5e Combat Card

Post/Author/DateTimePost
#1

Jiggadias

Jul 08, 2014 9:56:37

Hello everyone! I have created a combat card for 5e that can be used to speed up combat by giving players (and DMs) a visual tool to track their current initiative, combat modifiers, and weapon / spell attack and damage data. It is small enough that it can be placed in a large binder clip and stand up on the table. Players mark their current initiative and turn the cards around for the DM to see at the start of the round then turn it when it's their turn.

 

It's located here: http://jiggidiandesigns.com/?p=58

 

Feel free to leave feedback!

#2

Guest855761860

Jul 08, 2014 19:20:39

Hey, that's going to be helpful.  Thanks!

#3

Jiggadias

Jul 09, 2014 5:31:13

You're welcome! I see myself making several gaming aids in the near future. I'll post them as I make them. I think my next one will be a character tracker sheet for DMs, so things like Passive Perception can be seen at a glance and you don't have to tip off the players by asking what their scores are ;)

#4

Plaguescarred1

Jul 09, 2014 5:58:35

Thanks these will be handy!  If i can make a suggestion, i'd include Passive Perception if its meant to be kept by DMs. Rather than ask a player what's his PP, it'd be right there on the card

#5

Jiggadias

Jul 09, 2014 6:14:15

I was thinking about that as well, but the trick will be doing so without making the card bigger and also keeping the other blocks large enough to be visible across a table. The joys of design

#6

Archon007

Jul 09, 2014 6:24:32

Why have have a box for STR? Just wondering what the thought process for that is? 

 

Probably needs a box for CHR for NPC reaction. 

 

What at normally track as a GM on a note card is Player Name, Character Name, Initiative, Dex Mod, CHR, Spell DC, & AC

 

 

#7

Jiggadias

Jul 09, 2014 6:52:50

Mainly for checks and balances, when players make attack rolls I can make sure they're adding bonuses / penalties properly.

 

For the next release, I'm going to try to squeeze in Passive Perception and Casting Bonus.