - so what? Let them build a keep, bury it in their garden or whatever. Since they can't go on a spending spree to trick out their characters with the perfect items to min/max it shouldn't matter that much how much they have. If they accepted going down a few levels, I'd say let them keep tehir money. Especially if you have to trim some magic items away from them (beacuse they won't function the same in 5e or whatever reason). 

#5

DM_Craig

Aug 22, 2015 9:42:04

WorBlade wrote:
(Reply to #5)

CCS

DM_Craig wrote:
(Reply to #6)

DM_Craig

CCS wrote:
#8

DemoMonkey

Aug 24, 2015 7:17:54

Wealth is not a game balance issue in 5E. Having more money, will not directly make a character more powerful (outside of a corner case or two).

 

Weighed against that, taking their wealth away in the conversion, no matter how well meaningly presented (and no matter what good sports the players are) will feel like a punishment.

 

Let them keep their money. 600 gold vs 6,000 genuinely won't make any difference from a power standpoint, but might make a significant difference in player satisfaction.

 

#9

WorBlade

Aug 24, 2015 11:29:52

6,600 gp is a small fortune but not a game breaker at 8th level. At least in my 5e campaign. Especially as the characters cannot readily change the money into magic items. even if they make their own, a very rare is 5,000 to 50,000 so you can rule out any item you don't want and a rare item is 5th or higher so at 8th no big deal. The dMg guidelines would be 7 rolls on challenge 0-4 and about 9 on the 5-10 by 8th level. roughly average is 1,150 gp per party of 5 so 230 x 7 rolls 1,610 through 5th then maybe 5,300 for party of 5 for 1,060 times 9 rolls (9,540 then the earlier 1,610) is maybe 11,150 minus kiving and equipment purchases over those 8 levels. So six gran in "5e" currency seems legit for me.  

#10

Awakened_Gazebo

Aug 24, 2015 11:46:36

CCS wrote:
#11

Saeviomagy

Aug 24, 2015 21:29:57

The worst thing your players will do with excess money is buy a suit of full plate (a grand total of +1 ac if they wear heavy armor) or hire a bunch of minions. Neither of which are big deals.

 

I just gave my 3rd level party something that could net them 10,000 if they play their cards right. I'm really not afraid of them cashing in on that.