Crafting Scrolls

Post/Author/DateTimePost
#1

Tiarn

Sep 22, 2014 5:54:12

I know there aren't any rules out there as of yet for this (unless I've missed them, in which case, page number please?) and it will probably be in the DMG this November but my group doesn't want to wait that long.

 

I have a wizard in the party that really wants to make scrolls and seeing as there's "precident" (you can make healing potions, why not all manner of one-use items?) I don't see a huge problem with it.  Only problem I do have is that I don't have any clue on a "crafting price" to charge.  Obviously it should (I would think) scale with the level but so far that isn't a huge problem as no-one has access to anything above 1st level spells for now.  So I really just need some idea of where to start.

 

Would 50g as a potion cost be appropriate?  Or less, since anyone can use a potion, but not everyone can use a scroll (or is that different too?  Ugh, this staggered release!).  And what tool proficiency should I require (if any) since the potion does require the herbalist kit?

 

What do you guys do in your games?

 

Thanks!

#2

DM_HEEGZ

Sep 22, 2014 18:59:12

in a pinch you can borrow from the tables from 3.5 ed:

 

http://www.d20srd.org/srd/magicItems/scrolls.htm

#3

RunningWilder

Sep 23, 2014 11:14:56

I'd hold off on scrolls yet.  Potions of Healing aren't exactly a strong precedent.  First, they're made through alchemy and not magic, so any class can make them.  Second, it doesn't matter which level you make a Potion of Healing at or what your proficiency bonus is.  They always heal the same amount of hit points.

 

However... if you do want to allow him to make scrolls, I'd suggest the following.  Require him to take a proficiency for it, perhaps some sort of Scroll Craft tool. You need proficiency in alchemy tools to craft Potions of Healing after all.  Second, follow the normal crafting rules.  A Potion of Healing costs 50 gold to buy and takes 10 days to brew up. I would suggest that first level scrolls should at least cost that, since they are much more versatile and give a greater range of options.

 

DnD 5e is much lower magic than 3e, so scrolls and potions aren't as easy to come by.  Magic is supposed to be wonderous and not as readily available.  Allowing easy creation of scrolls goes against that feel and design philosophy.  Requiring 10+ days to craft a single scroll (at 50gp per level) keeps them from becoming too prevalent and wide spread.  It also encourages the player to consider scrolls as something you use in an emergency and not as something to pull out every other combat.

#4

Kennethray

Sep 23, 2014 20:56:32

Herbalist kit says proficiency in it is required to make potions of healing and antidotes. Have not seen anything say Alchemy tool proficiency is required.

 

K-Ray

#5

RunningWilder

Sep 24, 2014 3:48:27

Kennethray wrote:
#6

Gungolphus

Sep 24, 2014 4:21:10

It is inconsistent to require 10 days to scribe a scroll with spell you know, in your own notation, when it takes 2 hours and 50gp per spell level to copy a spell you don't know, in notation you have to translate then transliterate into your own notation, into your spellbook (PHB p.114).

 

I'd "charge" the player the costs associated with "replacing a lost spellbook" (qv), though I'd specifically rule he could only do so in his downtime. In other words, you can't create scrolls during a long rest, or while on a quest/adventure. You need the quiet, peace, and solitude of your laboratory/study.

 

I'd also rule that all material components are required, no spell focus or "component pouch", I'd be darn sure I'd make her either go find them or buy them if she wasn't using them in play, and that the cost be at least 100gp per spell level to depict the specially-prepared parchments and inks.

 

Cheers,

 

Bob

#7

RunningWilder

Sep 24, 2014 11:29:37

Gungolphus wrote:
#8

Psikerlord

Sep 25, 2014 16:23:59

DMG is supposed to have magic item crafting in it, so scroll making will probably be in there.

#9

Asperdn

Sep 25, 2014 16:41:07

This is my house rule that we have been playing with for this.

Bards, Wizards, and Cleric’s only who can use a calligraphy tool set may create a scroll of any spell that they have prepared for the day at a cost of 50gp per level + the price of any material components and parchment or vellum. This process takes 2 hour per spell level. 

(Reply to #9)

Timmee

Asperdn wrote:
#11

Asperdn

Sep 25, 2014 17:34:39

For the most part the players seem to be crafting scrolls in there down time for emergency backup. There are three scrolls on the party at the moment 1) prayer of heling 1)magic missles and 1) Comprehend languages..

