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| #1EzechielDantanSep 20, 2014 4:40:42 | Okay, I haven't actually implemented any houserules yet, but I am considering some for my next campaign. I'd like to get some feedback on them / possible changes etc.
Multi-classing characters get to choose one kind of proficiency (or ability) of their new class for every level taken in that class, this should replace the normal multi-class rules and applies to the following proficiencies/abilities. Another available option is to train for half the usual ammount of time (125 days) to gain these proficiencies, this requires investment of (down)time and 1 gold per day but no ability checks are needed, success is automatic.
Light armor, medium armor, heavy armor. You need to be proficient with light armor before medium armor and medium before heavy.
Shields
Simple weapons (all), Martial weapons (1).
You gain proficiency with two weapons if you select this option, either all simple weapons or one martial weapon of choice. You need to have proficiency with all simple weapons before you can select a martial weapon to become proficient in.
Cantrips You do not get the usual cantrips automatically, rather you can choose to gain 1 for every level in your new class up to the starting number of cantrips, you do also gain cantrips as usual by advancing but you start out knowing / preparing fewer cantrips.
Tools select one kind of tool to become proficient with that starting characters in the class usually get.
Skills Pick one skill from the options a starting character in the class usually gets, up to the maximum number of skills in your new class-the number of skills in your original starting class. For example a fighter getting a level of rogue can pick 2 additional skills since a rogue starts out with 4 and a fighter with 2 (4-2=2), if you startaed out a bard you could only get 1 additional skill, and a rogue taking a bard level has no skills to gain.
Training is identical to the rule in the PHB except that you can also train with additional skills or weapons beyond your usual maximum, it is however more difficult:
(Training) Skills You can train a skill of your choice that you could pick as a starting option for (one of) your class(es). It requires 125 gold of training time to gain a +1 (training) bonus up to the maximum of your proficiency bonus, these training skills can not exceed a (training) bonus higher than the ability modifier for that skill. Nor does it increase automatically like your other skills do. Skills that are not a starting option for one of your classes can not benefit from training.
Weapon training You can train to wield wepons much like training skills, you can train a simple weapon following the same rules except that any class can do this and it only applies to a single simple weapon. Training with martial weapons works the same way but can only be done if you are proficient with all simple weapons already.
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| #2FaerieGodfatherSep 20, 2014 7:15:06 |
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| #3teron82Sep 20, 2014 7:16:55 | Gets a little lengthy but that tends to happen to explain everything properly. I think it does clear up a lot of issues with multiclassing nicely. I like it. |
| #4EzechielDantanSep 20, 2014 9:11:26 | Thanks, I was hoping it would make multi-classing less abusive. I figured the cantrips would be a decent balancing act compared to the gain of other skills. Also I like the gradual learning curve better thematically.
I am not so sure about the training though, I think the weapon training is better left alone. The skill training seems okay but maybe it is just better to limit it to half your proficiency bonus (round down) rather than by ability modifier. I do not think many campaigns will have much time for training, so a balance issue seems unlikely. Thoughts ? |
| #5Lord_PhobetorSep 20, 2014 9:16:12 | Ahem |
| (Reply to #2)EzechielDantan |
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| (Reply to #5)EzechielDantan |
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| #8Lord_PhobetorSep 20, 2014 12:09:38 |
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