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| #1Thalion94518Oct 12, 2014 19:23:18 | So, there was a rumor awhile back that the DMG is going to have rules for gestalt characters in it. I'll probably give them a look when it comes out, but I'm a tinkerer at heart. I'm considering putting together some rules to reflect 1e style multiclassing and I thought I would try to put some of my thoughts out there to see what people thought.
In going through the various classes, I get the feeling that a lot of the cool stuff for most of them are contained in the subclasses. The stuff that makes them more or less distinct.
What would happen if I allowed hybrid multiclassing, but nobody got access to any subclass features?
For example, fighters would not become champions or battlemasters when they hit 3rd level (and don't get the associated abilities when they hit those levels as well). Rogues are just rogues... not assassins or thieves.... etc. Characters would just get the abilities granted to all members of the class
I would start from there.
Clerics would still choose a domain but only get the bonus spells and the channel divinity ability associated with it. No bonus proficiencies... no bonus abilities.
Paladins and rangers lose their spellcasting abilties. They still get smite/hunters mark and can use them a number of times per long rest as they would normally have spell slots. Paladins choose a vow, but only get the Channel Divinity feature for it.
Hit points are rolled for each class and the average taken.
Characters could choose between the two classes saving throws.... they either get one classes or the others (or I may allow a choice between the 2 "good" saving throuws and a choice between the 2 "less used" saves.
I wouldn't allow sorcerors or warlocks to hybrid with another spell casting class.
I'm also toying with the idea of only allowing the proficiencies granted in the current multiclassing rules, but I'm a bit concerned that classes like the rogue and the cleric don't get weapon proficiencies on their own so a wizard/rogue wouldn't have any weapon proficiencies.
Would characters like this be balanced against single class and standard multiclassed characters? Still horribly unbalanced?
(Note: Not planning on getting anywhere near max level)
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| #2dmgorgonOct 14, 2014 10:25:50 | AD&D style multiclassing is something I'll be looking at.
The challenge is trying ensure that spell level access keeps pace with character level. Such characters should only be a level or two behind single class characters.
You have a great idea, but I think you would need to develop a default (general) subclass for each class. |