Elementalist Wizard Sub-class

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akaddk

Mar 14, 2015 23:55:11

Elemental Savant

 

Beginning when you select this specialisation at 2nd level, the gold and time you must send to copy any elemental spell (acid, cold, fire, lightning or thunder) into your spellbook is halved.

 

Elemental Affinity
Starting at 2nd level when you select this specialisation, you gain resistence to the elements. At the start of each day after having prepared spells, choose one element type from the following list: acid, cold, fire, lightning or thunder, and you gain resistance to that element for the next 24 hours or until you gain this benefit again.

 

Elemental Power
Starting at 6th level, your spells ignore the resistance and immunity of creatures of the type of element that you have attuned yourself to via Elemental Affinity.

 

Elemental Infusion
Starting at 10th level, you can do one of the following an amount of times per day equal to your Intelligence modifier:

 

  • Alter the element of the spell to any of the following types: acid, cold, fire, lightning or thunder.
  • Cast an elemental spell as if it was cast using a spell slot one level higher than its base casting level.
  • Gain a +1 bonus to the DC of an elemental spell being cast.

 

Master of Elements
Starting at 14th level, as an action you can transform yourself into the element that you have chosen to attune yourself to for that day. You gain the statistics of an equivalent challenge rating elemental to your current wizard level. You remain in this form until the form is reduced to 0 hit points or 1 hour has passed, at which time you revert to your natural form without any hit point loss.

 

 

Thoughts?