Dark Sun Homebrew

Post/Author/DateTimePost
#1

cowleymen

Oct 11, 2014 18:24:52

I know with no Psionics yet, Dark Sun would be missing a good chunk of its flavor. How ever, I think some races would be easy to homebrew. At least for know the first race im tackling is the Thri-kreen. Will be leaving out fluff writing for now and just put down mechanical. Feel free to criticte anything. 

 

The biggest problem I see and will not be writing at the moment, is how to handle their extra set of arms with out giving a free attack/s, 

 

Thri-kreen

Stat bounus- +2 to dex, +1 to Con.

 

Base speed- 40 ft

 

Racial Skill- Prof in Perception(wis)

 

Darkvision 60 feet

 

Natural weapon: Thri-Kreen claws are a natural light, fienesse weapon dealing 1d4 weapons

 

Multi-Limbed- gain an extra attack with an equipped light weapon. This does not stack with extra attacks given by abilites like Extra Attack, or effects of spells like Haste. They also are able to interact with two items via the Use an Object rules.

 

Exoskeleton- when not wearing any other armor, a thri-kreen has an armor score of 12+their dex mod

 

Edited 10/13/14

 

 

 

 

#2

cowleymen

Oct 13, 2014 17:31:30

Next on my list is a Half-Giant

 

Half-Giant

Stats- +2 strength, +1 Wisdom

 

Size Medium

 

Speed thirty feet

 

Brutal Strength- Half-giants can reroll a number of weapon damage die of 2 of lower equal to str mod and/or proficency bonus? must take second results

   Opinoin Request- do you think str mod or prof bonus is more balanced? 

 

Large Weapon Versitility- Half-Giants can weild two handed weapons as versatile. Doing so decreases the damge die by one step. They can also weild one handed weapons sized for large creatures with disadvatage.   

 

Prof. Versitility- Free Skill or tool prof of player choice. 

 

 

Comments, additions, removeal, balance

 

 

#3

cowleymen

Oct 11, 2014 18:54:20

Mule reserved post

#4

Ath-kethin

Oct 12, 2014 19:36:07
You might check out the Dark Sun section of these (5e) forums. A lot of work has already been done and is available there.
#5

BRJN

Oct 13, 2014 15:02:12

Give the Thri-kreen a free one-handed melee weapon attack included as part of its Attack action, with no way to boost or multiply that item.  At low levels it's significant, at high levels its like having the old Cleave feat.

#6

cowleymen

Oct 13, 2014 17:41:06

BRJN wrote:
#7

edwin_su

Oct 14, 2014 1:16:15

one question will you go with the higer ability score range that 2nd edition darksun had ?

using 5d4 instead of 3d6 ?

#8

cowleymen

Oct 15, 2014 0:56:16

No, for the most part i think the danger of dark sun is in the playstyle. Ive never played second edition sorry. I plan on having resource managment being a significant danger