Emotional Blow Out! What's a Dm to do?

Post/Author/DateTimePost
#1

sirkaikillah11

Apr 02, 2015 18:10:45

Our last game session ended on a sour note. Everyone is ready to meet and continue the campaign but a couple of players had emtional blow outs on the game table.

 

While on a caravan from Baldur's Gate to Waterdeep, a noble man spots our dwarfs expensive and gaudy periapt of wound closure. A few nights later, our honroable dwarf caught a child trying to rob him while he slept. As the child made an escape, the dwarf shot him dead with a crossbow. One shot, 2 hp, child dead.

 

So my friend playing the dwarf gets real emotional, angry. Another pc happens on the scene an elf and the accepted  leader of the group. The other players stayed out, thier pcs do not get envolved. At this point I think they will bury the child in the dark and be done with it. No. My friend playing the dwarf argues with me, Why didn't my guards get a perception check? Nobody would no I have the Periapt? He should have more than 2 hp.

 

I let them know others are coming. They wrapped the child in the dwarfs bedroll. A nemesis shows up, an npc they do not like and think is an enemy in disguise. He gets supicious as blood leaks through the bed roll. The player of the elf mentions killing the guy and burying both, done. The player of the dwarf starts up his arguements. I let them know the npc is getting suspicious and takes a few steps back. THe dwarf player argues, "How could two hit points kill him?" So the Npc runs and calls the caravan master. They do nothing to stop him.

 

So the caravan master gets involved and the dwarf confesses and calls it a point of honor and he killed a dishonorable thief. The child's father gets involved and wants justice, the dwarfs head. Accusations fly. The game gets heated. The guy playing the dwarf is yelling about honor and thieves. Its a sticky situation. There is no easy way out for the pcs. Its not a black and white situation, kill the monster is not the answer.

 

Our friend playing the mild mannered gnome, seated next to our friend playing the dwarf, jumps out of his seats yells at everyone to shut the **** up then has his pc threaten the caravan master (an npc played by me) to shut the **** up get out of here, He acts as if drawing weapons, "Wren draws his flaming scimitars." and slams his fist on the game table. (An awesome custom made game table).

 

This is where fiteen years of conflict resolution training and practice as a teacher, counselor and social worker kicks in; I sit back in my seat ((I was standing and heated as well. I felt threatened some one was yelling across the table at me.) Slowly and calmy  I said we all need to calm down. This is just a game.

 

My friend who was pounding on our game table and yelling at me jumps back and  processess, "I'm yelling cause he is yelling and your yelling and I take pills because of my emotions." (We all know about his issues, we play at his house because he cannot leave his home) I remind him we are all friend this is a game and the story is all make believe. Our friend playing the dwarf calms down. I take to time to ask all at the table how they are feeling lets ten players one dm a big group. Most are neutral except those envolved and one other. Upset from all the emotion on the table and frustrated from not being heard over all the yelling, one player took this time to vent. And he did.

 

So with everyone clamed down we continued the game. The dwarf payed a paultry 36 gp to the father. The caravan master refused to have the dwarf come along. Unacceptable to our pcs, they were tracking a group of cultist i the carvan.The dwarf and the caravan master had a duel. Boy the dwarf player took his angst out on the caravan master. The caravan master was humilated. The dwarf finished the caravan master with subdual damage let him live. But now thier is a lot of tension in the caravan. As a dm I am fine with it as long as that tension stays on the table in game.

 

I made sure to ask how everyone was feeling at the end of the session. For most they could move on. but for some it left a sour taste in the mouth. We shall see who shows up next game session. The lesson, take time to talk it out when things get hot and heavy. Stop the game calm down. Then you can move on. We did.

#2

WanderingBard

Apr 02, 2015 18:44:24

sirkaikillah11 wrote:
(Reply to #2)

sirkaikillah11

WanderingBard wrote:
#4

mbeacom

Apr 02, 2015 22:36:21

First, this sounds like fricking awesome D&D. Hats off to you.

