Cleric Domains

Post/Author/DateTimePost
#1

Swede1985

Feb 04, 2015 20:32:25

Hey all! 

I have taken it upon myself to start creating my own campaign world. In the past I have always started small and let the game build and grow, but I have decided to take the exact opposite approach this time and have detailed maps, countries, and religions, backgrounds and cultures all ready to go once the first session takes place months from now. I thought it would be daunting at first, but I am really enjoying the world building process. Anyway, I am fishing for more domains because I have an extensive list of gods and religions I am toying with and I want to know if anyone has come up with their own cleric domains and what they look like. Certain gods fit easily into what's in the book: a god of war is the domain of war...the god of compassion belongs in the healing domain, but what about a god of destruction, a god of music or a god of snakes? What about a god of trade or a god of dreams? 

 

If anybody has come up with their own domains, or wants to contribute to helping flesh out some possible ways of channeling divinity, special abilities or spell lists, that would be awesome! 

#2

Lady_Auralla

Feb 04, 2015 23:09:11

~~~~This is my draft for a Greed Domain:

 

Domain Spells:

1. Charm Person, Disguise Self

3. Create Food & Water, Non Detection

5. Seeming, Bigby's Hand

7. Mordenkainen's Magnificent Mansion, Sequester

9. Foresight, Gate

 

1st Level - Proficiency in Heavy Armour, Sleight of Hand and Deception.

1st Level - Greedy Harvest: Any healing magic by any creature within 30ft of the character is reduced by the characters Wisdom modifier and the character gains half this reduced amount.

2nd Level - Borrowed Clothing (Channel Divinity): As a Reaction remove a beneficial effect on a creature within 30ft and apply it to yourself. Duration, concentration etc as per when stolen.

6th Level - Gain expertise in Sleight of Hand and Deception.. The character can spend a use of channel divinity to giive opposed rolls to these 2 skills disadvantage for 1 round.

8th Level - Any spell cast by the character others that grants a beneficial effect also effects the character.

17th Level - As a bonus action if there is a creature within 30ft that has advantage you can steal the advantage from them. If you have disadvantage the target creature gains disadvantage. This can be us Wisdom modifier times between long rests.

#3

bob_goes_up

Feb 05, 2015 1:54:28

This is nice. You should expand it to create a domain for each of the seven deadly sins. 

 

http://en.wikipedia.org/wiki/Seven_deadly_sins

(Reply to #3)

Lady_Auralla

bob_goes_up wrote:
#5

Lady_Auralla

Feb 05, 2015 3:01:15

Domains run on a specific formula so creating them is mostly about getting the power levels right.

 

(Reply to #3)

DarthMacho

bob_goes_up wrote:
#7

bob_goes_up

Feb 05, 2015 22:49:51

Perhaps the seven sins could somehow be converted to virtues: Desire, Apetite, Riches, Harmony, War, Determination, and Dignity

 

I like Gods that represent human quality rather than a piece of nature.  That was one of the great virtues of the Al Quadim Patheon. http://www.ii.uib.no/~bjornts/.rpg/AQrelig.html

 

#8

Devils-Advocate

Feb 06, 2015 10:02:47

bob_goes_up wrote: