| Post/Author/DateTime | Post |
|---|---|
| #1Nugs2073May 24, 2015 0:10:18 | I am a new dm and I have just created my world ,but I forgot to add the planes. Are they Required? |
| #2OGRE1984May 24, 2015 0:58:43 |
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| #3RasmusNordMay 24, 2015 2:12:40 | There are several monsters and spells where planes (of some kind) would need to exists, or else would require some other explanation.
As you are new, I would 'import' the planes from the standard game world cosmology, which is in the DMG.
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| #4dave2008May 24, 2015 4:30:38 | I didn't notice you posted twice and this thread already had responses. So here is my reply fromt the other thread:
"No, they are not. I ran a DnD campaign that only involved on world. I did create locations for fiends, gods, etc. but is was all centered on the world (similar to greek mythology). Now, there are certain spells or fluff text that may make reference to other planes, so will need to revise those - but that doesn't change how the game is played." |
| (Reply to #3)dave2008 |
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| #6Nugs2073May 24, 2015 22:52:44 | Any Advice for DMing? |
| #7transcendantviewerMay 25, 2015 0:56:48 | Advice for DMing... Never build plans that require things to go a certain way unless you're very clever about making railroading subtle. That and always expect that the players will always (Either intentionally or inadvertently) foil your carefully laid-out plots and have different contingencies for when that occurs. That or learn the art of half-assing entertaining adventures. Both will help. |
| #8ImaculataMay 25, 2015 4:45:25 | I always avoid including the plains. I find the whole setting boring and cliche. I make sure that my players understand that the setting they are playing in is unique, and does not contain any of the standard DnD locations. If I want some sort of alternate dimension, I make up my own. |
| (Reply to #6)dave2008 |
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| #10QwertyAzertyMay 25, 2015 12:25:19 | you can just play fine without planes no problem.
The spell that might cause more problem are spell allowing you to travel to other plane (Gate, Plane Shift, Demiplane etc...) you can simply tell your player that other plane do not exist so those spell do not exist neither, or you should have time to create plane by the time your player reach that level of power. |