 

My idea would be to make up a new rule. Something you only invoke when stuff gets heated or out of hand. Probably something funny. Like "Any time more than one person is yelling about stuff, we have to do XY and Z" Maybe it's get out of your chairs and run around the house. Maybe it's chug a glass of milk (think of something your group would get a kick out of), with winners getting a big EXP bonus and everyone else a smaller one. Something to engage the fun side of peoples brains and reward them for it. Then take a breather and reassess. Everyones brain waves might be in a better place by then thanks to the game and the reward. Good luck and keep up the evocative D&D!

(Reply to #4)

WanderingBard

mbeacom wrote:
#6

paulstrait

Apr 02, 2015 23:41:41

WanderingBard wrote:
#7

paulstrait

Apr 02, 2015 23:46:12

mbeacom wrote:
#8

OrwellianHaggis

Apr 03, 2015 1:05:35
That's a situation I'd be upset to find myself in, and I think you did well in calling everyone down and giving the dwarf player the chance to talk about it. I'd have gone forward slightly differently though; I'd have suggested the dwarf make it his aim to resurrect the child. Thief or not, it's clear to me that the player wouldn't have killed him if he'd taken a moment to think about his actions. Again, it's something I could see myself doing... stating an action in the heart of the moment that I'd later regret.
#9

Noon

Apr 03, 2015 2:09:05

I'm having trouble figuring when it first got 'hot and heavy'

 

Did the dwarf player know he'd be killing the child?

 

That's kind of a huge character change - from happy go lucky adventurer to child murderer.

 

Are you interested in knowing if the player wanted their PC to go through such a big change? Or did you sort of say after the hit "BTW, ranged can't be non lethal! LOL!" - which as much as it's kinda twisted funny, it isn't really conductive to roleplaying.

#10

BenignFacist

Apr 03, 2015 2:26:18

It happens. And you're lucky!

 

Lucky because it's better to have the situation you had than one that could have been much worse. You and your gaming group now have a great opportunity to become stronger. How you make the best of the events of  your last game is, obviously, up to you. With your training and experience I'm sure you'll find a way that works for you and your team.

 

Personally, at the beginning of the next game, I'd bring up the events of the last game. I'd be sure to remind my friends that they're all awesome and we all choose to come together, hopefully, to have fun with each other, with friends. 

 

I'd then remind them that our friendship comes first, and ask that we each, as inderviduals, take responsibility for our actions (regardless of medication). Then I'd ask everyone to remember that we're a team and, as a team, I'd make it clear - we messed up last game. As a team, we can pretend it never happened and risk it happening again or we can, as a team, accept responsibility and together work on solutions to avoid a repeat of the situation. 

 

I would be sure that the discussion that followed  focused not on mechanical options (since these are not the real problem) but social options - how we all might learn from the situation and prepare ourselves to better engage with future sessions. Hopefully, I would explain, with a little healthy reflection, we can all build stronger, more versatile social tools with which we can build the games we want to play and, as a result, a stronger, healthier team of quality (utterly awesome) gamers. 

 

If a member is reluctant to commit to the process of reflection and development I would not push the issue, especially right there in front of team. Instead, I would find a way to talk to them privately at a later date. If they refused then to reflect upon and explore their behaviour and demonstrated an unwillingness to develop healthier, stronger, social options then, as they are my friend, I would simply let the matter drop - you can't help someone if they don't want to be helped. Of course, I'd be sure to make it clear that I'd always be there if they want to talk, if they want to change their mind.

 

Regarding your involvement - you did the best you could have done with the tools you had. Enjoy this opportunity to address said tools, to ditch the ones that aren't working for you, to modify/improve existing ones and to develop entirely new ones so you can get back to enjoying doing what you do. 

 

Good luck and good gaming!

 

#11

TheNovaLord

Apr 03, 2015 3:45:01

I must say I avoid robbing from the party, having them awaken in a cell, etc......it's rarely fun

 

Should always discuss things the party are ok with beforehand, with they are comfortable with

 

Just sound like a number of underlying issues within the group

 

All groups have occasional wobbles

#12

Razintarr

Apr 03, 2015 4:15:08

I have a feeling that your group wil be all right.

 

It's obvious that neither the player or his character wanted to kill the child. But in the heat of the moment things can happen. And what it got them is a tense moment around the table that will probably be remembered for the great story, and not for any bad emotions. And the dwarf  got more depth, burdened with his unfortunate mistake, and probably a desire to make up for it. I'd love to play a character with a background like that. 

#13

Sands666

Apr 03, 2015 4:56:02

 The Dwarf shot a child with a crossbow. What does one expect to happen? I think the meta-gaming argument that "the child should have more than 2 HP" is just the player being upset with the consequences of their own actions (also, they're not the DM, a child can have 10000 HP in their game, but its your game so you say what goes not the players).  When someone plays a video game, the circumstances of the video game are dictated by the programming of the game.  You cannot negotiate with this programming. You play or you do not play. But do people yell at the TV screen when they play and claim that its not fair? You better believe they do! No one likes facing failure or bad situations, its frustrating.  As a DM of a game, you kind of become that "unfair" thing in the players' mind when things don't go the way they want.  IMO the players need to relax! Your game sounds great to me!

 

I used to run  a lot of Shadowrun games, and I was an unforgiving cruel DM. People used to get paranoid in those games, and my mentality was "well you're a criminal, so you should be paranoid". But I sure did piss some players off!  But that was a certain style of play. A gritty and dark style, where you could die very easily. It works when everyone is on the same page with that.  It also taught me a little bit about needing to stand your ground as a DM too. Players will take the most logical in game reaction that you dictate in response to the PCs action, and say its unfair simply because they don't like the result. It's okay to be sensitive to the players, but it is also okay to stand your ground on a rule for sake of good story telling and it is more than okay to challenge the players! BTW that doesn't mean its okay to pick on the player. But I don't think that's what you're doing as a DM, so kudos!

 

... that said, you have to know your playes.  Your players don't sound like they need to be in any of my Shadowrun games.  They sound like the type that show up to play a game that makes them feel like they are heroes who can never lose, no matter what. The question is, are you happy DMing them? Do you enjoy running the style of game that they want? Honestly, I don't think I would want to run your group because I don't think I would have fun with players that couldn't get over bad situations they created.  To me, sometimes those bad situations are part of the fun (at least when I am a player)! People need to be mature.

#14

SterlingRat

Apr 03, 2015 6:31:27

I guess that will teach him not to prepare Revivify/Raise Dead. Sure, it costs either 300 or 500 gp diamond, but if they really feel bad about it and want to do something, maybe there's another way to get a diamond - a duergar mining operation rumored to operate near Waterdeep or a dragon's hoard rumored to exist in a nearby forest. Even if your PCs can't cast the spell, you have 10 days to get to Badur's Gate or Waterdeep and find a temple and a good quality diamond. There are some settlements on the way as well... one may have the means for a resurrection. This is a world of magic; if they don't like something, magic can probably fix it. They are adventurers - give them an adventure to fix it.

 

 

Also - I will agree with the others... this sounds like some awesome D&D. 

#15

iserith

Apr 03, 2015 6:38:33

It's not my kind of D&D, but my suggestion: Make a fabulous home-cooked meal and tell everyone to bring their appetites to the session. Breaking bread with people has a way of smoothing things over. A crockpot of pulled pork, beef stew, or chili with all the fixin's will do. (If there are vegetarians, throw a bag of baby carrots and friendly jibes a them.)

#16

mbeacom

Apr 03, 2015 7:53:37

WanderingBard wrote:
#17

kalil

Apr 03, 2015 9:41:29

It seems obvious that the dwarf player was surprised that he killed the child. So either he did not understand that it was a young child, or somehow otherwise misinterpreted the situation. When the child flat out died he felt tricked into being a child murderer. That would piss me off as well. And I have to politely disagree with previous posters that this sounds like "awesome D&D", it is quite obvious from the original post that more or less everyone at the table had a terrible time. That is pretty much the anathema of "awesome D&D".

 

My humble advice. Take the time to talk about what happened at the start of the next session. Be more careful about how you describe situations (how you "telegraph" as some like to put it), in particular when dealing with sensitive stuff like killing children. Do NOT push/fool/trick anyone into killing a child because you think it will make for a good story. That WILL sit really poorly with many people, myself included. Not saying this is neccessarily what happened, but it is how it could possibly have been perceived which would explain the flaring tempers.

#18

Eck

Apr 03, 2015 10:06:27

I can see how this type of situation could be a fun "OMG WTF did I just do?" moment. PC's are murdering things and taking their stuff all the time and it desenitizes us to the violence. This situation forces us to look at what kind of monsters we've become. I can also see how accidentally becoming a child murderer would be an extremely unfun situation. So much so that tempers would flare.

 

This kind of thing could have been avoided in a Session 0 (see Isereth's signature for a good example) while discussing the available themes and palette for the campaign. Discuss how gritty/dark the story is allowed to get and get buy in from everyone at the table. Violence vs. kids is a dealbreaker for some.

 

I'd talk to the players that were upset about this and explain what you were going for in the situation and why you thought it would be fun. In the future, promise you won't have kids on the firing lines and get him to agree that he won't attack children and the situation will never come up again.

 

As to what happened, I'd consider undoing what happened. It can either be an in-character rewind dream sequence. As the dwarf was pulling the trigger he gains a glimpse into the future to see what he would have happened if he pulled the trigger. Or let the story stand and the PC's can undo it with some magic. The PC's can ride back to Baldur's Gate with the body to get the kid resurrected. 500 gold if they can afford it, or they'll have to go on a mission for the church if they can't. Then they can catch back up with the slow moving caravan. Or just an out-of-character rewind or handwavium that it never happened.

 

As I said before, I'd consider the undo. I can't fully recommend the undo because there's too many factors at play. You know your players, yourself, and your game better than we do. You don't want to set the precedent that people can just pitch a fit and get their way. But you also want to try to make people happy.

 

- Eck

(Reply to #3)

Ranthalan

sirkaikillah11 wrote:
#20

sirkaikillah11

Apr 03, 2015 11:18:28

So to make things clear we are all friends and I exspect most to show even the guy playing the dwarf. Our group is going to stay together we got over it. Bu there was that moment, where the whole thing could have ruined the game session, the campaign and the group. More like the group would disolve for a while. then we would get back together. Because we are friends and would attract each other back.

 

So my campaigns have such gray areas and when asked my players want that style of game, When asked. When the dwarf shot the child with the crossbow I realized that was the wrong guy to steal from. But at the end of the session the dwarf player justified the dwarf actions as role playing. Whn I confronted  the player  that the dwarfs actions was his own competativeness and anger at getting picked on, he completely denied that. IMO his denial was his own competativeness,in a role playing game he was role playing his character.

 

Am I looking to create tension in game on the game table? Yes. Most of the time most of my players can handle the tension and keep it on the table. Usually things do not get out of control.

 

So we do a lot of encounters that are not black and white, here monster kill. In this campaign they snuck into an enemies camp using subterfuge and sneakyness. They attended a big event at a swanky tavern undercover to investigate the tavern and tavern patrons. They were on a caravan and rescued a poor soul buried to the neck. But they were suspicious and gave a cold shoulder to any one trying to make friends on the caravan. (IMO Metagaming, everyone wanting to talk is an enemy in disguise.) We did go through a series of meet monster kill encounters before the thief attempt.

 

Am I upset at the fall out from the game? No I am actually pleased. Pcs are now investigating others in the caravan. Some pcs are looking to make friends with otheres on the caravan as well. They realize having a child killer in thier group troubling.

 

I would say not all the npcs are upset at the dwarf killing a thief. Some see a thief in the caravan a worrisome problem, hang them some say. Darius von Humperdink will be vocal about hanging the thiefs father. Obvious someome put the child up to the crime. If the father is not directly invovled then he is copable for rearing a thief. Hank beat the caravan master in a fair duel, defending his honor against a thief. Maybe the dwarf should be the caravn master? at least some are thinking. Especially Darius von Humperdink.

 

Thanks for the advice. definitly going forward I will take into acount a lot of the advice given here.

(Reply to #18)

sirkaikillah11

Eck wrote:
(Reply to #17)

sirkaikillah11

kalil wrote:
(Reply to #16)

sirkaikillah11

mbeacom wrote:
(Reply to #15)

sirkaikillah11

iserith wrote:
#25

iserith

Apr 03, 2015 11:58:19

sirkaikillah11 wrote:
(Reply to #14)

sirkaikillah11

SterlingRat wrote:
#27

Barky

Apr 03, 2015 12:03:33

Not entirely sure if this is appropriate, but here are a couple of suggestions:

 

Introduce or use an existing NPC to explain to the party why their actions were wrong, not as players, but as PCs. This keeps it in-game and keeps it from being personal. Your players should do that, too. It's not "Bob, you're an a**hole!" It's "Grathnok, you're an a**hole!" (Note I would prefer to keep it civil without name-calling, but some people are totally fine with it, it's a personal preference.)

 

You can also use an NPC to suggest how to get out of this mess. Maybe there are certain burial rites that must be met so a unfairly murdered child can get to heaven, or maybe someone knows of the group or person who hired the child to steal. Make an "atonement quest" or something.

 

The NPC "plant" is a handy tool to scold the PCs without making it sound like the DM is scolding the players.

 

Basically:

-- in-game bad behavior, correct the PCs as NPCs

-- out-of-game bad behavior, correct the players as the DM (or, better yet, as a human being).

 

Good luck!

#28

sirkaikillah11

Apr 03, 2015 12:07:53

The child thief encounter was a reandom encounter, I did not think much about any fall out or that any player would take it so personal. I'll know better next time. It is a big group, 10 players and they are very diverse, from the role player who sends me message about what his pc is thinking about the previous session, to the player who shows up occasionally. To the uber competitors who want to brek the system and win DND. So its a balance between fight monster kill and deeper role playing. Its me knowing who wants what, when and how.

#29

Sands666

Apr 03, 2015 14:21:44

 

sirkaikillah11 wrote:
#30

Byakugan01

Apr 04, 2015 3:14:32

I don't much like the scenario as presented.   It sounds like you(the DM) made a bunch of bad choices that set this situation up to explode specatularly. 

 

First, you specifically targeted a PCs magic item for theft. You compounded the problem by using a small child to carry out this 'attack' on the PC, and you cannot even be slightly surprised that a PCs first reaction to a threat is to shoot at it.  PCs basically act like sociopaths.  The caravan is full of cultists, assasins, a Red Wizard, and specifically a gnome thief that interacts with the party and could easily be disguised as a child.

      Odds are good that the Player is aware of most or all of these factors, and he probably didn't think you would actually go out of your way to insert a child into the already tense/paranoid caravan trip.  Having children attack the party is not much different than putting 'hidden' children in the area of effect of a wizards fireball.  It's a jerk move. Pretend killing children is not something that any player really wants to play around with.   Same goes for ****.  These are stark realities that we shouldnt play games about. 

 

I really hated the caravan trip in the game i played through it. It drug on and on and the random encounters were lame, and the npc interactions were utterly bland.  The social interaction was so strained...we knew they had the stolen  treasure, but we needed to follow them, but they knew who we were.  We tried to kill them every night, and they tried to kill us...then during the day we all pretended to be happy caravaners as the caravan left a trail of corpses behind it...blah blah. 

 

Then after that, you basically put the PC in the untenable position of being expelled from the mission.  So either he fights, or what?  You tell him to come back in 2 weeks?  He makes a new character? What?  

 

Also, most people have to take meds, especially socially awkward, eccentric gamer dorks with every anxiety disorder in the book. We make up a significant portion of the player base of RPGs.  So nobody should care whos on prozac and whos on lithium and paxil, or wellbutrin or whatever. Why did you even bring that up?  

     

This thread kinda reminds me of the Gamers video...where the 'players' seem fine till the one guy starts talking about wanting to go '**** princesses' and normal people are like umm...wtf!?

 

(Reply to #26)

SterlingRat

sirkaikillah11 wrote:
#32

Castillo_de_Santiago

Apr 04, 2015 10:48:52

sirkaikillah11 wrote:
(Reply to #30)

sirkaikillah11

Byakugan01 wrote:
(Reply to #32)

sirkaikillah11

Castillo_de_Santiago wrote:
#35

sirkaikillah11

Apr 04, 2015 11:34:52

SterlingRat wrote:
(Reply to #29)

sirkaikillah11

Sands666 wrote:
#37

BRJN

Apr 04, 2015 12:35:24

- As the Dwarf, my 'Plan B' would not have been 'shoot hand crossbow'; it would have been 'get out of bedroll; chase down and tackle kid'.

 

- As a DM, I would not have sent a random kid to do the secret saboteur Gnome Rogue's job.  I would have sent her.

 

- As the group leader (I got hired on as a 'sargeant' to that caravan), I talked with the Caravan Master in-game, and then the DM out-of-game, to make sure everybody knew that security precautions will be taken, so nobody sneaks up on us during the night.  I would have interrupted the original theft with a request that our Night Watch get a Perception check to see the kid coming.  (As a hint to a DM who is about to do something thoughtless / short-sighted.)

 

- My "warlord"/Paladin has a character trait, "It is my duty to take care of the people who accept my orders", AND I DID.  I knew the Cult people would recognize my companions, so I provided security measures that fit in with what the Caravan Master was doing anyways.  I prevented two sabotage attempts (that I can identify) - the Gnome Thief, and a Doppleganger - while being prepared for a Cultist sneak attack.

 

(Reply to #37)

sirkaikillah11

BRJN wrote:
#39

Orethalion

Apr 04, 2015 13:54:22

WanderingBard wrote:
#40

paulstrait

Apr 04, 2015 14:02:51

Orethalion wrote:
#41

Orethalion

Apr 04, 2015 14:09:47

paulstrait wrote:
#42

paulstrait

Apr 04, 2015 14:26:28

Orethalion wrote:
#43

Orethalion

Apr 04, 2015 15:25:53

paulstrait wrote:
#44

paulstrait

Apr 04, 2015 15:55:06

Orethalion wrote:
#45

BRJN

Apr 04, 2015 19:37:07

Orethalion wrote:
#46

Sands666

Apr 05, 2015 1:56:03

Orethalion wrote:
(Reply to #36)

Sands666

sirkaikillah11 wrote:
(Reply to #47)

Rhenny

Sands666 wrote:
#49

paulstrait

Apr 05, 2015 10:59:52

Sands666 wrote:
(Reply to #34)

Castillo_de_Santiago

sirkaikillah11 wrote:
#51

sirkaikillah11

Apr 05, 2015 11:29:16

Castillo_de_Santiago wrote:
#52

Krusk

Apr 05, 2015 15:04:35

sirkaikillah11 wrote:
#53

Thunderspear

Apr 05, 2015 17:11:57

Our table had a similar situation to the OP about a year ago.

 

One of the players was playing a (ranger) character very competitively. Basically, after a long and exhausting series of sessions of dungeon delving, they decided to resume the sandbox campaign which I had mentioned had consequences for ignoring problems. So they leave the mountain, and after getting back to the main road, see a giant caravan of what could only be refugees. They're all fleeing from a threat I had established and made sure the players knew about. The players sort of sulked about it, "but there was stuff in the mountain, we couldn't just leave it there", that kind of thing.

 

The dwarf paladin starts a conversation with a little girl, finds out she can't find her parents, and they start traveling along the caravan trying to find her parents, meanwhile moving towards the danger zone. Night falls, the caravan thins out as people make camp alongside the road, but the party keeps moving with the kid (she's 4ish). So, they encounter the threat; a bunch of cultists that were capturing people from the caravan for NEFARIOUS PURPOSES. Combat starts, the paladin rushes to the front with the fighter and cleric, ranger stays in the back lobbing knives at whoever he can see in bright red robes. They lose track of the kid.

 

The ranger sees the child tugging on the robes of a guy in red in the bushes. The guy was in the middle of preparing a fire bolt to hurl at the PCs, but the girl was distracting him and he was confounded.

 

The player decides this means she's in cahoots with the cultists (player logic..?), rushes over, kills the guy, and attacks the girl. He's surprised when I tell him she falls easily, twitching on the ground, bleeding everywhere-- I guess he expected some sort of boss masquerading as a child, though I gave no reason for him to assume this. In any case, he slashed a child dead with his scimitars. The party froze, the other players astounded at what he just did, me in a similar position, going "dude... what?" when he explained his reasons for attacking her.

 

So combat finished, the paladin calls out to the girl, gets no response, and he and the fighter get worried because they were the two busiest keeping her laughing on the road in these dark times. They rush over, see the small body, and in a matter of a single round obliterate the ranger-- he was still standing over the body, and there has been precedent for him killing things for dubious reasons. They beheaded him, gave the girl a proper burial, and went ahead.

 

The ranger player was confused and frustrated as to why things went the way they did-- he swore up and down that she was in cahoots with the evil cultists, and that the party just killed him because they didn't want him too powerful or whatever. There was yelling, and no lack of recounting events, counting on fingers for clarity.

 

It was a massively great roleplaying moment, but there was definitely a sour taste afterwards.

 

Usually what I now do whenever there's OOC conflict is bang my fist on the table really loudly, once (I'm a very peaceful fellow, so this gets attention). Once I have attention, I usually tell everyone to take a 5 minute break, get some tea or water, and come back to talk about it after the session.

#54

sirkaikillah11

Apr 05, 2015 18:28:18

Krusk wrote:
(Reply to #53)

sirkaikillah11

Thunderspear wrote:
(Reply to #53)

lall

Thunderspear wrote:
#57

Sands666

Apr 06, 2015 5:58:34

paulstrait wrote:
#58

Sands666

Apr 06, 2015 6:05:24

sirkaikillah11 wrote:
#59

Krusk

Apr 07, 2015 15:56:53

sirkaikillah11 wrote:
(Reply to #59)

sirkaikillah11

Krusk wrote:
#61

sirkaikillah11

Apr 07, 2015 19:34:23

So we we played again last night. Most of us showed up. The guys who missed had other things like girl friend time and jobs.

 

My buddy who had the blow out apologized for his part in it.

 

I apologized to the group for my part. Forgiveness went all around.

 

My players got a laugh that some on this message board thought that having a child rob the dwarf was a complete dick move by my part. They unanimously disagreed I was not a complete dick doing that. But I'm a complete dick always trying to kill thier pcs (a joke).

 

We discussed about the emotional content in our game and playing scenarios that are not black and white. We agreed to continue with such emotional content and scenarios.

 

thanks for the constructive criticism even if a lot of it chewed me up. Thinking about the issues many of you brought up and discussing it with my players has given me the confidence to continue what Im doing.

 

Really the your a dick for having a child rob the dwarf was something I would not have discussed with my players if some of you guys didn't throw it in my face. that was a discussion I needed to have with my players.  My players don't agree with that. But it could have been an issue I was unaware of.  

#62

Barky

Apr 07, 2015 19:51:45

Sounds like a happy ending. :-)

#63

Sands666

Apr 08, 2015 2:35:57

sirkaikillah11 wrote:
#64

BRJN

Apr 08, 2015 18:54:03

sirkaikillah11 wrote:
#65

Noon

Apr 09, 2015 1:09:44

I don't get what's actually changed?

 

It'll just happen again. Or something is stopping some part of it happening - but I can't see what's doing that?

#66

ORC_Animus

Apr 09, 2015 14:58:56

I’ve removed content from this thread because trolling/baiting/personal attacks are violations of the Code of Conduct.

You can review the Code of Conduct here: http://company.wizards.com/conduct

Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.

If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.

(Reply to #65)

sirkaikillah11

What happened? Player had an emotional blow out.

Players and DM discuss issue,

Why?

DM pushing the emotional content

Player emotioal issues.

Outcome?An understanding of our shortcoming. Are we stopping pushing the emotional content? No. unacceptable to the group.

 

Not everyone want to vent what goes wrong in there game when they post. SOmetimes its about sharing how to turn arround a tricky situation. Some times you don't have to change things to keep playing when things blow out. Sometimes you just have to talk it out.

 

Will is thappen again? Maybe? Do we know what is happening when it does? Yes. We will move on.

Noon wrote: