| Post/Author/DateTime | Post |
|---|---|
| #1cardkidDec 17, 2014 17:44:59 | Hello Spells 1st level burning hands, thunder wave, 2nd level flaming sphere, shatter, 3rd fire ball, lightning bolt 4th stoneskin, ice storm, 5th conjure elementals, wall of stone, Mephit familiars at 1st level choose a type of element: earth, water,fire, or air. If you choose earth you get +1 AC, if You choose fire your gain fire resistance, if air cold resistance, if water swim 30 ft and can breathe under water.
at 6th level once between rests you can add 1d12 of your associated damage type to a damage roll, thunder for earth, cold for air, force for water, fire for fire
at 10 level once between rests you can push targets in a 20ft cone 20ft ,
Once per day at level 14 you can summon your patron doing 8d10 damage of the associated type in a area specified by you. any survivors are frightened for 10 minutes and must spend all actions moving away from you
created this to give warlocks more options |