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| #1Raven3182Jun 08, 2015 14:23:06 | So, I'm looking to create a custom fighter martial archetype around the idea of a Cavalier. I've found a few attempts posted here and elsewhere on the internet, but none of them really encapsulated what I'm looking for. The basic idea to to create a fighter that specializes in mounted combat, but without all the moral/religious/paladin/shining knight tropes that normally accompany characters of this type. (Not that there's anything wrong with such characters, I'm a big fan of paladins myself, but I want the archetype itself to be neutral to such ideas).
Fighter Marital Archetype
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| #2Captain_KoboldJun 08, 2015 15:42:01 |
How would this compare to a Champion or Battlemaster who just took some mounted-oriented feats?
If needs be, could summon steed be reduced in power and taken with the Ritual Caster or Magic Initiate feats?
The ability to summon a steed doesn't get around the main issue with adventuring with a mount: low ceilings. |
| (Reply to #2)Raven3182 |
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| #4MechatarrasqueJun 08, 2015 20:02:14 | You know there ought to be a paladin version of the magic initative feat that let's you use 1 1st-level paladin spell of your choice and let you cast find steed (both once a day), maybe divine warrior. It seems like variant human battlemaster with the mounted combat feat and the divine warrior feat at level 4 would go a long way toward a cavalier. |
| #5Xeviat-DMJun 09, 2015 0:34:39 | I think the 18-20 crits is a bit much; you're giving that out way earlier than the Champion gets it and that's the Champion's main damage booster. |
| (Reply to #5)Raven3182 | Okay. So here's a second draft of the archetype with a bunch of alterations made to it based on various comments and suggestions.
Level 3
Second, you gain the ability to cast the spell “Summon Steed” once per long rest.
Summon Steed (Based on the spells “Find Steed” and “Find Familiar”) You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, except that it has a +1 bonus to its Strength, Constitution and Dexterity scores above that of normal creatures of the chosen form. While it appears normal, it is actually a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any beneficial spell that targets you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. Anything equipped on the steed (tack, harness, barding, saddle bags, etc.) disappears along with it. Casting this spell again summons the same steed, restored to its hit point maximum and with all equipment intact.
You can also dismiss your steed at any time as an action, causing it to disappear into a pocket dimension where it awaits your summons. Anything equipped on the steed (tack, harness, barding, saddle bags, etc.) disappears along with it. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. While your steed is within 1 mile of you, you can communicate with it telepathically.
While mounted, the rider can choose to either control the steed or allow it to act independently (see PHB 198).
The mount is extremely loyal and always has the best interests of its bonded rider in mind. It will never intentionally act in a way that would be to its master’s detriment or against its master’s wishes.
You can’t have more than one steed bonded by this spell at a time. If you cast this spell while you already have a bonded steed, you instead cause it to adopt a new form. Anything equipped on the steed at the time (tack, harness, barding, saddle, etc.) transforms to fit the steed’s new form as well.
Level 7
Level 10
Level 15
Level 18
Thoughts? |