| Post/Author/DateTime | Post |
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| #1ClutchboneFeb 19, 2015 16:49:27 | I'm tinkering with a new campaign, and I cooked up this boss fight for a group of four 3rd level player characters (all experienced with D&D and mostly competent with tactics and such).
How does it look? Is this balanced, too easy or too hard?
Show Gargamel Medium humanoid (human), neutral evil Armor Class 11 (16 with barkskin) Hit Points 27 (5d8 + 5) Speed 30ft. STR 10 (+0) DEX 12 (+1) CON 13 (+1) INT 15 (+2) WIS 12 (+1) CHA 9 (-1) Skills Medicine +3, Nature +4, Arcana +4 Senses passive Perception 11 Languages Common, Sylvan, Undercommon Challenge 2 (450 XP) Spellcasting. Gargamel is a 4th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following spells prepared: Cantrips (at will): mending, poison spray, produce flame 1st level (4 slots): entangle, healing word, longstrider, thunderwave 2nd level (3 slots): barkskin, heat metal ACTIONS Ladle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Scruple Medium humanoid (human), neutral evil Armor Class 11 Hit Points 11 (2d8+2) Speed 30ft. STR 8 (-1) DEX 12 (+1) CON 12 (+1) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Skills Arcana +2, Medicine +4, Deception +4 Senses passive Perception 12 Languages Common Challenge 1/4 (50 XP) Spellcasting. Scruple is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has following sorcerer spells prepared: Cantrips (at will): acid splash, mage hand, shocking grasp 1st level (3 slots): grease, ray of sickness, unseen servant ACTIONS Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.
Azrael Small beast, unaligned Armor Class 13 Hit Points 9 (2d8) Speed 40ft. STR 4 (-3) DEX 16 (+3) CON 10 (+0) INT 4 (-3) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +5 Senses darkvision 60ft., passive Perception 13 Languages - (understands Common) Challenge 1/8 (25 XP) Keen Hearing and Smell. Azrael has advantage on Wisdom (Perception) checks that rely on hearing or smell. ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. |
| #2BarkyFeb 19, 2015 17:18:07 | Hahahaha!! |
| #3Goon-for-HireFeb 19, 2015 17:34:11 | Glorious!! |
| #4RhennyFeb 19, 2015 18:04:53 | Depends on what the pcs have already encountered, and which spell your baddie uses first. If the pcs get entangled, it could turn out to be pretty tough.
Other than that, I'd keep a few reinforcements in my back pocket if it looks like your boss is having trouble.
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| #5supreme_slayerFeb 19, 2015 20:35:31 | I really would have thought you would have given Gargamel the Englarge/Reduce Person spell. Or made him and his cohorts a size larger. =P |
| #6ClutchboneFeb 20, 2015 8:41:44 |
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| #7NoctaemFeb 20, 2015 8:40:43 |
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| (Reply to #7)Clutchbone |
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| #9Goon-for-HireFeb 20, 2015 12:21:57 | A mad CN bard based on Pewit wouldbe a great way to test their mental endurance.
Underwater adventures with aquatic gnomes based on the snorks would be a great follow-up.
Are you are willing to go outside of Payo's cannon, if so what are your golden range of years for Saturday Morning Cartoons.
Personally, I keep meaning to develop villain based on Venger from the D&D cartoon, as I am the only one in my group of the right age to have enjoyed it as a kid. |
| (Reply to #9)Clutchbone |
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| #11Goon-for-HireFeb 20, 2015 14:15:07 |
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| #12BarkyFeb 20, 2015 16:25:22 |
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