Any Issues With Faster Level Pacing?

Post/Author/DateTimePost
#1

keyboard.scribe

Jul 13, 2015 10:13:00

I've got a group of friends who want to play some DnD and this'll be their first time playing. I was thinking of picking up the leveling pace to show off the cool features of the classes they'll choose and wanted to know if doubling the level rate will cause problems during the campaign?

#2

akr71

Jul 13, 2015 10:27:31

Levels 1-3 go by pretty quickly already.  After that, I'm sure you could speed up the XP pace by having them travel across country - frequent 'random' encounters by multiple opponents, but plenty of time for long rests in between.

 

That being said, I'm DM'ing for 2 groups of relatively new players and everyone is quite content at 'regular' game speed.

#3

iserith

Jul 13, 2015 11:51:05

keyboard.scribe wrote:
#4

Eck

Jul 13, 2015 12:08:29

The only issue I can see is that this is the players' first time playing. If they're learning the game, they might get overwhelmed by all the different abilities if they level up too fast. Depending on the players, they'll be forgetting what spells they can cast or what abilities they posess if they don't have a little while to get used to it.

 

- Eck

#5

keyboard.scribe

Jul 13, 2015 12:42:17

Alrighty, thank you. Eck, you are right, I'd rather not overwhelm them as they begin to play. 

#6

ZaxFahrenheit200

Jul 13, 2015 18:27:34

Two words: quest xp.

 

This works best, since 1.  The amount is totally up to you each time you dole it out, and 2.  You way youdole it out to them is also up to you, whether piecemeal (when they finish each "stage" of a quest), or just do a big payoff at the end of each one.  And to top it off, 3. You don't have to mess with the xp reqs for leveling.

#7

Nevvur

Jul 13, 2015 20:03:26

Even brand new players can adapt to an influx of new tricks. Their ability to learn is the major bottleneck, not their experience with D&D or RPGs in general. If your players are fairly bright you can go as fast you want. My biggest concern would be for spellcasters. Their spells may become obsolete before they even get a chance to use them.