Adapting 5e to Birthright

Post/Author/DateTimePost
#1

Arawn76

Aug 26, 2014 7:51:51

 

Given the hugely broad mandate of the edition we’ve been playing do these restrictions seem unreasonable in our gimme generation of gamers.

 

As I'm gearing up for my Birth5Eright game I was considering sending this to my players.

Races

 

Humans                  +1 to all stats or…

 

·         Anuireans                              +1 Cha/+1 Stat of Choice Bonus skill/Feat

 

·         Rjuven                                    +1 Con/+1 Stat of Choice Bonus skill/Feat

 

·         Brecht                                    +1 Dex/+1 Stat of Choice Bonus skill/Feat

 

·         Khinasi                                   +1 Int/+1 Stat of Choice Bonus skill/Feat

 

·         Vos                                          +1 Str/+1 Stat of Choice Bonus skill/Feat

 

 

 

Subraces

 

Sidhelien                               (High & Wood Elf)

 

Karamhul                               (Mountain & Hill Dwarf)

 

Halflings                                 (Lightfoot & Stout)

 

Half-Elf                                   (As is)

 

 

 

Classes                   Races Allowed     

 

Fighter                   All

 

Ranger                   Human/Elf/Half-Elf/Halfling

 

Paladin                   Anuireans/Khinasi (Elves Vow of the Ancients/Dwarfs Vow of Vengeance)

 

Barbarian               Rjuven (Commonly Totem)/Vos/Dwarf (Rage)

 

Bard                        Human/Elf/Half-Elf

 

Rogue                     All

 

Cleric                      Human/Dwarf

 

Druid                      Human                  

 

Wizard                   Elf/Human (Blooded)/Half-Elf

 

 

 

Not Permitted Races or Classes

 

Half-Orc

 

Dragonborn

 

Tiefling

 

Gnome

 

Monk

 

Sorcerer

 

Warlock

 

#2

iserith

Aug 26, 2014 9:13:40

I think the racial restrictions on classes seem a little odd. I'd get rid of that. I would also be flexible if a player wanted to play a "prohibited" class or race, working with the player to make it work in a Birthright context. I've got all the Birthright books myself from back in the day and anything can be made to fit. And since the payoff is more player engagement, it is a benefit to the DM to be flexible on that score.

#3

RustedKitsune

Aug 26, 2014 12:29:15

I'm actually working on a Birthright 5E rules module, but I'm stuck on the powers and how people gain them.

The magician is going to be interesting as well...

#4

ankiyavon

Aug 26, 2014 13:06:22

RustedKitsune wrote:
#5

Arawn76

Aug 26, 2014 13:34:25

The class restrictions are setting specific although I may lighten up and just keep to the no dwarves arcane classes no divine for elves. 

 

 

No point in playing in birthright if it ends up as generic as FR

#6

RustedKitsune

Aug 26, 2014 13:44:55

ankiyavon wrote:
#7

iserith

Aug 26, 2014 13:47:01

I think if you asked a bunch of people what really makes Birthright stand out, they would say its the cool bloodlines, badass villains, and the unique domain management, not racial restrictions on classes. So I think that's an easy one to get rid of if a player wanted to be a mountain dwarf wizard or whatever. I'd spend my design time on bloodlines and domain management.

#8

ankiyavon

Aug 26, 2014 14:17:31

iserith wrote:
#9

RustedKitsune

Aug 26, 2014 17:19:17

ankiyavon wrote:
#10

Arawn76

Aug 27, 2014 4:00:00

For me the No arcane dwarfs and no divine elves are integral to the setting. It's established in the lore and history. That said I'm not likely to apply any other class/race restrictions and might just indicate which races favour which classes for roleplay purposes.

 

I don't see class restrictions as a bad thing if it adds to the settings flavour.

 

I definitely didn't want to impose a feat tax on my players so was going to keep bloodlines simple. If a player wants to they can start out with a tainted bloodline free of charge, this will allow the wizard characters without penalizing them.

 

However if they want Bloodline abilities I was thinking of just letting them roll on the 2e tables and adjudicating abilities on a case by case basis at the cost of a feat paid at the first opportunity.

 

Magicians will just be ritual casters. I think this nicely reflects the weaker form of unblooded human magic prior to Deismaar.

#11

Atheosis

Aug 28, 2014 5:06:59

iserith wrote:
#12

iserith

Aug 28, 2014 5:10:45

Atheosis wrote:
#13

Arawn76

Aug 28, 2014 5:55:26

Had a chat with my players and all agree that restrictions aren't punitive when based around setting and story. As one said to me "if I want to play anything I'll just play in the realms!"

 

I have however decided that we can loosen a little without breaking flavour so;

 

NO arcane dwarfs

NO divine elves

 

For the other classes I'll list suggested race/culture combinations to help with flavour but leave that choice in my players hands.

 

Discussing with them we've decided ritual caster adequately represents the magician.

 

Bloodlines: At 1st level the players can choose to have a tainted bloodline (no powers) at no cost so as to not penalise human Wizards.

If someone wants more bang for their buck then they can sacrifice their first feat or stat boost as received, although they can roll at 1st level, to roll a bloodline (using the 2e tables) and we'll adjudicate the abilities on a case by case basis.

 

Have to say I do love my players, it's all about immersion with them :-)

#14

Arawn76

Aug 28, 2014 9:13:00

[quote="Atheosis"]

 

Arawn76 wrote:
#15

Pyrate_Jib

Aug 28, 2014 9:20:01

Arawn and crew!  Feel free to stop on over and check out my facebok page for Birthright 5E (if you have a facebook account).  I'd love to share some topics like setting vs. rules on the page.  A home rules and adventures are very welcome.  I have a short introductory D&D 5E adventure you can download entitled "Bad Friends".

 

 
#16

ORC_Animus

Aug 28, 2014 9:33:50

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#17

Arawn76

Aug 28, 2014 14:30:22

Thanks Pirat jib I'll check it out 

#18

Phantymwolf

Aug 29, 2014 14:32:49

Why not just make Bloodlines a background? It seems to me that that's where they belong since you're either born with one or you're not, and that falls squarely into the idea of backgrounds.  

#19

Arawn76

Aug 30, 2014 5:01:27
Well I can be a peasant, soldier, sage or noble and have a bloodline so not sure same thing.
#20

Phantymwolf

Aug 31, 2014 1:32:05

Hmmm, good point. Maybe make it an additional layer to the backgrounds? And if you wanted to restrict them to make them rare  you can always make it a roll to see if you can have one and add it to your background. Just some random thoughts. 

#21

Arawn76

Aug 31, 2014 5:57:02

At the moment I'm leaning towards just keeping it simple but I'd love a more robust mechanic to use. That said I don't think my idea earlier is to overpowered.