Abishai

Post/Author/DateTimePost
#1

Ocule

Dec 05, 2014 12:30:11

So I decided to update this post as a service to those who require it and looking for feedback obviously on ways to improve it this has not been tested yet in game but it was created using the guidelines in the dungeon master's guide. I compared the experience given for Abishai with one of equal value ended up being the Barbezu devil which in the monster manual is CR3 so i have a platform now.

 

Black Abishai
Large Fiend (devil), Lawful Evil
Armor Class: 13
Hit Points: (8d10+16) 64
Speed: 30 Ft. (60 ft while flying)

****************************************************************************************************
Ability Scores: Str: 16 (+3), Dex: 15 (+2), Con: 15 (+2), Int: 9(-1), Wis: 11 (0), Cha 11 (0)
****************************************************************************************************
Saving Throws: Str +5, Con +4, Wis +2
Immunity: Fire and Poison
Resistances: cold; bludgeoning, piercing, and slashing
from non magical weapons that aren't silvered
Condition Immunity: Poisoned
Senses: Darkvision 120 Ft, Passive Perception 10
Languages: Infernal, Telepathy 120 ft.
Challenge Rating: 3
******************************************************************************************************
Devil's Sight: Magical Darkness doesn't impede the devil's darkvision
Magical Resistance: The devil has advantage on all saving throws against spells or other magical effects 
Dive Attack: If the Abishai is flying and dives at least 30 feet straight forward towards a target and hits it with a melee weapon attack, the attack deals an additional 9 (2d8) damage to the target.
*******************************************************************************************************
Multiattack: The Abishai makes three attacks, two with its claws and one with its tail
Claws: Melee weapon attack: +5 to hit, reach 10 ft. one target
Hit: 8 (2d4+3) Slashing Damage
Tail: Melee Weapon Attack: +5 to hit, reach 10 feet, one creature
Hit: 7 (1d8+2) Piercing Damage plus a DC 13 constitution save versus poison or be poisoned for 1 minute. The target may repeat the save at the end of each of their turns. 

 

This is the original stat block from 2e. http://www.padnd.com/monster_manual/mm00012.php

 

 

#2

Illithidbix

Dec 05, 2014 18:51:55

I would say compare their XP value to similar 2E monsters that you have the CR off and work back from there ....

 

But crikey, that is a VAST amount of 2E XP for creatures with so few Hitpoints.

Really not sure 3 of them are worth a Pit Fiend myself, I wonder if anyone could compare from play experience.

#3

MonsterEnvy

Dec 05, 2014 19:48:43

Fiendish codex has the 5 types of Abishai in it. You could base them on that. 

#4

Ocule

Dec 05, 2014 21:41:07

The fiendish codex could work? I know that CR is done a bit differently now than it used ot be. I have a good idea of how to make them as far as abilities. I think maybe two claw attacks and a tail attack with poison would be good. The red Abishai could be around challenge rating 5 or 6? being the strongest one. Or i could opt for making them a monster race and using class levels like any other NPC.

 

Would a CR5 red abishai be a bit weak?

(Reply to #2)

Ath-kethin

Illithidbix wrote:
#6

MonsterEnvy

Dec 06, 2014 11:39:40

Ocule wrote:
#7

Illithidbix

Dec 06, 2014 12:06:52

Ocule wrote:
(Reply to #7)

AaronOfBarbaria

Illithidbix wrote:
#9

Ocule

Dec 12, 2014 13:17:26

Updated the original post with a black abishai stat block, what do you all think? Fair for its CR?