Crowd sourcing ideas for greed based crunch

Post/Author/DateTimePost
#1

Lady_Auralla

Jan 26, 2015 15:56:22

I am running a campaign where a Geed Demon is trying to become a god. So I am trying to crowd source some greed based mechanics such as a Greed Domain, Oath of Consumption/Greed, spells, feats, etc. Thanks muchly in advance.

#2

Lady_Auralla

Jan 28, 2015 20:07:57

~~This is my draft for a Greed Domain:

 

Domain Spells:

1. Charm Person, Disguise Self

3. Create Food & Water, Non Detection

5. Seeming, Bigby's Hand

7. Mordenkainen's Magnificent Mansion, Sequester

9. Foresight, Gate

 

1st Level - Proficiency in Heavy Armour, Sleight of Hand and Deception.

1st Level - Greedy Harvest: Any healing magic by any creature within 30ft of the character is reduced by the characters Wisdom modifier and the character gains half this reduced amount.

2nd Level - Borrowed Clothing (Channel Divinity): As a Reaction remove a beneficial effect on a creature within 30ft and apply it to yourself. Duration, concentration etc as per when stolen.

6th Level - Gain expertise in Sleight of Hand and Deception.. The character can spend a use of channel divinity to giive opposed rolls to these 2 skills disadvantage for 1 round.

8th Level - Any spell cast by the character others that grants a beneficial effect also effects the character.

17th Level - As a bonus action if there is a creature within 30ft that has advantage you can steal the advantage from them. If you have disadvantage the target creature gains disadvantage. This can be us Wisdom modifier times between long rests.

 

What do all think?

#3

iserith

Jan 28, 2015 20:10:15

Haha, Oath of Consumption. I'd like to see something done up for that.

(Reply to #3)

Lady_Auralla

iserith wrote:
#5

BRJN

Jan 30, 2015 17:16:21

Tiamat is a greedy goddess, so steal some of the stuff for her.  (Don't let her catch you of course!)

 

"Vengeance Paladin" (cultist) of Greed utters his Oath of Enmity:

This power is mine, this is my light.

In bright of day and black of night,

I lay claim to all within my sight!

To take what I want, THAT IS MY RIGHT !

 

Closest thing would be to find a god/dess of Wealth, such as Waukeen, and adapt her powers for Evil alignment.

#6

iserith

Jan 30, 2015 18:23:29

Lady_Auralla wrote:
#7

paulstrait

Jan 31, 2015 0:18:40

In Faerun, there is a dwarven god of greed called Abbathor.  In 2e, there were a couple speciality priest classes designed around the deity (see demihuman deities).  One aspect of the class was that they could cast the Wizard spell Knock -- seems like a good candidate for a domain spell.  There also were some unique spells, some of which might be adaptable to 5e (if any of these look interesting, I can help you convert it).  For example:

 

 

Maskstone
(Pr 2; Illusion/Phantasm) Reversible
Sphere: Elemental Earth
Range: Touch
Components : V, S, M
Duration : 1 year/level
Area of Effect : A square that is 1 foot/level on a side

 

This spell alters the appearance of stone to hide seams, openings, traps, runes, doors, and so on. The priest touches the central point of the area to be masked and visualizes what appearance is desired (in other words, hue, fissures, shape, and general appearance). The spell cloaks the stone with a long-term illusion matching the caster's visualization. A caster of at least 6th level can cloak a second section of stone of similar dimensions, and a caster of at least 9th level, a third section.

 

Features of the stone under the maskstone spell remain physically unchanged. A known door can be felt for and located in 1d3 rounds. Unless it has been used by the searcher before, determining its method and direction of opening and the location of any locks or catches is extremely difficult without a dispel magic to end the cloaking effect. Only characters with thieving skills have the necessary expertise, and they find catches, locks, and traps on such doors at a -15% penalty to their find traps rolls, unlock locks at a -10% penalty to their open locks rolls, and remove found traps at a -10% penalty to their remove traps rolls.

 

A dwarf, duergar, gnome, xorn, or other subterranean dweller can tell by examination that the stone's surface has been magically masked but not what its true appearance is. Features affixed to the stone's surface (such as maps or inscriptions) are hidden by this magic. True seeing pentrates the spell.

 

The reverse of this spell, reveal stone, negates maskstone. If not used for this purpose, it clearly indicates secret or hidden doors, panels, cavities, storage niches, catches, locks, and other deliberately hidden features by momentarily illuminating them with a glowing outline. These features are revealed if the stone has a maskstone spell on it or if it is simply in poorly lit or confusing natural conditions.

 

 

Abbathor's Greed
(Pr 3; Divination)
Sphere; Divination
Range: 0
Components : V, S
Duration : Instantaneous
Area of Effect : 10-foot-wide path, 10 feet long/level

 

The priest who casts this spell can determine the single most valuable item within the spell's area of effect. Note, however, that the information gained involves an item's monetary value only. Magical items are revealed to be only as valuable as the materials from which they are made. This aside, the caster leams the item's exact value (in terms of gold pieces).

 

This use of this spell is not without risks. For every 1,000 gp value of an item, there is a 1% cumulative chance that Abbathor takes notice of the item and desires it for himself. If this occurs, there is an equal chance that Abbathor sends an avatar to retrieve the object. The total chance will not exceed 95%.

 

The avatar's sole purpose is to retrieve the desired item and return with it to the Gray Wastes. Under no circumstances does the avatar of Abbathor become involved in the affairs of the priest. Any attempt to prevent the avatar from carrying out its duty is dealt with accordingly.

 

 

Conceal Riches
(Pr 4; Illusion/Phantasm)
Sphere: Charm
Range; Touch
Components : V, S
Duration : Permanent
Area of Effect : 1 person or an area up to 20 X 20 X 20 feet

 

Conceal riches makes all the items worn or carried by one person or within an area up to 20 X 20 X 20 feet look worthless, fine clothes look shabby, and new, expensive, or luxurious items appear old and worn. This illusion is used by priests of Abbathor to disguise themselves or their treasure hoards and abodes (or those of others, for a fee) to thwart robbery attempts. They also use this spell to decrease the chance that they are detained or molested when traveling from one locale to another while carrying great wealth or dressed in the finery they admire. The effect is permanent until dispelled or dismissed by the caster.

(Reply to #7)

Lady_Auralla

paulstrait wrote:
#9

Lady_Auralla

Feb 01, 2015 4:11:08

Had our first session and I almost got a tpk with the party going up against a group of Goblins.

(Reply to #5)

Lady_Auralla

BRJN wrote:
(Reply to #10)

BRJN

Lady_Auralla wrote: