| Post/Author/DateTime | Post |
|---|---|
| #1krolbrien12Apr 10, 2015 4:33:05 | So, I am creating this thread to ask you guys for some advice as I understake this mini project. |
| #2krolbrien12Apr 10, 2015 4:36:48 | I was a big fan of EQ, more acuratly EQOA for the PS2. I Played a Shadow Knight on there for a while. I am wanting to recreate that character in dnd 5e.
I am conflicted as to what proficances in Saving Throws I should put. I know STR is a defiante one, But the next I am not sure if it shoudl be Wis, Cha or Int
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| #3Tempest_StormwindApr 10, 2015 5:43:47 | Oathbreaker paladin (DMG). If that isn't spot on, mod it further, or mod the Eldritch Knight to use necromancy and illusion. Rule One of designing new classes is to ask if you need one; most existing classes can be described as a great many things. |
| #4paulstraitApr 10, 2015 6:03:01 |
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| #5Tempest_StormwindApr 10, 2015 9:39:05 | The two required reading articles on this are: On The Philosophy of Class Design - Written for 3.5, but the same basic ideas apply here. Augmented, however, since 5e is actively trying to avoid 3.5's class bloat. Unearthed Arcana: Modifying Classes - An official source by a professional game designer specifically for 5e. It's tailored for how to modify existing classes, and shows the level of thought you should have before you undertake even a simple tweak.
I need to write an article soon that will show off the ins and outs of reflavoring, which is the third component here (changing descriptions instead). Here's an example I wrote a while ago. (it was 3.5, again, but the same logic applies here. And curiously, it maps on to PaulStrait's story pretty well!)
The most extreme reflavoring I've ever seen described an "elemental changeling", an arcane bio-engineering experiment where the humanoid could shift its body partially into water (causing swords to pass through him if he could see them first, missing when they should have hit), air (to glide along walls and at high speeds), and even stone (to solidify his limbs right before striking). He had other abilities as well, mostly based around enhanced senses and other transmutations, such as liquifying his arms to wrap around things before solidifying them into stone to hold them, shifting his body to gas to let magic effects pass through him, and shifting to water, absorbing extra moisture from the air to reconstitute his wounds. Several of these were changes that had been so complete that they had been internalized, so they didn't even rely on magic to perform (in much the same way a fire elemental doesn't need magic to keep burning, even though basic physics would suggest he'd run out of fuel eventually), but a few of the more exotic abilities still relied upon it. |
| #6supreme_slayerApr 10, 2015 9:41:56 | Also, classes always have for their proficiencies one common save (Dex, Con, Wis) and one uncommon (Str, Int, Cha). So keep that in mind if you ever plan to change save proficiencies. |
| #7BloodscytheApr 10, 2015 10:47:38 | As the shadowknight was simply a fighter/necromancer hybrid, I'd imagine the eldritch knight with necromancy spells is the closest match. Or, you can multiclass as a fighter/necromancer. |