 

#12

RunningWilder

Sep 26, 2014 6:11:04

Timmee wrote:
#13

RunningWilder

Sep 26, 2014 6:16:00

Asperdn wrote:
(Reply to #13)

thehobb

RunningWilder wrote:
#15

RunningWilder

Sep 26, 2014 7:31:41

thehobb wrote:
#16

EzechielDantan

Sep 26, 2014 10:13:02

I'd keep it the same as in 3.5 but with a minimum casting level one level above what you get access to the spells and using the marketprice as the cost to craft the scrolls. I'd through thwe no probably rule that you can not craft scrolls over lvl 5 though.

 

1st lvl  50 gp

2nd lvl200 gp

3rd lvl 450 gp

4th lvl 800 gp

5th lvl 1250 gp

6th lvl 1800 gp

7th lvl 2450 gp

8th lvl 3200 gp

9th lvl 4050 gp

 

Spells at their minimum CL are more effective though so you get a bit more bang out of your buck than it may seem at first.

Spell slots are fewer thus spell scrolls more valuable, especially the high lvl ones.

Magical items arnt commonly for sale so money is more easily spent on disposable items.

 

#17

Redbeard2

Sep 29, 2014 20:03:49

Tiarn wrote:
#18

MechaPilot

Sep 29, 2014 20:28:58

For those who use the 3e or 3.5 rules, what do you do about caster level?  Do you ignore it?  Do you make the cost spell level x spell level x gp value?  What do you do to replace the xp cost?

(Reply to #18)

Redbeard2

MechaPilot wrote:
#20

MechaPilot

Sep 30, 2014 8:58:20

Redbeard2 wrote:
#21

dwgautier

Sep 30, 2014 9:04:33

My guess is that the cost of scrolls will be linked to the SPELL SLOT of the spell (plus any components).  So the base cost of a wish spell would be the same cost of a 9 level spell slot Fireball.

#22

dwgautier

Sep 30, 2014 9:07:26

Redbeard2 wrote:
(Reply to #20)

Redbeard2

MechaPilot wrote:
#24

MechaPilot

Sep 30, 2014 18:45:30

Redbeard2 wrote:
#25

RunningWilder

Dec 05, 2014 4:37:13

So, we have rules for this now from the DMG.

 

Basically, it comes insix parts.

 

1. GM is allowing you to craft magic items.

 

2. You can only craft an item when you are of a level based on their rarity.  Common and uncommon scrolls, for example, require you to be level 3 before you can start to craft them.

 

3. Your character has the necessary formula to craft the item. The formula for a scroll is to impregnate the scroll with the magic of the spell and to make the spell understandable in a more general sense. This might be waved by the GM.

 

4. Characters spend an amount of money based on the rarity of the item. For example, Cantrips and 1st level spells are common and cost 100gp to craft.  2nd and 3rd level spells are uncommon and cost 500gp in materials.  This is in addition to any other special materials the spell requires and the GM feels are needed.

 

5. You must also have the material components available every day, though you only expend them once for consumables.  And you must expend the appropriate level spell slot.

 

6. Characters craft 25gp worth of the item each day of downtime.  So it takes 4 days to craft a common scroll and 20 days for an uncommon one.

 

Selling magic items are also a special event because it requires downtime to track down a buyer. And there is a good chance the buyer will pay less than the crafting cost.

 

Keep in mind that the DMG sets the wealth/item level for starting with a 17th-20th level character in a High Magic campaign at about 20,000-25,000 gold, 3 Uncommon items, 2 Rare items and 1 Very Rare item plus their normal starting equipment. It also assumes that there are NO magic shops and that formulas to craft items are treated as magic items a rarity higher than what they create.  So the formula for a scroll of Magic Missle, which is a common item, is an uncommon item.

 

You can change this as you wish, but these are the base assumptions.

#26

PSusac

Dec 05, 2014 16:54:50

I have many issues with this system of creating magic items.

 

The first one that comes to mind is that scrolls (a one-shot item that is usable by only a few people) are as hard to make as a permanent item that can be used by anyone, due to an arbitarty assignment of difficulty based on rarity.

 

Difficulty of manufacture is only one factor in why an item might be rare after all.

 

Also, do you really want a scroll of a fireball to be as hard to make as a +1 sword, or a horn of fog?  That seems wacko to me.

(Reply to #26)

AaronOfBarbaria

PSusac wrote:
(Reply to #26)

EzechielDantan

PSusac wrote: