are feats op?

Post/Author/DateTimePost
#1

_Satyesu_

May 26, 2015 16:46:21

To quote a player:

"We now meet the point where we can take a feat. There is some controversy concerning them and it even says in the core rulebook.

"At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead"
So it is an optional rule.
I suggest we limit the option to take feats and make it harder to get one. What I am proposing is very well written on the pages (227-) of the DM manual (which I hope we are using).
I mean just look at this.

You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
• On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. 
• Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

This is as OP as it gets in D&D. Do we really want making my character able to deal: two 4d6+2d8+10 with advantage and rerolls of 1 and 2 on this level (three attacks on next level). 
For the love of God.

I calculated this to be 150 damage a turn on level 5 (most of it magical)

And it can be a crit too. Think about that."

 

What do you think?

#2

AaronOfBarbaria

May 26, 2015 18:41:42

_Satyesu_ wrote:
#3

OoftaMeg

May 26, 2015 18:58:23

I think they're optional for a reason.  Then again, I allow them and just throw more bad guys and it all works out in the end.

 

Certain feats also sound more OP than they are in actual play.

#4

Tempest_Stormwind

May 26, 2015 19:03:53
....where is the damage coming from? That seems impossibly large at level 4 without a crit, at least as sustained output. (A Vengeance paladin can hit 2d6+2d8+10 with advantage (but -5 attack, which is *really* significant) if he burns his Vow of Emnity and a spell slot, but that is what we call a nova.)
#5

ankiyavon

May 26, 2015 19:25:53

Even if it is OP, I think your player has a very low appreciation of how OP things have been in D&D in the past, if this is "as OP as it gets in D&D".

 

 

It also appears that he's assuming maximum damage for some reason; the max damage on 4d6 + 2d8 + 10 is 50, three times would be 150.  Max damage is a pretty unrealistic assumption.

 

He also appears to be assuming that he will crit or drop something to 0 hp every single round.  Also unrealistic.

 

Finally, he's assuming that every attack has advantage, which is unrealistic again.

 

 

(Side note:  I'm not sure how he's saying that most of the damage would be magical, but then, I don't know where all those dice are coming from anyway.)

#6

CCS

May 26, 2015 20:36:56
I don't see the feats as OP....

But if your player is really worried about his character becoming op if he takes that feat? Well, there's an EASY solution. Theres plenty of feat choices, so he just doesn't pick THAT feat. Or maybe he just opts to take the ability score increase. Afterall, the games made on the assumption that you DON'T have feats. And just because you can min-max doesn't mean you have to (this fact seems lost on a great # of folks).

#7

durntaur

May 26, 2015 20:47:47
No, they're not OP. And as AOB pointed out, those figures you posted means the math went wonky.
#8

Greenstone.Walker

May 26, 2015 20:55:43

You only get 5 to 8 of them, depending on class and race, and you have to give up +2 to a Stat (which is very valuable itself, especially if you started with point buy or array).

 

So, not overpowered.

 

Possibly the two -5/+10 ones might be, but they are somewhat situational.

#9

Wuzzard

May 26, 2015 21:32:17

What no str bonus in those crazy damage dice?  What weapon does 4d6 + 2d8 anyway?

(Reply to #9)

Macv12

Wuzzard wrote:
#11

Rya.Reisender

May 26, 2015 23:56:17

By RAW, a crit with a greatsword would be 4d6 and not 3d6. The rules say to roll all the damage dice twice on a crit.

(Reply to #11)

Macv12

Rya.Reisender wrote:
#13

AndrewJO

May 27, 2015 1:58:22
Of course it seems OP, you threw in a few too many die when you calculated it, assumed max damage, advantage on every attack, the possibility of a crit, and completely disregarded the fact that he gets a -5 penalty to hit (at lvl 4 probably evens out), and assumed the PC will either kill or crit every turn.
#14

Glimjack

May 27, 2015 3:04:29

_Satyesu_ wrote:
#15

Patron1972

May 27, 2015 10:26:11

_Satyesu_ wrote: