| Post/Author/DateTime | Post |
|---|---|
| #1WickJan 20, 2015 12:41:47 | Anyone using any Crit or Fumble tables with 5E yet. I have some seen some on line but none of them really catch the feel I am going for. |
| #2ChrisCarlsonJan 20, 2015 13:05:05 | Nah. I don't anymore. I've come to see both of them as much more punitive to the PCs than the monsters. |
| #3AaronOfBarbariaJan 20, 2015 14:32:13 | My group feels that Crit and Fumble result tables have a place in games like HackMaster (where part of the point is making life as an adventurer seem like a wildly stupid idea, and another part is to introduce random tables and the need for d1,000 and d10,000 rolls where possible) or Dungeon Crawl Classics (where the point of playing is more along the lines of "roll up some characters and see how long they can survive with everything, even the dice, stacked against them!").
Both of which we play far less often than D&D, and no longer with any intent at long-term campaigning (HackMaster being shelved indefinitely for not having a prep:play ratio I find satisfactory, and DCC being used exclusively as a beer & pretzels plan B for when a regularly scheduled campaign session ends up getting canceled after some of the players have arrived for the session).
I've actually been trying, unsuccessfully thus far, to get my group of players to agree to removing critical hits from the game since they A) happen to the PCs more often than not, and B) can boot a player out of the game for a significant amount of time when they come around at the right time, thus making them a more negative feature than bonus. |
| #4paulstraitJan 20, 2015 15:43:30 | Years ago, in a 3.5 campaign, I used the critical tables from the 2e combat & tactics and spells & magic books. That campaign was notoriously deadly. So many PCs maimed and killed. The players took pride in how many sessions their characters survived. It was a lot of fun, but I haven't used any critical tables since then.
I kind of like the lingering injuries table in the DMG, but I don't really like the conditions that would trigger it. Two of the categories (dropping to 0 hp and failing a death save by 5 or more) basically only apply to PCs, and the other (any critical hit) seems a bit too common for what I'd like. We might experiment with it in the future. We just started using the system shock rules a few sessions ago, and its working out great, I think. It is particularly gratifying for the players when they lob a fireball and it seriously incapacitates a couple of the mobs. |
| #5PsikerlordJan 20, 2015 19:53:05 | I have substituted an injury table (when you drop to zero hp) for the paizo crit deck. The main thing I wanted out of the crit deck was lingering injuries, so that every combat (no matter how small), might have a lasting effect beyond losing some hp. |
| #6paulstraitJan 20, 2015 20:01:58 | What do you think about the lingering injuries table in the DMG? |
| (Reply to #2)Coredump00 |
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| #8Nod_HeroJan 21, 2015 14:45:07 |
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