Converting Proficiencies to 2nd Edition

Post/Author/DateTimePost
#1

Gwathir

Aug 19, 2014 5:32:16

Hi, I plan to convert the Skills/Weapons/Armor/Tools/Language proficiencies to 2nd Edition proficiencies.

 

Unfortunately the DMG isn't out yet so I'm on my own to do this.

 

I have some ideas in mind on how to do it, but how would you do the conversion?

#2

Arawn76

Aug 19, 2014 5:41:09

So your thinking more NWP's?

 

#3

Gwathir

Aug 19, 2014 5:44:08

I'm thinking removing Skills/Tools from 5th Edition and converting them to 2nd Edition Non-weapon proficiencies.

 

How many NWP slots would you give each class/background?

 

How many WP slots would you give each class?

#4

Arawn76

Aug 19, 2014 6:34:22

 

This was the original progression

 

 

 

                        Wpn                             Non-Wpn                    

 

Warrior                 4 +1/3 levels                       3 +1/3 levels                      

 

Wizard                  1 +1/6 levels                       4 +1/3 levels                      

 

Priest                    2 +1/4levels                        4 +1/3 levels                      

 

Rogue                   2 +1/4 levels                       3 +1/4 levels                      

 

 

 

You could probably follow this as a guide even additional gained as they level except that I’d be inclined to give the backgrounds 2-3 additional proficiencies balanced between weapon and non-weapon dependent on their nature.

 

 

 

Haven’t really balanced that thought in my head mind.

 

#5

ChrisTheS

Aug 19, 2014 9:06:15

Here's something along those lines I came up with a little while back - maybe it could help, maybe not

 

http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4115651

#6

Chimerasame

Aug 20, 2014 10:50:40

Keep in mind, special rogue abilities like pickpocketing, opening locks, disarming traps, etc, were outside of the NWP system in 2e, but have been wrapped into skills (or tools) since then. That's why 2e has a lower number of NWPs for rogues than it does for fighters/wizard/priests.

 

If you want to treat all those things as NWPs, you should give rogues a significantly larger number than what 2e used to give them, or else one of the main selling points of the rogue class (high skill versatility) is completely ruined. Or, alternately, you could give rogues all those percentages from 2e... that'd increase complexity quite a bit.

 

Out of curiosity, what's your end goal in this -- why do you prefer NWPs to 5e skills?

(Reply to #6)

Gwathir

Chimerasame wrote:
#8

kev777

Aug 22, 2014 20:37:27

I agree, it's great when everyone at the table can contribute to a situation in a unique way regardless of class.   Catch all skills don't aford everyone the same opportunity to contribute.