5E Dark Sun Homebrew and Conversion Stuff!

Post/Author/DateTimePost
#1

sixtymya

May 31, 2015 19:35:11

Hey guys, since I saw the new Mad Max, I've been working on some Dark Sun hombrew and conversion for the last few weeks, and it's gotten to the point where I can consistently and reliably run a Dark Sun game with few pauses or distractions while I make up rules. I've got:

  • elemental cleric domains
  • a spell-less ranger (from Unearthed Arcana)
  • psionic "Wild Talent" feat
  • defiling rules
  • Athasian bard background
  • Thri-kreen, Elf, and Mul homebrew races, all of which have been playtested and found to be fairly balanced
  • Conversion guides for converting the Goliath to Dark Sun as the Half-Giant race
  • equipment breaking rules
  • original monsters and some monster conversions
  • a guide to the City-States (from the Athas.org pdf)

 

Here're some links to the specific Google Drive documents:

Dark Sun Backgrounds, Equipment Rules, and Feats

Dark Sun Monsters

Dark Sun Classes and Magic

Dark Sun Locations

Dark Sun Races

 

I'm planning on adding more monsters and detailed psionics rules, but I want to wait to see if we get psionics rules in June's Unearthed Arcana before I start that.

 

Any thoughts and feedback would be greatly appreciated!

#2

Whir

May 31, 2015 21:33:18

Great stuff. When I send my PCs to Athas again, I will likely be using your work!

(Reply to #2)

sixtymya

Whir wrote: