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| #1Varden_KholApr 08, 2015 19:16:25 | How about we brainstorm some new crazy effects for wild magic?
One of the PCs in my home campaign is a Wild Magic Sorcerer. In this setting, magic is very new so there are no wizards, magic schools, or even widely used techniques for controlling it. For this reason I've been coming up with some new Wild Magic effects to demonstrate to my players how powerful and volatile magic is. So far, I've been getting the player to roll for wild magic but I've been looking up and describing the effects. So it would be easy enough to sneakily trigger these new effects when the story calls for it.
Here is my list so far:
Vines - thorny vines burst from the ground and restrain/swipe at all creatures within 30 ft. Stone - All inorganic and non-magic material within 30 ft turns to stone. Shocking - For the next 24 hrs anything you touch takes 1D10 lightning damage and any creature that starts their turn within 5 ft of you takes 1 lightning damage. Gravity - All objects and creatures within 30 ft are no longer effected by gravity and move/fight as if underwater. Wings - fall prone when it is triggered, on next turn grow feathered wings that last for 1 minute and grant a flying speed of 60 ft. Life Force - sense the souls of all nearby creatures and then manipulate them to deal damage / absorb health / weaken them / strengthen them. Stop Time - grants three rounds of paused time in which to act. Godlike - boost a single stat of a chosen creature to 20 for an hour. The Future! - roll 3 D20 and record the results, can substitute these numbers once each for any later D20 roll. The ability disappears after a long rest.
Because I have control over when these happen I'm not too worried about balance. I've also tried to keep some of the mechanical effects vague so that the sorcerer's 'Controlled Chaos' ability would still allow her to manipulate the spells a bit.
So, what would you add? What's the most spectacular backfire you can come up with? |
| #2YumeiiApr 10, 2015 16:47:19 | Both cinematic and a spectacular backfire is easy. Just have a bunch of flashy lights go off and BOOM! a Tarrasque pops in out of nowhere, exploding out of any enclosed space you're currently in and shoving everything aside as it enters.
But I'm actually a fan of having things that are less directly combat oriented, or things where the helpfulness is questionable.
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| #3BRJNApr 10, 2015 18:33:09 |
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| #4BRJNApr 11, 2015 16:26:25 |
This was supposed to be an "Edit Post". What button did I hit instead? |
| #5Varden_KholApr 12, 2015 14:26:27 |
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